同时更改列表中游戏对象的颜色



所以我有一个完整的游戏对象列表。我想同时改变它们的颜色。我现在的做法是用2个for循环逐个更改每个游戏对象的颜色,但我需要同时更新它。这是我的代码

yield return new WaitForSeconds(2.3f);
var places = GameObject.FindGameObjectsWithTag("ground");
for (int i = 0; i <= GOlist.Count; i++)
{
renderer = GOlist[i].GetComponent<SpriteRenderer>();
Color c = renderer.material.color;
for (float s = 0.28f; s <= 1f; s += 0.02f)
{
c.r = s;
c.g = s;
c.b = s;
renderer.color = c;

yield return new WaitForSeconds(0.01f);
}
}

只需交换for循环。。。

var places = GameObject.FindGameObjectsWithTag("ground");
for (float s = 0.28f; s <= 1f; s += 0.02f)
{
for (int i = 0; i <= GOlist.Count; i++)
{
renderer = GOlist[i].GetComponent<SpriteRenderer>();
Color c = renderer.material.color;
c.r = s;
c.g = s;
c.b = s;
renderer.color = c;
}
yield return new WaitForSeconds(0.01f);
}

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