我是F#的新手,并尝试尝试使用邮箱处理器以确保状态更改是隔离完成的。
简而言之,我正在向 MailboxProcessor 发布操作(描述状态的不可变对象(,在递归函数中,我读取消息并生成一个新状态(即在下面的示例中将项目添加到集合(并将该状态发送到下一个递归。
open System
type AppliationState =
{
Store : string list
}
static member Default =
{
Store = List.empty
}
member this.HandleAction (action:obj) =
match action with
| :? string as a -> { this with Store = a :: this.Store }
| _ -> this
type Agent<'T> = MailboxProcessor<'T>
[<AbstractClass; Sealed>]
type AppHolder private () =
static member private Processor = Agent.Start(fun inbox ->
let rec loop (s : AppliationState) =
async {
let! action = inbox.Receive()
let s' = s.HandleAction action
Console.WriteLine("{s: " + s.Store.Length.ToString() + " s': " + s'.Store.Length.ToString())
return! loop s'
}
loop AppliationState.Default)
static member HandleAction (action:obj) =
AppHolder.Processor.Post action
[<EntryPoint>]
let main argv =
AppHolder.HandleAction "a"
AppHolder.HandleAction "b"
AppHolder.HandleAction "c"
AppHolder.HandleAction "d"
Console.ReadLine()
0 // return an integer exit code
预期输出为:
s: 0 s': 1
s: 1 s': 2
s: 2 s': 3
s: 3 s': 4
我得到的是:
s: 0 s': 1
s: 0 s': 1
s: 0 s': 1
s: 0 s': 1
阅读邮箱处理器的文档并在谷歌上搜索它,我的结论是它是一个消息队列,由"单线程"处理,而不是看起来它们都是并行处理的。
我在这里完全不在场上吗?
问题是你认为AppHolder.Processor
每次都是同一个对象,但实际上每次都是不同的邮箱处理器。我将您的应用程序持有人代码更改为以下内容:
[<AbstractClass; Sealed>]
type AppHolder private () =
static member private Processor =
printfn "Starting..."
Agent.Start(fun inbox ->
let rec loop (s : AppliationState) =
async {
let! action = inbox.Receive()
let s' = s.HandleAction action
printfn "{s: %A s': %A}" s s'
return! loop s'
}
loop AppliationState.Default)
static member HandleAction (action:obj) =
AppHolder.Processor.Post action
我所做的唯一更改是简化 Console.WriteLine 调用以使用printfn
和%A
获取更多调试详细信息,并添加将在构建和启动邮箱处理器之前立即执行的单个printfn "Starting..."
调用。我得到的输出是:
Starting...
Starting...
Starting...
Starting...
{s: {Store = [];} s': {Store = ["b"];}}
{s: {Store = [];} s': {Store = ["d"];}}
{s: {Store = [];} s': {Store = ["c"];}}
{s: {Store = [];} s': {Store = ["a"];}}
请注意,printfn "Starting..."
行已执行四次。
这吸引了很多 F# 新手:member
关键字定义属性,而不是字段。每次评估属性时,都会重新评估该属性的正文。因此,每次访问AppHolder.Processor
时,您都会获得一个新的邮箱处理器。有关更多详细信息,请参阅 https://learn.microsoft.com/en-us/dotnet/fsharp/language-reference/members/properties。
您可能想要的是以下内容:
[<AbstractClass; Sealed>]
type AppHolder private () =
static let processor =
printfn "Starting..."
Agent.Start(fun inbox ->
// ...
)
static member HandleAction (action:obj) =
processor.Post action
我认为问题一定出在你对 HandleAction 的实现中。 我实现了以下内容,它产生了预期的输出。
open System
type ApplicationState =
{
Items: int list
}
static member Default = {Items = []}
member this.HandleAction x = {this with Items = x::this.Items}
type Message = Add of int
let Processor = MailboxProcessor<Message>.Start(fun inbox ->
let rec loop (s : ApplicationState) =
async {
let! (Add action) = inbox.Receive()
let s' = s.HandleAction action
Console.WriteLine("s: " + s.Items.Length.ToString() + " s': " + s'.Items.Length.ToString())
return! loop s'
}
loop ApplicationState.Default)
Processor.Post (Add 1)
Processor.Post (Add 2)
Processor.Post (Add 3)
Processor.Post (Add 4)
// OUTPUT
// s: 0 s': 1
// s: 1 s': 2
// s: 2 s': 3
// s: 3 s': 4
编辑
看到更新的代码示例后,我相信正确的 F# 解决方案只是将AppHolder
类型从类切换到模块。 更新后的代码如下所示:
open System
type AppliationState =
{
Store : string list
}
static member Default =
{
Store = List.empty
}
member this.HandleAction (action:obj) =
match action with
| :? string as a -> { this with Store = a :: this.Store }
| _ -> this
type Agent<'T> = MailboxProcessor<'T>
module AppHolder =
let private processor = Agent.Start(fun inbox ->
let rec loop (s : AppliationState) =
async {
let! action = inbox.Receive()
let s' = s.HandleAction action
Console.WriteLine("{s: " + s.Store.Length.ToString() + " s': " + s'.Store.Length.ToString())
return! loop s'
}
loop AppliationState.Default)
let handleAction (action:obj) =
processor.Post action
AppHolder.handleAction "a"
AppHolder.handleAction "b"
AppHolder.handleAction "c"
AppHolder.handleAction "d"
这将输出与之前相同的结果:
{s: 0 s': 1
{s: 1 s': 2
{s: 2 s': 3
{s: 3 s': 4