Discord机器人没有响应命令(Javascript)



我正在github存储库中执行我的第一个discord bot。它连接到discord,并登录到服务器,但不会响应!help命令等。这不是我的代码,所以我对它不是很熟悉,但命令的代码似乎很好。

if (command.content === '!create' && !game) {
createGame(command)
} else if (command.content === '!start' && game && !game.started) {
command.delete()
game.start()
} else if (command.content === '!help') {
command.channel.send(`!create: Create a new gamen!start: Start the game previously created`)
}if (message.content === 'restartthebot') {
if (message.author.id !== 'Owners ID') return;
message.channel.send('Restarted.').then(() => {
process.exit(1);
})
};

我在终端控制台中收到此错误消息

(node:2611) UnhandledPromiseRejectionWarning: ReferenceError: command is not defined
at Client.<anonymous> (/Applications/werewolf-discord-master 2/src/index.js:63:3)
at Client.emit (events.js:327:22)
at WebSocketManager.triggerClientReady (/Applications/werewolf-discord-master 2/src/node_modules/discord.js/src/client/websocket/WebSocketManager.js:431:17)
at WebSocketManager.checkShardsReady (/Applications/werewolf-discord-master 2/src/node_modules/discord.js/src/client/websocket/WebSocketManager.js:415:10)
at WebSocketShard.<anonymous> (/Applications/werewolf-discord-master 2/src/node_modules/discord.js/src/client/websocket/WebSocketManager.js:197:14)
at WebSocketShard.emit (events.js:315:20)
at WebSocketShard.checkReady (/Applications/werewolf-discord-master 2/src/node_modules/discord.js/src/client/websocket/WebSocketShard.js:475:12)
at WebSocketShard.onPacket (/Applications/werewolf-discord-master 2/src/node_modules/discord.js/src/client/websocket/WebSocketShard.js:447:16)
at WebSocketShard.onMessage (/Applications/werewolf-discord-master 2/src/node_modules/discord.js/src/client/websocket/WebSocketShard.js:301:10)
at WebSocket.onMessage (/Applications/werewolf-discord-master 2/src/node_modules/ws/lib/event-target.js:132:16)
(Use `node --trace-warnings ...` to show where the warning was created)
(node:2611) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag `--unhandled-rejections=strict` (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id: 1)
(node:2611) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.

任何帮助都将不胜感激,因为我在这里有点时间紧张。我一点也不熟悉Javascript,所以如果这是一个愚蠢的问题,我很抱歉!

///编辑///这是整个代码。

'use strict'
const config = require("./config.json")
const fs = require('fs')
const readline = require('readline')
const Discord = require('discord.js')
const client = new Discord.Client()
const pkg = require('../package.json')
client.on('ready', () => {console.log('ready')});
client.login(config.token)
client.on("message", function(message) { 


});    


// Initialize the bot
getToken().then((token) => {
console.log('Successfully get token. Connecting...')
client.login(token)
})
/**
* Read the Discord Bot Token from config.json or ask it to the user and save it.
* @returns string
*/
async function getToken () {
// Create an empty structure
let config = {}
// Try to read the token field from the config file
try {
config = require('./config.json')
if (config.token) { return Promise.resolve(config.token) }
console.log('The field "token" is empty or doesn't exist.')
} catch (err) {
console.warn("The file config.json doen't exist. Creating one ...")
}
// Ask the token to the user
const rl = readline.createInterface({ input: process.stdin, output: process.stdout })
config.token = await new Promise(resolve => {
rl.question('What is your Discord Token ? ', (answer) => {
rl.close()
resolve(answer)
})
})
// Save the token in the config file
fs.writeFileSync('./src/config.json', JSON.stringify(config))
return Promise.resolve(config.token)
}
// ==== Bot events ==== //
let games = []
let generalChannel = {}

// Display a message when the bot comes online
client.on("ready", () => {
console.log(`Logged in as ${client.user.tag} dude!`);
command.channel.send("heck yeah I'm here");
});

client.on('message', command => {
// Allow commands only in general
if (generalChannel.id !== command.channel.id) { return }
// Verify is the author own a game. If he do, he can't create a new one.
// The owner is the only who can start a game
let game = games.find(g => g.owner.id === command.author.id)
if (command.content === '!create' && !game) {
createGame(command)
} else if (command.content === '!start' && game && !game.started) {
command.delete()
game.start()
} else if (command.content === '!help') {
command.channel.send(`!create: Create a new gamen!start: Start the game previously created`)
}if (message.content === 'restartthebot') {
if (message.author.id !== 'Owners ID') return;
message.channel.send('Restarted.').then(() => {
process.exit(1);
})
};



// TODO: Remove this command in prod
if (command.content === '!clear') {
command.channel.fetchMessages().then(messages => {
messages.forEach(m => {
m.delete()
})
})
}
})
client.on('messageReactionAdd', (msgReaction, user) => {
if (user.id === client.user.id) { return } // If it's the bot itself, ignore
// Find the game the message is a attached to
// Only on game creation message
// TODO: Check the reaction type
let game = games.find(g => g.message.id === msgReaction.message.id)
if (game && user.id !== game.owner.id) {
game.addPlayer(user)
}
})
client.on('messageReactionRemove', (msgReaction, user) => {
// Find the game the message is a attached to
let game = games.find(g => g.message.id === msgReaction.message.id)
if (game) {
game.removePlayer(user)
}
})
// ==== Bot functions ==== //
const Game = require('./Game')
/**
* Create a Game object in the games array and send a creation game message
* @param {Discord.Message} command
*/
function createGame (command) {
command.channel.send(
new Discord.RichEmbed()
.setTitle('Create a game')
.setDescription(`Want to join ?n 1/6`)
.setColor(0xFF0000)
).then(message => {
message.react('👍')
games.push(new Game(message, command.author))
command.delete()
})
}

您不应该使用command,而应该使用msg

例如,您编写了command.channel.send("heck yeah I'm here");相反,它应该是msg.channel.send("heck yeah I'm here");

而不是:

client.on('message', command => {
//code here
})

应该是:

client.on('message', msg => {
//code here
})

希望这能有所帮助。

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