将Win32 BITMAP转换为WinUI3 C++/WinRT ImageSource



我想在自定义列表视图中显示文件,除了在列表视图中为每个文件扩展名显示图标外,我已经完成了所有需要的操作。

我发现了如何使用HICON/BITMAP作为文件扩展名,但我需要在自定义列表视图中显示它,比如图像或类似的东西。

我怎样才能做到这一点?

我正在使用WinUI3 C++/WinRT,最新的软件包。

这里有一个通用函数,它可以实现HBITMAP=>WinUI3Image.Source转换:

#pragma comment(lib, "gdi32")
#pragma comment(lib, "oleaut32")
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams; // for InMemoryRandomAccessStream
using namespace Windows::Graphics::Imaging; // for BitmapDecoder
using namespace Microsoft::UI::Xaml;
using namespace Microsoft::UI::Xaml::Controls;  // for Image
using namespace Microsoft::UI::Xaml::Media::Imaging;  // for SoftwareBitmapSource
IAsyncAction SetImageSourceFromHBITMAPAsync(HBITMAP hBitmap, Image image)
{
PICTDESC pd = {};
pd.cbSizeofstruct = sizeof(PICTDESC);
pd.picType = PICTYPE_BITMAP;
pd.bmp.hbitmap = hBitmap;
com_ptr<IPicture> picture;
if (FAILED(OleCreatePictureIndirect(&pd, IID_IPicture, FALSE, (LPVOID*)picture.put()))) // #include <olectl.h> in pch.h
return;
InMemoryRandomAccessStream memStream; // #include <winrt/Windows.Storage.Streams.h> in pch.h
com_ptr<IStream> stream;
if (FAILED(CreateStreamOverRandomAccessStream(winrt::get_unknown(memStream), IID_PPV_ARGS(&stream)))) // #include <shcore.h> in pch.h
return;
if (FAILED(picture->SaveAsFile(stream.get(), TRUE, nullptr)))
return;
auto decoder = co_await BitmapDecoder::CreateAsync(memStream); // #include <winrt/Windows.Graphics.Imaging.h> in pch.h
auto bitmap = co_await decoder.GetSoftwareBitmapAsync(BitmapPixelFormat::Bgra8, BitmapAlphaMode::Premultiplied);
SoftwareBitmapSource bitmapSource; // #include <winrt/Microsoft.UI.Xaml.Media.Imaging.h> in pch.h
co_await bitmapSource.SetBitmapAsync(bitmap);
image.Source(bitmapSource);
}

还有一个如何使用它的例子:

namespace winrt::WinUIApp1CPP::implementation
{
MainWindow::MainWindow()
{
InitializeComponent();
}
void MainWindow::myButton_Click(IInspectable const&, RoutedEventArgs const&)
{
auto hBitmap = (HBITMAP)LoadImage(nullptr, L"D:\Downloads\dog.bmp", IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION | LR_DEFAULTSIZE | LR_LOADFROMFILE);
if (!hBitmap)
return;
auto op{ SetImageSourceFromHBITMAPAsync(hBitmap, myImage()) }; // add this XAML somewhere <Image x:Name="myImage" />
DeleteObject(hBitmap);
}
}

在IInspectable评论的帮助下,我找到了自己问题的答案,非常感谢他。

您将需要这些标题:

#include <winrt/Windows.Storage.h>
#include <winrt/Microsoft.Ui.Xaml.Media.Imaging.h>

这是异步方法:

::winrt::Windows::Foundation::IAsyncOperation<::winrt::Microsoft::UI::Xaml::Media::ImageSource>
GetIconFromFile(
const ::winrt::hstring& file,
::winrt::Windows::Storage::FileProperties::ThumbnailMode thumbnailMode = ::winrt::Windows::Storage::FileProperties::ThumbnailMode::DocumentsView
) {
const auto& fileStorage = co_await ::winrt::Windows::Storage::StorageFile::GetFileFromPathAsync(file);
const auto& fileThumbnail = co_await fileStorage.GetThumbnailAsync(thumbnailMode);
::winrt::Microsoft::UI::Xaml::Media::Imaging::BitmapImage bitmapImage;
bitmapImage.SetSource(fileThumbnail);
co_return bitmapImage;
}

您可以通过使用它们来消除名称空间,但我决定不这样做,因为如果您有Windows名称空间中包含的内容,则可能会出现不明确的错误。

你可以这样使用它:

// xaml
<Image x:Name="image" Width="40" Height="40"/>
//cpp
::winrt::Windows::Foundation::IAsyncAction LoadImageIcon() {
const auto& filePath = TEXT("<your file path>");
image().Source(co_await GetIconFromFile(filePath));
}

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