react-native-geolocation-service在调试模式下正常工作,但在发布模式下不能正常工作.<



我使用react-native-geolocation-service包来获取位置。包在调试模式下工作完全正常,但在发布版apk中它的加载和给出错误权限拒绝。

尝试解决方案: 请拔出节点模块,重新安装gradlew清洁chche清洁

import {
Alert,
Linking,
PermissionsAndroid,
Platform,
ToastAndroid,
DeviceEventEmitter,
} from "react-native";
import Geolocation from "react-native-geolocation-service";
import LocationServicesDialogBox from "react-native-android-location-services-dialog-box";
class locationClass {
hasPermissionIOS = async () => {
const openSetting = () => {
Linking.openSettings().catch(() => {
Alert.alert("Unable to open settings");
});
};
const status = await Geolocation.requestAuthorization("whenInUse");
if (status === "granted") {
return true;
}
if (status === "denied") {
Alert.alert("Location permission denied");
}
if (status === "disabled") {
Alert.alert(
`Turn on Location Services to allow "${appConfig.displayName}" to determine your location.`,
"",
[
{ text: "Go to Settings", onPress: openSetting },
{ text: "Don't Use Location", onPress: () => {} },
]
);
}
return false;
};
hasLocationPermission = async () => {
if (Platform.OS === "ios") {
const hasPermission = await hasPermissionIOS();
alert("has ios", hasPermission);
return hasPermission;
}
// if (Platform.OS === "android") {
//   return true;
// }
const hasPermission = await PermissionsAndroid.check(
PermissionsAndroid.PERMISSIONS.ACCESS_FINE_LOCATION
);
console.log("has android", hasPermission);
// if (hasPermission) {
//   return true;
// }
const status = await PermissionsAndroid.request(
PermissionsAndroid.PERMISSIONS.ACCESS_FINE_LOCATION
);
if (status === PermissionsAndroid.RESULTS.GRANTED) {
//   ToastAndroid.show(
//     "Location permission granted by user.",
//     ToastAndroid.LONG
//   );
return true;
}
if (status === PermissionsAndroid.RESULTS.DENIED) {
ToastAndroid.show(
"Location permission denied by user.",
ToastAndroid.LONG
);
} else if (status === PermissionsAndroid.RESULTS.NEVER_ASK_AGAIN) {
ToastAndroid.show(
"Location permission revoked by user.",
ToastAndroid.LONG
);
}
return false;
};
getLocation = async (callback) => {
const hasPermission = await this.hasLocationPermission();
console.log("hasPermission", hasPermission);
if (!hasPermission) {
}
await this.checkiflocationisEnable();
Geolocation.getCurrentPosition(
(position) => {
console.log(position);
callback({ isSuccess: true, position });
},
(error) => {
//Alert.alert(`Code ${error.code}`, error.message);
console.log(error);
callback({ isSuccess: false, error });
},
{
accuracy: {
android: "high",
ios: "best",
},
enableHighAccuracy: true,
timeout: 15000,
maximumAge: 3600000,
distanceFilter: 0,
forceRequestLocation: true,
forceLocationManager: true,
showLocationDialog: true,
}
);
};
checkiflocationisEnable = () => {
if (Platform.OS === "android")
LocationServicesDialogBox.checkLocationServicesIsEnabled({
message:
"<h2></h2> 
wants to access your location to show you available nearby.<br/><br/>
<br/><br/>",
ok: "YES",
cancel: "NO",
})
.then((response) => {
console.log("response", response);
//locationTracking(dispatch, getState, geolocationSettings);
})
.catch((error) => {
console.log("error", error.message);
});
DeviceEventEmitter.addListener(
"locationProviderStatusChange",
function (status) {
// only trigger when "providerListener" is enabled
console.log("status", status); //  status => {enabled: false, status: "disabled"} or {enabled: true, status: "enabled"}
}
);
};
}
const locationServices = new locationClass();
export { locationServices };

