我有这段代码,它基本上是一个带有两个可点击矩形的主菜单。
- 开始游戏
- 信息
开始游戏运行良好。信息才是真正不起作用的东西。按下时,信息屏幕将出现,但主菜单按钮仍然存在,尽管不可见(可以单击(。。当信息菜单出现时,主菜单按钮似乎没有被清除。此外,信息菜单上的任何点都可以点击,并将再次显示主菜单。(不是预期的,只有后退按钮才能做到这一点(。
我该如何解决这些问题?
package test;
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
import java.awt.geom.Rectangle2D;
import java.awt.image.ImageObserver;
import java.awt.image.ImageProducer;
public class HomeMenu extends JComponent implements MouseListener, MouseMotionListener {
private static final String GAME_TITLE = "BRICK DESTROY";
private static final String START_TEXT = "START";
private static final String INFO_TEXT = "INFO";
private static final String howtoPlay = """
1- Click Startn
2- Choose the moden
3- Each mode has 3 levelsn
4- To play/pause press space, use 'A' and 'D' to moven
5- To open pause menu press 'ESC'n
6- To open DebugPanel press 'ALT-SHIFT-F1'""";
private static final String backText = "BACK";
private static final Color BORDER_COLOR = new Color(200,8,21); //Venetian Red
private static final Color DASH_BORDER_COLOR = new Color(255, 216, 0);//school bus yellow
private static final Color TEXT_COLOR = new Color(255, 255, 255);//white
private static final Color CLICKED_BUTTON_COLOR = Color.ORANGE.darker();;
private static final Color CLICKED_TEXT = Color.ORANGE.darker();
private static final int BORDER_SIZE = 5;
private static final float[] DASHES = {12,6};
private Rectangle menuFace;
private Rectangle infoFace;
private Rectangle startButton;
private Rectangle infoButton;
private Rectangle backButton;
private BasicStroke borderStoke;
private BasicStroke borderStoke_noDashes;
private Image img = Toolkit.getDefaultToolkit().createImage("1.jpeg");
private Font gameTitleFont;
private Font infoFont;
private Font buttonFont;
private Font howtoPlayFont;
private GameFrame owner;
private boolean startClicked;
private boolean infoClicked = false;
private boolean backClicked = false;
public HomeMenu(GameFrame owner,Dimension area){
this.setFocusable(true);
this.requestFocusInWindow();
this.addMouseListener(this);
this.addMouseMotionListener(this);
this.owner = owner;
menuFace = new Rectangle(new Point(0,0),area);
infoFace = new Rectangle(new Point(0,0),area);
this.setPreferredSize(area);
Dimension btnDim = new Dimension(area.width / 3, area.height / 12);
startButton = new Rectangle(btnDim);
infoButton = new Rectangle(btnDim);
backButton = new Rectangle(btnDim);
borderStoke = new BasicStroke(BORDER_SIZE,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND,0,DASHES,0);
borderStoke_noDashes = new BasicStroke(BORDER_SIZE,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
gameTitleFont = new Font("Calibri",Font.BOLD,28);
infoFont = new Font("Calibri",Font.BOLD,24);
buttonFont = new Font("Calibri",Font.BOLD,startButton.height-2);
howtoPlayFont = new Font("Calibri",Font.PLAIN,14);
}
public void paint(Graphics g){
drawMenu((Graphics2D)g);
}
public void drawMenu(Graphics2D g2d){
if(infoClicked) {
drawInfoMenu(g2d);
return;
}else{
drawContainer(g2d);
Color prevColor = g2d.getColor();
