如何重复使用原始输入缓冲区内存?



经过一整天的时间,我终于弄清楚了如何使用 Win32GetRawInputBuffer从鼠标读取输入。

但是,我不喜欢我为每一帧创建一个新std::vector的事实,所以我尝试std::vector<RAWINPUT> raw_inputs成为类成员并使用相同的raw_inputs调用GetRawInputBuffer,期望GetRawInputBuffer覆盖内容,而是报告输入的频率显着下降。

如果我在第一次调用{0}后将内存归零,程序就会崩溃。

std::vector<RAWINPUT> raw_inputs;  // if I make this a class member it stops after the first call
raw_inputs.resize(1024);
uint32_t raw_input_size = (uint32_t)(sizeof(RAWINPUT) * raw_inputs.size());
UINT input_count = GetRawInputBuffer(raw_inputs.data(), &raw_input_size, sizeof(RAWINPUTHEADER));       
if (input_count == (UINT)-1) {
return ErrorStack(ExtraError::FAILED_TO_GET_RAW_INPUT_BUFFER, code_location, "failed to get raw input buffer", getLastError());
}
else if (input_count) {
printf("input_count = %d n", input_count);
for (uint32_t i = 0; i < input_count; i++) {
RAWINPUT& raw_input = raw_inputs[i];
if (raw_input.header.dwType == RIM_TYPEMOUSE) {
printf("%d %d n", raw_input.data.mouse.lLastX, raw_input.data.mouse.lLastY);
}
}
}

最后发现你必须在std::vector上调用clear方法,然后再将向量再次传递给GetRawInputBuffer.

void calledSomeWhere() 
{
static std::vector<RAWINPUT> raw_inputs;
raw_inputs.clear();
raw_inputs.resize(1024);
uint32_t raw_input_size = (uint32_t)(sizeof(RAWINPUT) * raw_inputs.size());
UINT input_count = GetRawInputBuffer(raw_inputs.data(), &raw_input_size, sizeof(RAWINPUTHEADER));       
if (input_count == (UINT)-1) {
return ErrorStack(ExtraError::FAILED_TO_GET_RAW_INPUT_BUFFER, code_location, "failed to get raw input buffer", getLastError());
}
else if (input_count) {
printf("input_count = %d n", input_count);
for (uint32_t i = 0; i < input_count; i++) {
RAWINPUT& raw_input = raw_inputs[i];
if (raw_input.header.dwType == RIM_TYPEMOUSE) {
printf("%d %d n", raw_input.data.mouse.lLastX, raw_input.data.mouse.lLastY);
}
}
}
}

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