我已经添加了一个键侦听器,以尝试在我按下右箭头键时获得向右移动的形状。但这行不通。我不太会用keylistner。谁能帮帮我?
这是代码:
package walkingman;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Color;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class WalkingMan extends JPanel implements KeyListener{
int x = 0;
int y = 0;
@Override
public void paint(Graphics g){
super.paint(g);
g.fillOval(x, y, 150, 150);
}
public static void main(String[] args) throws InterruptedException {
JFrame frame = new JFrame ("Walking Man");
frame.setSize(1080,720);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
WalkingMan game = new WalkingMan();
frame.add(game);
while (true){
game.repaint();
game.keyPressed(e);
}
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT){
x++;
}
repaint();
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
你的代码有几个问题
- 永远不要将
KeyListener
添加到面板中。 -
JPanel
的KeyListener
只有在可聚焦的情况下才能工作&也集中。 - 覆盖
paintComponent
而不是paint
。 - 方法结束时调用
setVisible
。 - 去掉整个while循环,它只会引起问题。
- 使用
KeyBindings
代替KeyListener
s
修复了没有键绑定的代码:
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Color;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class WalkingMan extends JPanel implements KeyListener {
int x = 0;
int y = 0;
@Override
public void paintComponent(Graphics g) { // Overide paintComponent, not paint
super.paintComponent(g);
g.fillOval(x, y, 150, 150);
}
public WalkingMan() { // Class Constructor
setFocusable(true); // KeyListeners only work if the component is focusable
addKeyListener(this); // Add the KeyListener implemented by this class to the instance
}
public void createAndShowGUI() {
JFrame frame = new JFrame("Walking Man");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
WalkingMan game = new WalkingMan();
frame.add(game);
frame.setSize(1080, 720);
frame.setVisible(true); // Call setVisible after adding the components
game.requestFocusInWindow(); // Request focus for the panel
}
public static void main(String[] args) throws InterruptedException {
new WalkingMan().createAndShowGUI();
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
x++;
}
repaint();
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
在显示之前设置好frame,并删除仍在运行的while循环。
public static void main(String[] args) throws InterruptedException {
JFrame frame = new JFrame ("Walking Man");
frame.setSize(1080,720);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
WalkingMan game = new WalkingMan();
frame.add(game);
frame.setVisible(true);//Call visible method here
}
为什么不像这样以一种更清晰的方式重构你的代码呢
import javax.swing.*;
import java.awt.*;
import javax.swing.border.LineBorder;
import java.awt.Color;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class WalkingMan extends JFrame{
EmilsKeyClass keyBoard = new EmilsKeyClass();
public WalkingMan (){
add(keyBoard,BorderLayout.CENTER);
keyBoard.addKeyListener(new KeyAdapter(){
@Override
public void keyPressed(KeyEvent e){
if(e.getKeyCode()== KeyEvent.VK_ENTER){
x++;
repaint();
}
}
});
keyBoard.setFocusable(true);
}
public static void main(String [] args){
WalkingMan frame = new WalkingMan ();
frame.setTitle("Walking Man");
frame.setSize(1080,720);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public class EmilsKeyClass extends JPanel{
int x = 0;
int y = 0;
public EmilsKeyClass(){
}
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
super.paint(g);
g.fillOval(x, y, 150, 150);
//your code
}
}
}