Font prevFont = g2d.getFont();
double x = menuFace.getX();
double y = menuFace.getY();
g2d.translate(x,y);
//methods calls
drawText(g2d);
drawButton(g2d);
//end of methods calls
g2d.translate(-x,-y);
g2d.setFont(prevFont);
g2d.setColor(prevColor);
}
Toolkit.getDefaultToolkit().sync();
}
private void drawContainer(Graphics2D g2d){
Color prev = g2d.getColor();
//g2d.setColor(BG_COLOR);
g2d.drawImage(img,0,0,menuFace.width,menuFace.height,this);
//g2d.fill(menuFace);
Stroke tmp = g2d.getStroke();
g2d.setStroke(borderStoke_noDashes);
g2d.setColor(DASH_BORDER_COLOR);
g2d.draw(menuFace);
g2d.setStroke(borderStoke);
g2d.setColor(BORDER_COLOR);
g2d.draw(menuFace);
g2d.setStroke(tmp);
g2d.setColor(prev);
}
private void drawText(Graphics2D g2d){
g2d.setColor(TEXT_COLOR);
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D gameTitleRect = gameTitleFont.getStringBounds(GAME_TITLE,frc);
int sX,sY;
sY = (int)(menuFace.getHeight() / 4);
sX = (int)(menuFace.getWidth() - gameTitleRect.getWidth()) / 2;
sY += (int) gameTitleRect.getHeight() * 1.1;//add 10% of String height between the two strings
g2d.setFont(gameTitleFont);
g2d.drawString(GAME_TITLE,sX,sY);
}
private void drawButton(Graphics2D g2d){
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D txtRect = buttonFont.getStringBounds(START_TEXT,frc);
Rectangle2D mTxtRect = buttonFont.getStringBounds(INFO_TEXT,frc);
g2d.setFont(buttonFont);
int x = (menuFace.width - startButton.width) / 2;
int y =(int) ((menuFace.height - startButton.height) * 0.5);
startButton.setLocation(x,y);
x = (int)(startButton.getWidth() - txtRect.getWidth()) / 2;
y = (int)(startButton.getHeight() - txtRect.getHeight()) / 2;
x += startButton.x;
y += startButton.y + (startButton.height * 0.9);
if(startClicked){
Color tmp = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(startButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(START_TEXT,x,y);
g2d.setColor(tmp);
}
else{
g2d.draw(startButton);
g2d.drawString(START_TEXT,x,y);
}
x = startButton.x;
y = startButton.y;
y *= 1.3;
infoButton.setLocation(x,y);
x = (int)(infoButton.getWidth() - mTxtRect.getWidth()) / 2;
y = (int)(infoButton.getHeight() - mTxtRect.getHeight()) / 2;
x += infoButton.getX();
y += infoButton.getY() + (startButton.height * 0.9);
if(infoClicked){
Color tmp = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(infoButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(INFO_TEXT,x,y);
g2d.setColor(tmp);
}
else{
g2d.draw(infoButton);
g2d.drawString(INFO_TEXT,x,y);
}
}
private void drawInfoMenu(Graphics2D g2d){
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D infoRec = infoFont.getStringBounds(INFO_TEXT,frc);
Color prev = g2d.getColor();
Stroke tmp = g2d.getStroke();
g2d.setStroke(borderStoke_noDashes);
g2d.setColor(DASH_BORDER_COLOR);
g2d.draw(infoFace);
g2d.setStroke(borderStoke);
g2d.setColor(BORDER_COLOR);
g2d.draw(infoFace);
g2d.fillRect(0,0,infoFace.width,infoFace.height);
g2d.setStroke(tmp);
g2d.setColor(prev);
g2d.setColor(TEXT_COLOR);
int sX,sY;
sY = (int)(infoFace.getHeight() / 15);
