当我试图使用cocos2d js 3.9从IOS上的url加载图像时,遇到了一个错误。在web平台上,它加载正确,但在android或IOS上,它没有加载,这是我加载的代码
var avatarLink = "http://i81.photobucket.com/albums/j223/drawkbox/cocos2dx_portrait.png";
var self = this;
cc.loader.loadImg(avatarLink,{isCrossOrigin : true}, function(err, texture){
var sprite = new cc.Sprite(texture);
sprite.setPosition(SCREEN_WIDTH/2,SCREEN_HEIGHT/2);
self.addChild(sprite);
});
希望这将在未来帮助追随者。
从URL加载图像的另一种方法是textureCache。
cc.textureCache.addImageAsync(URL, function(texture) {
if (texture instanceof cc.Texture2D) {
var sprite = new cc.Sprite(texture);
//Add this sprite anywhere you want
}
else {
cc.TextureCache.getInstance().removeAllTextures();
// Clear textureCache once it's done.
}
}