useState和if语句导致错误:重新渲染过多.React限制渲染次数,以防止出现无限循环



我试图创建的是一个React组件,当prop-boxToggle的值为true时,它会有条件地渲染,当用户单击退出按钮时,它也会返回null。为了实现这一点,我创建了一个名为displayUI的本地useState,并使用if语句将displayUI分配为true或false(这可能是问题所在,但我无法确定原因(,这取决于boxToggle道具和退出按钮的onClick内部。

但我在组件内部收到了这个错误:

未捕获错误:重新渲染过多。React限制渲染以防止无限循环。

这是父组件(im使用react三光纤(

import React, { useRef, useState } from 'react';
import './App.css';
//Packages
import * as THREE from 'three';
import { Canvas, useFrame } from 'react-three-fiber'

import {Box, OrbitControls} from 'drei';

//Components
import Header from './components/Header';
import Homepage from './components/Homepage';
import { Light } from 'three';
//Functions
//Main App Function
function App() {

const [boxToggle, setboxToggle] = useState(false);  
return (
<div className="App">
<Header/>
<Homepage boxToggle={boxToggle}/>
<Canvas
colorManagement 
camera={{position: [0, 5, 10], fov: 60}}
shadowMap
>
<Lights/>
<RotatingBox
onClick={()=> setboxToggle(true)}
/>
<Floor/>
{/* <OrbitControls/> OrbitControls causes problems with the Raycasting (onClick)*/}
</Canvas>
</div>
);
}
//Scene Lights
const Lights = () => {
return (
<>
<directionalLight
intensity={1.5}
position={[0, 10, 5]}
castShadow
shadow-mapSize-width={1024}
shadow-mapSize-height={1024}
shadow-camera-far={50}
shadow-camera-left={-10}
shadow-camera-right={10}
shadow-camera-top={10}
shadow-camera-bottom={-10}
/>
<ambientLight
intensity={0.3}
/>
</>
)
}
//Meshes
const RotatingBox = ({onClick})=> {
const box = useRef();
const [boxSize, setBoxSize] = useState(false);  
useFrame(()=>(
box.current.rotation.y = box.current.rotation.x += 0.01,
console.log(boxSize)
)
)
return (
<>
<Box
args={ boxSize ? [1, 1, 1]: [2, 2, 2]}
ref={box}
castShadow
onClick={onClick}//cant get onClick Working at all, drei or R3F
onPointerOver={onClick= ()=> setBoxSize(true)}
>
<meshStandardMaterial 

cast
attach="material" 
color='yellow'
/>
</Box>
</>
)
}
const Floor = () => {
return (
<>
<mesh
onClick={()=> console.log("click")} 
receiveShadow 
rotation={[-Math.PI / 2, 0, 0]} 
position={[0, -3, 0]}
>
<planeBufferGeometry attach='geometry' args={[100, 100]}/>
<meshStandardMaterial opacity={1} attach='material'/>
</mesh>
</>
)
}
export default App;

以及子主页组件

import React, { useState } from 'react';
import styles from './Homepage.module.css'
const Homepage = ({boxToggle}) => {
const [displayUI, setDisplayUI] = useState(false);
if (boxToggle) { 
setDisplayUI(true);
}

if (displayUI === true) {
return (
<div className={styles.container}>
<button onClick={() => setDisplayUI(false)} className="exit">X</button>
<div className={styles.title}>
<h1>Homepage</h1>
</div>
<div className={styles.menu}>
<h3>Option 1</h3>
<h3>Option 2</h3>
<h3>Option 3</h3>
</div>
</div>
)
} else return null
}
export default Homepage

我试过其他堆叠式的答案,但我无法将它们应用于我的答案。它们大多与useEffect有关,或者它们缺少箭头功能。这些让我很困惑,我甚至不知道从哪里开始,因为我不熟悉胡克。感谢

我认为问题是由您的主页组件引起的。

const Homepage = ({boxToggle}) => {
const [displayUI, setDisplayUI] = useState(false);
//this generate error because it update the state directly when render
/*if (boxToggle) {   
setDisplayUI(true);
}*/
//we can fix it by wrap it with a useEffect hook so this effect only trigger when the boxToggle value change

React.useEffect(()=>{
if (boxToggle) {  
setDisplayUI(true);
}

}, [boxToggle])  // <--- dependency that trigger the function call

if (displayUI === true) {
return (
<div className={styles.container}>
<button onClick={() => setDisplayUI(false)} className="exit">X</button>
<div className={styles.title}>
<h1>Homepage</h1>
</div>
<div className={styles.menu}>
<h3>Option 1</h3>
<h3>Option 2</h3>
<h3>Option 3</h3>
</div>
</div>
)
} else return null
}

最新更新