sX = (int)(infoFace.getWidth() - infoRec.getWidth()) / 2;
sY += (int) infoRec.getHeight() * 1.1;//add 10% of String height between the two strings
g2d.setFont(infoFont);
g2d.drawString(INFO_TEXT,sX,sY);
TextLayout layout = new TextLayout(howtoPlay, howtoPlayFont, frc);
String[] outputs = howtoPlay.split("n");
for(int i=0; i<outputs.length; i++) {
g2d.setFont(howtoPlayFont);
g2d.drawString(outputs[i], 40, (int) (80 + i * layout.getBounds().getHeight() + 0.5));
}
backButton.setLocation(getWidth()/3,getHeight()-50);
int x = (int)(backButton.getWidth() - infoRec.getWidth()) / 2;
int y = (int)(backButton.getHeight() - infoRec.getHeight()) / 2;
x += backButton.x+11;
y += backButton.y + (layout.getBounds().getHeight() * 1.35);
backButton.setLocation(getWidth()/3,getHeight()-50);
if(backClicked){
Color tmp1 = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(backButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(backText,x,y);
g2d.setColor(tmp1);
infoClicked = false;
repaint();
}
else{
g2d.draw(backButton);
g2d.drawString(backText,x,y);
}
}
@Override
public void mouseClicked(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if(startButton.contains(p)){
owner.enableGameBoard();
}
else if(infoButton.contains(p)){
infoClicked = true;
}
else if(backButton.contains(p)){
infoClicked = false;
}
repaint();
}
@Override
public void mousePressed(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if(startButton.contains(p)){
startClicked = true;
repaint(startButton.x,startButton.y,startButton.width+1,startButton.height+1);
}
else if(infoButton.contains(p)){
infoClicked = true;
}
else if(backButton.contains(p)){
infoClicked = false;
}
repaint();
}
@Override
public void mouseReleased(MouseEvent mouseEvent) {
if(startClicked){
startClicked = false;
repaint(startButton.x,startButton.y,startButton.width+1,startButton.height+1);
}
else if(infoClicked){
infoClicked = false;
}
else if(backClicked){
infoClicked = true;
}
repaint();
}
@Override
public void mouseEntered(MouseEvent mouseEvent) {
}
@Override
public void mouseExited(MouseEvent mouseEvent) {
}
@Override
public void mouseDragged(MouseEvent mouseEvent) {
}
@Override
public void mouseMoved(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if(startButton.contains(p) || infoButton.contains(p) || backButton.contains(p)) {
this.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
}
else {
this.setCursor(Cursor.getDefaultCursor());
}
}
}
这是两个窗口的图像主菜单
信息菜单,按任意位置=返回主菜单,大致按中间=开始游戏或返回主菜单太
首先阅读,在AWT和Swing中执行自定义绘画和绘画,以更好地了解Swing中的绘画是如何工作的,以及您应该如何使用它。
但我已经。。。
public void paint(Graphics g){
drawMenu((Graphics2D)g);
}
会提出其他建议。说真的,去阅读这些链接,这样你就能理解上述决定将给你带来的所有问题。
您在OO语言中操作,您需要利用这一点并解耦代码,并将重点放在";单一责任";道德原则
我有点厌倦了谈论它,所以你可以读一些:
- https://softwareengineering.stackexchange.com/questions/244476/what-is-decoupling-and-what-development-areas-can-it-apply-to
- 内聚和解耦,它们代表什么
- 单一责任原则
- Java中的单一责任原则及其实例
- SOLID设计原理阐释:单一责任原则
这些是你真正需要理解的基本概念,因为它们会让你的SOOO生活变得更容易,并且几乎可以应用于任何语言。
例如,从您的代码中。。。
public HomeMenu(GameFrame owner,Dimension area){
//...
