如何在JavaFX中将焦点监听器放在Treecell上?



我正在构建一个应用程序,我需要有一个树视图旁边的窗格,其中数据是呈现。当有人在树视图中选择一个项目时,应用程序必须识别他们选择了什么,并从数据库中查找正确的数据,然后以我选择的格式显示它。用户如何在树视图中选择项目(鼠标单击、选项卡、箭头键等)并不重要,重要的是当一个项目获得焦点时,将触发一个方法将数据呈现给用户。

我得到了这个工作完美的鼠标点击只有

// Application thread method to build the tree map, used in the generateTree
// method.
public void treeBuilder(TreeMap<ModelSites, ArrayList<ModelPlants>> map) {

TreeMap<ModelSites, ArrayList<ModelPlants>> treeMap = map;
final TreeItemProperties<String, String> rootTreeItem = new TreeItemProperties<String, String>("EMT", null);
TreeItemProperties<String, Integer> site = null;
TreeItemProperties<String, Integer> plant = null;

for (Map.Entry<ModelSites, ArrayList<ModelPlants>> entry : treeMap.entrySet()) {
site = new TreeItemProperties<String, Integer>(entry.getKey().getLongName(), entry.getKey().getPrimaryKey());
rootTreeItem.getChildren().add(site);
if (site.getValue().equalsIgnoreCase("test item")) {
site.setExpanded(true);
}
for (int i = 0; i < entry.getValue().size(); i++) {
plant = new TreeItemProperties<String, Integer>(entry.getValue().get(i).getSitePlantId() + " " + entry.getValue().get(i).getShortName(), entry.getValue().get(i).getPrimaryKey());
site.getChildren().add(plant);
}
}

//Cell Factory is used to effectively turn the tree items into nodes, which they are not natively.
//This is necessary to have actions linked to the tree items (eg. double click an item to open an edit window).
emtTree.setCellFactory(new Callback<TreeView<String>, TreeCell<String>>() {
@Override
public TreeCell<String> call(TreeView<String> param) {
FactoryTreeCell<String> cell = new FactoryTreeCell<String>();
cell.setOnMouseClicked(event -> {
if (!cell.isEmpty()) {
@SuppressWarnings("unchecked")
TreeItemProperties<String, Integer> treeItem = (TreeItemProperties<String, Integer>) cell.getTreeItem();
generateEquipmentPanes(treeItem.getPropertyValue());
}
});
return cell;
}
});
rootTreeItem.setExpanded(true);
emtTree.setRoot(rootTreeItem);
}
// Populate the main screen with all equipment items in the selected plant.
public void generateEquipmentPanes(int plantId) {
int plant = plantId;

Task<LinkedList<ModelEquipment>> task = new Task<LinkedList<ModelEquipment>>() {
@Override
public LinkedList<ModelEquipment> call() {
LinkedList<ModelEquipment> equipmentList = DAOEquipment.listEquipmentByPlant(plant);
return equipmentList;
}
};
// When list is built successfully, send the results back to the application
// thread to load the equipment panes in the GUI.
task.setOnSucceeded(e -> equipmentPaneBuilder(task.getValue()));
task.setOnFailed(e -> task.getException().printStackTrace());
task.setOnCancelled(null);
String methodName = new Object() {}.getClass().getEnclosingMethod().getName();
Thread thread = new Thread(task);
thread.setName(methodName);
//System.out.println("Thread ID: " + thread.getId() + ", Thread Name: " + thread.getName());
thread.setDaemon(true);
thread.start();
}
// Application thread method to build the equipment panes, used in the
// generateEquipmentPanes method.
public void equipmentPaneBuilder(LinkedList<ModelEquipment> list) {
LinkedList<ModelEquipment> equipmentList = list;

EquipmentPanels.getChildren().clear();
for (int i = 0; i < equipmentList.size(); i++) {
ModelEquipment item = equipmentList.get(i);
try {
PaneEquipment equipmentPane = new PaneEquipment();
equipmentPane.updateFields(item.getTechId(), item.getShortName(), item.getLongDesc()); equipmentPane.setId("equipPane" + i);

EquipmentPanels.getChildren().add(equipmentPane);
} catch (Exception e) {
e.printStackTrace();
}
}
}

我已经做了大量的搜索,我弄清楚了如何实现侦听器而不是处理程序,因为这似乎是做我想做的事情的方式-将侦听器放在单元格的属性上。但是,当用侦听器替换事件处理程序时,就像下面两个示例一样,我遇到了许多问题。

emtTree.getSelectionModel().selectedItemProperty().addListener((observable, oldValue, newValue) -> {
if (newValue != null) {
@SuppressWarnings("unchecked")
TreeItemProperties<String, Integer> treeItem = (TreeItemProperties<String, Integer>) cell.getTreeItem();
generateEquipmentPanes(treeItem.getPropertyValue());
}
});
cell.focusedProperty().addListener(new ChangeListener<Boolean>() {
@Override
public void changed(ObservableValue<? extends Boolean> observable, Boolean oldValue, Boolean newValue) {
if (!cell.isEmpty()) {
@SuppressWarnings("unchecked")
TreeItemProperties<String, Integer> treeItem = (TreeItemProperties<String, Integer>) cell.getTreeItem();
generateEquipmentPanes(treeItem.getPropertyValue());
}
}

});

一开始,每次我点击一个树项目,我得到nullpointerexceptions,它来自generateEquipmentPanes(treeItem.getPropertyValue());行。其次,它倾向于从错误的项目中提取数据,而不是从我选择的项目中。然后点击几下之后,它似乎完全崩溃了,除了提供更多的nullpointerexceptions之外什么也不做。

根据我的理解,我认为问题是侦听器相对于需要传递给方法generateEquipmentPanes的变量的位置。还有一些关于在某个点删除侦听器并稍后重新添加它们的内容。

我应该以某种方式将侦听器放入单元格工厂中吗?现在它看起来像这样:

import javafx.scene.control.TreeCell;
public class FactoryTreeCell<T> extends TreeCell<T> {

public FactoryTreeCell() {
}

/*  
* The update item method simply displays the cells in place of the tree items (which disappear when setCellFactory is set.
* This can be used for many more things (such as customising appearance) not implemented here.
*/
@Override
protected void updateItem(T item, boolean empty) {
super.updateItem(item, empty);

if (empty || item == null) {
setText(null);
setGraphic(null);   //Note that a graphic can be many things, not just an image.  Refer openJFX website for more details.
} else {
setText(item.toString());
}
}

}

我注意到的另一件事是,还有其他方法来实现Callback,这可能与侦听器更好地工作,但我不知道如何做到这一点。

我在这个问题上纠结了很长时间,所以如果有突破就太好了。

您不应该使用树单元格来检查所选值。您的ChangeListener已经直接接收到新值:

emtTree.getSelectionModel().selectedItemProperty().addListener(
(observable, oldSelection, newSelection) -> {
if (newSelection != null) {
TreeItemProperties<String, Integer> treeItem = newSelection;
generateEquipmentPanes(treeItem.getPropertyValue());
}
});

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