使用C#和ActiViz.NET进行多重纹理处理



我想使用ActiViz.NET和C#对从.obj文件创建的对象进行多重纹理处理。

只要我知道以某种方式使用单一纹理的纹理,我对多个纹理都有问题。根据我在VTK GitHub上的发现,我开始编写代码,但SetBlendingModeMapDataArrayToMultiTextureAttribute方法出现了问题。我这样使用SetBlendingMode:

texture.SetBlendingMode(vtkTexture.VTKTextureBlendingMode.VTK_TEXTURE_BLENDING_MODE_REPLACE);

结果是:

The best overloaded method match for 'Kitware.VTK.vtkTexture.SetBlendingMode(int)' has some invalid arguments

使用MapDataArrayToMultiTextureAttribute,它看起来像这样:

mapper.MapDataArrayToMultiTextureAttribute(vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_0, "TCoords", vtkDataObject.FIELD_ASSOCIATION, 0);

以类似的消息结尾:

The best overloaded method match for 'Kitware.VTK.vtkPolyDataMapper.MapDataArrayToMultiTextureAttribute(int, string, int, int)' has some invalid arguments

整个代码:

private void ReadOBJ(string path)
        {
            vtkTesting test = vtkTesting.New();
        // Varibles for obj file and texture
        string filePath = path;
        string texturePath0 = @"C:UsersadminDesktopFox-Skull-objFox Skull_0.jpg";
        string texturePath1 = @"C:UsersadminDesktopFox-Skull-objFox Skull_1.jpg";
        string texturePath2 = @"C:UsersadminDesktopFox-Skull-objFox Skull_2.jpg";
        string texturePath3 = @"C:UsersadminDesktopFox-Skull-objFox Skull_3.jpg";
        // Open jpeg file including texture
        vtkJPEGReader jpegReader = new vtkJPEGReader();
        jpegReader.SetFileName(texturePath0);
        jpegReader.Update();
        vtkJPEGReader jpegReader1 = new vtkJPEGReader();
        jpegReader1.SetFileName(texturePath1);
        jpegReader1.Update();
        vtkJPEGReader jpegReader2 = new vtkJPEGReader();
        jpegReader2.SetFileName(texturePath2);
        jpegReader2.Update();
        vtkJPEGReader jpegReader3 = new vtkJPEGReader();
        jpegReader3.SetFileName(texturePath3);
        jpegReader3.Update();
        // Open obj file
        vtkOBJReader reader = new vtkOBJReader();
        if (!File.Exists(filePath))
        {
            MessageBox.Show("Cannot read file "" + filePath + """, "Error", MessageBoxButtons.OK);
            return;
        }
        reader.SetFileName(filePath);
        reader.Update();
        vtkTriangleFilter triangleFilter = vtkTriangleFilter.New();
        triangleFilter.SetInputConnection(reader.GetOutputPort());
        vtkStripper stripper = vtkStripper.New();
        stripper.SetInputConnection(triangleFilter.GetOutputPort());
        stripper.Update();
        vtkPolyData polydata = stripper.GetOutput();
        polydata.Register(null);
        polydata.GetPointData().SetNormals(null);
        vtkFloatArray TCoords = vtkFloatArray.New();
        TCoords.SetNumberOfComponents(2);
        TCoords.Allocate(8, 0);
        TCoords.InsertNextTuple2(0.0, 0.0);
        TCoords.InsertNextTuple2(1.0, 0.0);
        TCoords.InsertNextTuple2(0.0, 1.0);
        TCoords.InsertNextTuple2(1.0, 1.0);
        TCoords.SetName("TCoords");
        polydata.GetPointData().AddArray(TCoords);

