我想让我的SKSpriteNode
用我的手指平稳地移动。我玩过很多游戏,似乎无论我的手指移动多快,物体都跟着我的手指。但是用我现在的代码,我不断地失去对我的对象的控制,增加我的速度也会失去对它的控制。
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
SKSpriteNode *node = (SKSpriteNode *)[self nodeAtPoint:location];
if (node.name != nil) {
if (node.name == p1Name) {
onP1 = true;
}
else if (node.name == p2Name) {
onP2 = true;
}
}
}
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
CGPoint preLocation = [touch previousLocationInNode:self];
SKSpriteNode *paddle = (SKSpriteNode *)[self nodeAtPoint:location];
if (paddle.name != nil) {
if ((paddle.name == p1Name && onP1) || (paddle.name == p2Name && onP2)) {
int paddleX = paddle.position.x + (location.x - preLocation.x);
paddleX = MAX(paddleX, paddle.size.width/2);
paddleX = MIN(paddleX, self.size.width - paddle.size.width/2);
paddle.position = CGPointMake(paddleX, paddle.position.y);
}
}
}
}
我如何使SKSpriteNode
移动顺利与我的手指当我触摸和移动屏幕上?
你已经将touchesMoved代码设置为只在触摸位于精灵上方时移动精灵。因此,一旦你快速移动手指,代码就不会执行,因为触摸下面没有节点。你需要在touchesBegan期间将"当前触摸"精灵设置为属性,然后在touchesMoved期间操作它,或者在touchesMoved方法中创建不同的逻辑。