包版本

"react-native-geolocation-service": "^5.3.0-beta.2",
"react-native": "0.64.2",

app/构建。gradle文件

apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
*   // the name of the generated asset file containing your JS bundle
*   bundleAssetName: "index.android.bundle",
*
*   // the entry file for bundle generation. If none specified and
*   // "index.android.js" exists, it will be used. Otherwise "index.js" is
*   // default. Can be overridden with ENTRY_FILE environment variable.
*   entryFile: "index.android.js",
*
*   // https://reactnative.dev/docs/performance#enable-the-ram-format
*   bundleCommand: "ram-bundle",
*
*   // whether to bundle JS and assets in debug mode
*   bundleInDebug: false,
*
*   // whether to bundle JS and assets in release mode
*   bundleInRelease: true,
*
*   // whether to bundle JS and assets in another build variant (if configured).
*   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
*   // The configuration property can be in the following formats
*   //         'bundleIn${productFlavor}${buildType}'
*   //         'bundleIn${buildType}'
*   // bundleInFreeDebug: true,
*   // bundleInPaidRelease: true,
*   // bundleInBeta: true,
*
*   // whether to disable dev mode in custom build variants (by default only disabled in release)
*   // for example: to disable dev mode in the staging build type (if configured)
*   devDisabledInStaging: true,
*   // The configuration property can be in the following formats
*   //         'devDisabledIn${productFlavor}${buildType}'
*   //         'devDisabledIn${buildType}'
*
*   // the root of your project, i.e. where "package.json" lives
*   root: "../../",
*
*   // where to put the JS bundle asset in debug mode
*   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
*   // where to put the JS bundle asset in release mode
*   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
*   // where to put drawable resources / React Native assets, e.g. the ones you use via
*   // require('./image.png')), in debug mode
*   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
*   // where to put drawable resources / React Native assets, e.g. the ones you use via
*   // require('./image.png')), in release mode
*   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
*   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
*   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
*   // date; if you have any other folders that you want to ignore for performance reasons (gradle
*   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
*   // for example, you might want to remove it from here.
*   inputExcludes: ["android/**", "ios/**"],
*
*   // override which node gets called and with what additional arguments
*   nodeExecutableAndArgs: ["node"],
*
*   // supply additional arguments to the packager
*   extraPackagerArgs: []
* ]
*/
project.ext.react = [
enableHermes: false
]
apply from: '../../node_modules/react-native-unimodules/gradle.groovy'
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/expo-updates/scripts/create-manifest-android.gradle"
/**
* Set this to true to create two separate APKs instead of one:
*   - An APK that only works on ARM devices
*   - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
/**
* The preferred build flavor of JavaScriptCore.
*
* For example, to use the international variant, you can use:
* `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
*
* The international variant includes ICU i18n library and necessary data
* allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
* give correct results when using with locales other than en-US.  Note that
* this variant is about 6MiB larger per architecture than default.
*/
def jscFlavor = 'org.webkit:android-jsc:+'
/**
* Whether to enable the Hermes VM.
*
* This should be set on project.ext.react and mirrored here.  If it is not set
* on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
* and the benefits of using Hermes will therefore be sharply reduced.
*/
def enableHermes = project.ext.react.get("enableHermes", false);
android {
aaptOptions {
cruncherEnabled = false
useNewCruncher = false
}
signingConfigs {
release {
storeFile file('./dbazzar_app.keystore')
storePassword 'h2b2912'
keyAlias 'com_dbazzar_app'
keyPassword 'h2b2912'
}
}
compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId 'com.dbazzar.apptwo'
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 34
versionName "2.5.2"
multiDexEnabled true
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false  // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
debug {
signingConfig signingConfigs.debug
minifyEnabled false
debuggable true
}
release {
// Caution! In production, you need to generate your own keystore file.
// see https://reactnative.dev/docs/signed-apk-android.
signingConfig signingConfigs.release
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
minifyEnabled true
debuggable false
// useProguard true
zipAlignEnabled true
shrinkResources true
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// https://developer.android.com/studio/build/configure-apk-splits.html
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) {  // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation files('/Users/apple/Desktop/ReactNative/dbz2userapp/android/app/libs/paylibrary-release.aar')
def multidex_version = "2.0.1"
implementation "androidx.multidex:multidex:$multidex_version"
implementation fileTree(dir: "libs", include: ["*.jar"])
//noinspection GradleDynamicVersion
implementation 'com.google.android.gms:play-services-location:18.0.0'
implementation 'com.facebook.fresco:fresco:2.0.0'
implementation 'com.facebook.fresco:animated-gif:2.0.0'
implementation project(':react-native-background-timer')
implementation "com.facebook.react:react-native:+"  // From node_modules
implementation "androidx.swiperefreshlayout:swiperefreshlayout:1.0.0"
debugImplementation("com.facebook.flipper:flipper:${FLIPPER_VERSION}") {
exclude group: 'com.facebook.fbjni'
}
debugImplementation("com.facebook.flipper:flipper-network-plugin:${FLIPPER_VERSION}") {
exclude group: 'com.facebook.flipper'
exclude group: 'com.squareup.okhttp3', module: 'okhttp'
}
debugImplementation("com.facebook.flipper:flipper-fresco-plugin:${FLIPPER_VERSION}") {
exclude group: 'com.facebook.flipper'
}
addUnimodulesDependencies()
if (enableHermes) {
def hermesPath = "../../node_modules/hermes-engine/android/";
debugImplementation files(hermesPath + "hermes-debug.aar")
releaseImplementation files(hermesPath + "hermes-release.aar")
} else {
implementation jscFlavor
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
task wrapper(type: Wrapper) {
gradleVersion = '6.8.3'
}
apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'

尝试以下属性:

forceLocationManager: false

添加这个<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />到你的AndroidManifest.xml

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