        // Create texture
        vtkTexture texture = new vtkTexture();
        vtkTexture texture1 = new vtkTexture();
        vtkTexture texture2 = new vtkTexture();
        vtkTexture texture3 = new vtkTexture();
        texture.SetInputConnection(jpegReader.GetOutputPort());
        texture1.SetInputConnection(jpegReader1.GetOutputPort());
        texture2.SetInputConnection(jpegReader2.GetOutputPort());
        texture3.SetInputConnection(jpegReader3.GetOutputPort());
        texture.SetBlendingMode((int)vtkTexture.VTKTextureBlendingMode.VTK_TEXTURE_BLENDING_MODE_REPLACE);
        texture1.SetBlendingMode((int)vtkTexture.VTKTextureBlendingMode.VTK_TEXTURE_BLENDING_MODE_ADD);
        texture2.SetBlendingMode((int)vtkTexture.VTKTextureBlendingMode.VTK_TEXTURE_BLENDING_MODE_ADD);
        texture3.SetBlendingMode((int)vtkTexture.VTKTextureBlendingMode.VTK_TEXTURE_BLENDING_MODE_ADD);
        // Mapping textures

        vtkTextureMapToCylinder mapSphere = new vtkTextureMapToCylinder();
        mapSphere.SetInputConnection(reader.GetOutputPort());

        // Visualize           
        vtkPolyDataMapper mapper = vtkPolyDataMapper.New();           
        mapper.SetInput(polydata);
        // Get a reference to the renderwindow of our renderWindowControl1
        vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
        // Renderer
        vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();  
        vtkRenderWindowInteractor iren = vtkRenderWindowInteractor.New();
        iren.SetRenderWindow(renderWindow);
        // Create actor and add mapper with texture
        vtkActor actor = vtkActor.New();
        vtkOpenGLHardwareSupport hardware = vtkOpenGLRenderWindow.SafeDownCast(renderWindow).GetHardwareSupport();
        bool supported = hardware.GetSupportsMultiTexturing();
        int tu = 0;
        if (supported)
        {
            tu = hardware.GetNumberOfFixedTextureUnits();
        }
        if (supported && tu > 2)
        {
            mapper.MapDataArrayToMultiTextureAttribute((int)vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_0, "TCoords", (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS, -1);
            mapper.MapDataArrayToMultiTextureAttribute((int)vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_1, "TCoords", (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS, -1);
            mapper.MapDataArrayToMultiTextureAttribute((int)vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_2, "TCoords", (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS, -1);
            mapper.MapDataArrayToMultiTextureAttribute((int)vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_3, "TCoords", (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS, -1);              
            actor.GetProperty().SetTexture((int)vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_0, texture);
            actor.GetProperty().SetTexture((int)vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_1, texture1);
            actor.GetProperty().SetTexture((int)vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_2, texture2);
            actor.GetProperty().SetTexture((int)vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_3, texture3);
        }
        else
        {
            if (supported)
            {
                mapper.MapDataArrayToMultiTextureAttribute((int)vtkProperty.VTKTextureUnit.VTK_TEXTURE_UNIT_0, "TCoords", (int)vtkDataObject.AttributeTypes.POINT, 0);
            }
            actor.SetTexture(texture);
        }
        actor.SetMapper(mapper);
        renderWindow.AddRenderer(renderer);

        // Hide current actor
        renderer.RemoveAllViewProps();
        // Set background color
        renderer.SetBackground(0.3, 0.6, 0.3);
        // Add new actor to the renderer
        renderer.AddActor(actor);
        // Render
        renderWindow.Render();
        }

有人对C#和VTK的多纹理有任何经验吗?可以帮助我吗?你知道其他可以帮助我的解决方案吗?

编辑2015年12月1日

感谢JohnnyQ的回答,我可能会使上面提到的功能发挥作用。我说"可能"是因为现在当我运行代码并选择.obj文件时,程序会因以下两个错误之一而停止工作:具有关于读取或写入受保护的存储器或程序的尝试的信息的CCD_ 1仅以CCD_。

我已经将上面的代码更新为实际版本。任何建议都将不胜感激。

您必须从枚举类型显式转换为整型。

例如

texture.SetBlendingMode((int)vtkTexture.VTKTextureBlendingMode.VTK_TEXTURE_BLENDING_MODE_REPLACE);

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