如何做出复杂的线条符号化?
我不知道这个样式叫什么,但是你需要这样的样式:
-
断线吗?
-
虚线:
[ new ol.style.Style({ stroke: new ol.style.Stroke({ width: 5, color: 'black' }) }), new ol.style.Style({ stroke: new ol.style.Stroke({ width: 3, color: 'white', lineCap: 'butt', lineDash: [9, 9] }) }) ]
我找不到关于如何设置这种样式的信息,尽管它们经常在示意图上找到。
第二点可以使用样式函数来设置样式中的锯齿形几何形状。这段代码是基于OpenLayers 3: Offset笔画样式,但不是显示平行线,而是沿着原始线交替绘制每条平行线上最近的点。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/openlayers/openlayers.github.io@master/en/v6.6.1/css/ol.css" />
<style>
html, body, .map {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<script src="https://cdn.jsdelivr.net/gh/openlayers/openlayers.github.io@master/en/v6.6.1/build/ol.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/mathjs/9.4.4/math.min.js"></script>
<script>
function styleFunction(width, strokeWidth, color) {
var style = new ol.style.Style({
stroke: new ol.style.Stroke({
color: color,
width: strokeWidth
})
});
return function(feature, resolution) {
var lines = [];
var geom = feature.getGeometry();
if (geom.getType() == "LineString") {
for (var line = 0; line < 2; line++) {
var dist = width * resolution * (line - 1/2);
var coords = [];
var counter = 0;
geom.forEachSegment(function(from, to) {
var angle = Math.atan2(to[1] - from[1], to[0] - from[0]);
var newFrom = [
Math.sin(angle) * dist + from[0],
-Math.cos(angle) * dist + from[1]
];
var newTo = [
Math.sin(angle) * dist + to[0],
-Math.cos(angle) * dist + to[1]
];
coords.push(newFrom);
coords.push(newTo);
if (coords.length > 2) {
var intersection = math.intersect(coords[counter], coords[counter+1], coords[counter+2], coords[counter+3]);
coords[counter+1] = (intersection) ? intersection : coords[counter+1];
coords[counter+2] = (intersection) ? intersection : coords[counter+2];
counter += 2;
}
});
lines.push(new ol.geom.LineString(coords));
}
var length = geom.getLength();
var intervals = Math.ceil(length / (width * resolution));
var coords = [];
coords.push(geom.getCoordinateAt(0));
for (var i= 0; i < intervals; i++) {
coords.push(
lines[i % 2].getClosestPoint(
geom.getCoordinateAt((2 * i + 1) / (intervals * 2))
)
);
}
coords.push(geom.getCoordinateAt(1));
style.setGeometry(new ol.geom.LineString(coords));
return style;
}
};
}
var raster = new ol.layer.Tile({
source: new ol.source.OSM()
});
var source = new ol.source.Vector();
var vector = new ol.layer.Vector({
source: source,
style: styleFunction(4, 2, 'black')
});
var map = new ol.Map({
layers: [raster, vector],
target: 'map',
view: new ol.View({
center: [-11000000, 4600000],
zoom: 4
})
});
map.addInteraction(new ol.interaction.Draw({
source: source,
type: 'LineString',
style: styleFunction(4, 2, 'red')
}));
</script>
</body>
</html>