感谢您抽出时间阅读我的问题。我目前正在开发的一款小型文本冒险游戏遇到了麻烦。现在我得到这个错误信息,当我更新我的地图:
Exception in thread "main" java.lang.NullPointerException
at main.GameManager.update(GameManager.java:92)
at main.GameManager.run(GameManager.java:78)
at main.Main.main(Main.java:8)
关于为什么会发生这种情况,我有一个理论,因为我花了几个小时试图自己弄清楚。我的理论是,地图生成器正在创建一个带有空值的正方形,这会导致更新方法遇到错误。我注意到的另一件事是,每次错误消息都是随机对象。有时,实体返回错误消息,而其他时候,武器返回错误消息。更新方法的代码如下:
注意:我在错误消息返回错误
的代码行上放了两个星号 //method executed every loop until end
private void update(Object[][] gameMap, GUIController guiController){
player.update(gameMap, guiController);
//updates every object on the map besides player
for(int row = 0; row<mapManager.getWIDTH(); row++){
for(int col = 0; col<mapManager.getHEIGHT(); col++){
//if the square has something inside of it
if(!(gameMap[row][col] instanceof EmptySquare)){
**gameMap[row][col].update(gameMap, guiController);
}
}
}
//check
guiController.displayMessage("updated");
}
地图生成代码如下:
for(int row = 0; row < WIDTH; row++){
for(int col = 0; col < HEIGHT; col++){
Random r = new Random();
//NOTE: +1 included to get number 1-6 instead of 0-6 or 0-5
int rand = r.nextInt(6) + 1;
int rand2 = r.nextInt(2) + 1;
System.out.println(rand);
System.out.println(rand2);
if(rand <= 2){
//an empty tile
gameMap[row][col] = new EmptySquare("Empty Square", 0);
gameMap[row][col].setLocation(row, col);
}else if(rand == 3 || rand == 4){
//monster tile
//decides what monster to put in the tile base on level
if(row <= 2 && col <= 2){
switch(rand2){
case 1: gameMap[row][col] = new Entity("Snake", 1, row, col, 5, Weapon.weaponList[0]);
break;
case 2: gameMap[row][col] = new Entity("Flesh Eating Caterpillar", 1, row, col, 7, Weapon.weaponList[0]);
break;
}
}else if((row > 2 && col > 2) && (row <= 5 && col <=5)){
switch(rand2){
case 1: gameMap[row][col] = new Entity("Spider", 2, row, col, 12, Weapon.weaponList[1]);
break;
case 2: gameMap[row][col] = new Entity("Zombie", 2, row, col, 20, Weapon.weaponList[1]);
break;
}
}else if((row > 5 && col > 5) && (row <= 8 && col <= 8)){
switch(rand2){
case 1: gameMap[row][col] = new Entity("Giant", 3, row, col, 30, Weapon.weaponList[2]);
break;
case 2: gameMap[row][col] = new Entity("Fire Drake", 3, row, col, 40, Weapon.weaponList[3]);
break;
}
}
}else if(rand >= 5){
//weapon tile
//decides which monster to put int he tile based on level
if(row <= 2 && col <= 2){
switch(rand2){
case 1: gameMap[row][col] = new Weapon("Wood Sword", 1, row, col, Material.WOOD);
break;
case 2: gameMap[row][col] = new Weapon("Bronze Sword", 1, row, col, Material.BRONZE);
break;
}
}else if((row > 2 && col > 2) && (row <= 5 && col <=5)){
switch(rand2){
case 1: gameMap[row][col] = new Weapon("Steel Sword", 2, row, col, Material.STEEL);
break;
case 2: gameMap[row][col] = new Weapon("Refined Steel Sword", 2, row, col, Material.REFINEDSTEEL);
break;
}
}else if((row > 5 && col > 5) && (row <= 8 && col <= 8)){
switch(rand2){
case 1: gameMap[row][col] = new Weapon("Gold Sword", 3, row, col, Material.GOLD);
break;
case 2: gameMap[row][col] = new Weapon("Emerald Sword", 3, row, col, Material.EMERALD);
break;
}
}
}
}
}
任何帮助都是感激的,因为我已经在这个工作了几个小时没有获胜。如果你需要更多的代码,有任何关于代码的问题,或者任何关于这件事的问题,请问。我的首要目标是找出这个错误,了解错误所在,并了解如何防止这种情况再次发生。
谢谢
我假设gameMap最初都是null
值。你正在尝试根据2个随机值为游戏地图中的每个位置分配不同类型的方块。
但是,row, col, rand, rand2的某些组合没有赋值。
例如,如果row == 0, col == 5, rand == 3, rand2 == 1,则
(rand == 3 || rand == 4) is true
(row <= 2 && col <= 2) is false
(row > 2 && col > 2) && (row <=5 && col <= 5) is false
(row > 5 && col > 5) && (row <=8 && col <= 8) is false
因为这个组合没有条件赋值一个类型的正方形,所以gameMap[0][5]
将为null。
作为一个例子,在你的内循环末尾添加以下内容:
if (gameMap[row][col] == null) {
// Debug statement showing which row, col pairs weren't assigned
System.out.println("(" + row + ", " + col + ") was not assigned!");
gameMap[row][col] = new EmptySquare("Empty Square", 0);
gameMap[row][col].setLocation(row, col);
}
ArrayIndexOutOfBoundsException意味着你正在尝试访问一个坐标(row, col),它不存在于正方形-不是正方形本身是空的。我建议在发生异常的行之前打印出row和col的值。您应该看到一些可疑的东西(例如,程序试图访问4x4正方形中的(3,4),范围从(0,0)到(3,3))。如果您仍然看不出问题所在,请发布generateMap方法并指出第45行