设置请求的方向,但仍会根据传感器而变化



我想在处理屏幕方向方面模拟YouTube视频观看行为。

使用案例:
第 1 页。当用户按最大化 -> 活动时,活动始终进入横向
第 2 页。当用户按最小化 -> 活动时,活动始终进入纵向
第 3 页。当用户旋转设备时 - 即使之前应用 P1P2,屏幕方向也应相应更改>。

目前我使用:

 @Override
 public void onClick(View view) {
     if (getResources().getConfiguration().orientation == ORIENTATION_PORTRAIT) {
         setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
     } else {
         setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
     }

但是,这会永久锁定方向并使 p3 失败。

玩了一段时间后,我找到了正确的解决方案。首先 - 问题是 android 在 setRequestOrientation 调用后锁定屏幕,你不能同时使用两者,唯一要做的是手动完成所有操作。

方法如下:

class PlayerOrientationListener extends OrientationEventListener {
    PlayerOrientationListener() {
        super(VideoPlayerActivity.this);
    }
    @Override
    public void onOrientationChanged(int orientation) {
        int threshold = 5;
        if (Math.abs(orientation - 0) < threshold) orientation = 0;
        else if (Math.abs(orientation - 90) < threshold) orientation = 90;
        else if (Math.abs(orientation - 180) < threshold) orientation = 180;
        else if (Math.abs(orientation - 270) < threshold) orientation = 270;
        switch (orientation) {
            case 0:
                if (!orientationLandscapeLocked) {
                    setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
                    orientationPortraitLocked = false;
                }
                break;
            case 90:
                if (!orientationPortraitLocked) {
                    setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE);
                    orientationLandscapeLocked = false;
                }
                break;
            case 180:
                if (!orientationLandscapeLocked) {
                    setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT);
                    orientationPortraitLocked = false;
                }
                break;
            case 270:
                if (!orientationPortraitLocked) {
                    setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
                    orientationLandscapeLocked = false;
                }
                break;
        }
    }
}

和活动代码:

View.OnClickListener onExpandClick = new View.OnClickListener() {
        @Override
        public void onClick(View view) {
            if (getResources().getConfiguration().orientation == ORIENTATION_PORTRAIT) {
                setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
                orientationLandscapeLocked = true;
                orientationPortraitLocked = false;
            } else {
                setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
                orientationPortraitLocked = true;
                orientationLandscapeLocked = false;
            }
        }
    };
btnExpandVideo.setOnClickListener(onExpandClick);
orientationListener = new PlayerOrientationListener();
orientationListener.enable();

> @Yuriy 的回答对我来说很好用,它在 Kotlin 中进行了一些小的修改,以便它可以存在于一个单独的文件中:

class PlayerOrientationListener(val activity: Activity?) : OrientationEventListener(activity) {
    companion object {
        private const val ROT_THRESHOLD = 5
        private const val ROT_0 = 0
        private const val ROT_90 = 90
        private const val ROT_180 = 180
        private const val ROT_270 = 270
    }
    private var orientationLockedPortrait = false
    private var orientationLockedLandscape = false
    fun lockLandscape() {
        activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
        orientationLockedLandscape = true
        orientationLockedPortrait = false
    }
    fun lockPortrait() {
        activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
        orientationLockedPortrait = true
        orientationLockedLandscape = false
    }
    override fun onOrientationChanged(orientation: Int) {
        if (orientation == ORIENTATION_UNKNOWN) {
            return
        }
        val rotation: Int =
                when {
                    Math.abs(orientation - ROT_0) < ROT_THRESHOLD -> ROT_0
                    Math.abs(orientation - ROT_90) < ROT_THRESHOLD -> ROT_90
                    Math.abs(orientation - ROT_180) < ROT_THRESHOLD -> ROT_180
                    Math.abs(orientation - ROT_270) < ROT_THRESHOLD -> ROT_270
                    else -> ORIENTATION_UNKNOWN
                }
        when (rotation) {
            ROT_0 -> if (!orientationLockedLandscape) {
                activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
                orientationLockedPortrait = false
            }
            ROT_90 -> if (!orientationLockedPortrait) {
                activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
                orientationLockedLandscape = false
            }
            ROT_180 -> if (!orientationLockedLandscape) {
                activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT
                orientationLockedPortrait = false
            }
            ROT_270 -> if (!orientationLockedPortrait) {
                activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
                orientationLockedLandscape = false
            }
        }
    }
}

然后在您的片段中,如下所示:

val orientationListener = PlayerOrientationListener(activity)
orientationListener.enable()
menuItemMaximize?.setOnMenuItemClickListener {
    orientationListener.lockLandscape()
    true
}
menuItemMinimize?.setOnMenuItemClickListener {
    orientationListener.lockPortrait()
    true
}

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