ADMOB间隙广告在真实单元id中不起作用,即使它在测试单元id上起作用



已经花了一周的时间试图解决这个问题。。。

我一直在试着在我的申请上贴广告。

当使用测试单元id进行测试时,我的应用程序运行良好。

但是!当更改为我的真实单位id时,广告根本不会加载到我的应用程序中。。

我不知道为什么会发生这种事。

如此困惑。

我在本教程中使用了相同的示例代码,链接如下。

https://developers.google.com/admob/android/interstitial

我把截图上传到我的admob-id中。

我会在我的应用程序中提供我的代码。请告诉我出了什么问题。提前感谢:(

[在此输入图像描述][1]

[在此输入图像描述][2]

下面是我的申请代码。

1.mainactivity.java

package admobtest.com.theaterwin.theateradmobtest;
import android.app.AlertDialog;
import android.app.Application;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.pm.PackageInfo;
import android.content.pm.PackageManager;
import android.net.ConnectivityManager;
import android.net.Uri;
import android.os.AsyncTask;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.KeyEvent;
import android.view.View;
import android.webkit.JsResult;
import android.webkit.WebChromeClient;
import android.webkit.WebSettings;
import android.webkit.WebView;
import android.webkit.WebViewClient;
import android.widget.Button;
import com.google.android.gms.ads.AdListener;
import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.InterstitialAd;
import com.google.android.gms.ads.MobileAds;
import org.jsoup.Jsoup;
import org.jsoup.nodes.Document;
import org.jsoup.nodes.Element;
import org.jsoup.select.Elements;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.HttpURLConnection;
import java.net.URL;
import java.util.concurrent.ExecutionException;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;
import com.google.android.gms.ads.AdListener;
import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.InterstitialAd;
import com.google.android.gms.ads.MobileAds;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;
import com.google.android.gms.ads.AdListener;
import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.InterstitialAd;
import com.google.android.gms.ads.MobileAds;
public class MainActivity extends AppCompatActivity {
private static final long GAME_LENGTH_MILLISECONDS = 3000;
private InterstitialAd interstitialAd;
private CountDownTimer countDownTimer;
private Button retryButton;
private boolean gameIsInProgress;
private long timerMilliseconds;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Initialize the Mobile Ads SDK.
MobileAds.initialize(this, "ca-app-pub-4942856506050335~1501960845");
// Create the InterstitialAd and set the adUnitId.
interstitialAd = new InterstitialAd(this);
// Defined in res/values/strings.xml
interstitialAd.setAdUnitId(getString(R.string.ad_unit_id));
interstitialAd.setAdListener(new AdListener() {
@Override
public void onAdClosed() {
startGame();
}
});
// Create the "retry" button, which tries to show an interstitial between game plays.
retryButton = findViewById(R.id.retry_button);
retryButton.setVisibility(View.INVISIBLE);
retryButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
showInterstitial();
}
});
startGame();
}
private void createTimer(final long milliseconds) {
// Create the game timer, which counts down to the end of the level
// and shows the "retry" button.
if (countDownTimer != null) {
countDownTimer.cancel();
}
final TextView textView = findViewById(R.id.timer);
countDownTimer = new CountDownTimer(milliseconds, 50) {
@Override
public void onTick(long millisUnitFinished) {
timerMilliseconds = millisUnitFinished;
textView.setText("seconds remaining: " + ((millisUnitFinished / 1000) + 1));
}
@Override
public void onFinish() {
gameIsInProgress = false;
textView.setText("done!");
retryButton.setVisibility(View.VISIBLE);
}
};
}
@Override
public void onResume() {
// Start or resume the game.
super.onResume();
if (gameIsInProgress) {
resumeGame(timerMilliseconds);
}
}
@Override
public void onPause() {
// Cancel the timer if the game is paused.
countDownTimer.cancel();
super.onPause();
}
private void showInterstitial() {
// Show the ad if it's ready. Otherwise toast and restart the game.
if (interstitialAd != null && interstitialAd.isLoaded()) {
interstitialAd.show();
} else {
Toast.makeText(this, "Ad did not load", Toast.LENGTH_SHORT).show();
startGame();
}
}
private void startGame() {
// Request a new ad if one isn't already loaded, hide the button, and kick off the timer.
if (!interstitialAd.isLoading() && !interstitialAd.isLoaded()) {
AdRequest adRequest = new AdRequest.Builder().build();
interstitialAd.loadAd(adRequest);
}
retryButton.setVisibility(View.INVISIBLE);
resumeGame(GAME_LENGTH_MILLISECONDS);
}
private void resumeGame(long milliseconds) {
// Create a new timer for the correct length and start it.
gameIsInProgress = true;
timerMilliseconds = milliseconds;
createTimer(milliseconds);
countDownTimer.start();
}
}

2. Androidmanifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="admobtest.com.theaterwin.theateradmobtest">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.CHANGE_NETWORK_STATE" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="ca-app-pub-4942856506050335~1501960845"/>
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
android:theme="@android:style/Theme.Translucent" />
</application>
</manifest>

3. vales - strings.xml
<resources>
<string name="app_name">TheaterAdmobTest</string>
<string name="action_settings">Settings</string>
<string name="impossible_game">Impossible Game</string>
<!--Replace with your own ad unit id. -->
<!--<string name="ad_unit_id">ca-app-pub-3940256099942544/1033173712</string>-->
<!--this is actual abunit_id 입니다 . -->.
<string name="ad_unit_id">ca-app-pub-4942856506050335/8049265316</string>
</resources>

如果你没有将应用程序上传到谷歌商店,真实的广告将不会显示。我遇到过这个案子。

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