this.setPreferredSize(area);
没有充分的理由(除了懒惰(IMHO((让任何调用者告诉组件应该是什么大小,这不是他们的责任。组件有责任告诉父容器它希望有多大,父组件有责任弄清楚它将如何实现这一点(或者根据情况忽略它(。
";基本的";你们的问题很简单。您的";上帝;这个班只是想做太多(承担太多责任(。现在我们"可以";在代码中添加十几个或更多的标志来弥补这一点,这只会增加耦合性和复杂性,使其更难理解和维护,或者我们可以退一步,将其分解为各个责任领域,并围绕这些领域构建解决方案,例如。。。
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Stroke;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new HomePane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class HomePane extends JPanel {
public HomePane() {
setLayout(new BorderLayout());
navigateToMenu();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
protected void navigateToMenu() {
removeAll();
HomeMenuPane pane = new HomeMenuPane(new HomeMenuPane.NavigationListener() {
@Override
public void navigateToInfo(HomeMenuPane source) {
HomePane.this.navigateToInfo();
}
@Override
public void navigateToStartGame(HomeMenuPane source) {
startGame();
}
});
add(pane);
revalidate();
repaint();
}
protected void navigateToInfo() {
removeAll();
HowToPlayPane pane = new HowToPlayPane(new HowToPlayPane.NavigationListener() {
@Override
public void navigateBack(HowToPlayPane source) {
navigateToMenu();
}
});
add(pane);
revalidate();
repaint();
}
protected void startGame() {
removeAll();
add(new JLabel("This is pretty awesome, isn't it!", JLabel.CENTER));
revalidate();
repaint();
}
}
public abstract class AbstractBaseMenuPane extends JPanel {
protected static final Color BORDER_COLOR = new Color(200, 8, 21); //Venetian Red
protected static final Color DASH_BORDER_COLOR = new Color(255, 216, 0);//school bus yellow
protected static final Color TEXT_COLOR = new Color(255, 255, 255);//white
protected static final Color CLICKED_BUTTON_COLOR = Color.ORANGE.darker();
protected static final Color CLICKED_TEXT = Color.ORANGE.darker();
protected static final int BORDER_SIZE = 5;
protected static final float[] DASHES = {12, 6};
private Rectangle border;
private BasicStroke borderStoke;
private BasicStroke borderStoke_noDashes;
private BufferedImage backgroundImage;
public AbstractBaseMenuPane() {
borderStoke = new BasicStroke(BORDER_SIZE, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND, 0, DASHES, 0);
borderStoke_noDashes = new BasicStroke(BORDER_SIZE, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
border = new Rectangle(new Point(0, 0), getPreferredSize());
// You are now responsible for filling the background
setOpaque(false);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
BufferedImage backgroundImage = getBackgroundImage();
if (backgroundImage != null) {
g2d.drawImage(backgroundImage, 0, 0, getWidth(), getHeight(), this);
}
Color prev = g2d.getColor();
Stroke tmp = g2d.getStroke();
g2d.setStroke(borderStoke_noDashes);
g2d.setColor(DASH_BORDER_COLOR);
g2d.draw(border);
g2d.setStroke(borderStoke);
g2d.setColor(BORDER_COLOR);
g2d.draw(border);
g2d.dispose();
}
public void setBackgroundImage(BufferedImage backgroundImage) {
this.backgroundImage = backgroundImage;
repaint();
}
public BufferedImage getBackgroundImage() {
return backgroundImage;
}
}
public class HomeMenuPane extends AbstractBaseMenuPane {
public static interface NavigationListener {
public void navigateToInfo(HomeMenuPane source);
public void navigateToStartGame(HomeMenuPane source);
}
private static final String GAME_TITLE = "BRICK DESTROY";
private static final String START_TEXT = "START";
private static final String INFO_TEXT = "INFO";
private Rectangle startButton;
private Rectangle infoButton;
private Font gameTitleFont;
private Font buttonFont;
// Don't do this, this just sucks (for so many reasons)
// Use ImageIO.read instead and save yourself a load of frustration
//private Image img = Toolkit.getDefaultToolkit().createImage("1.jpeg");
private Point lastClickPoint;
private NavigationListener navigationListener;
public HomeMenuPane(NavigationListener navigationListener) {
this.navigationListener = navigationListener;
try {
setBackgroundImage(ImageIO.read(getClass().getResource("/images/BrickWall.jpg")));
} catch (IOException ex) {
Logger.getLogger(Test.class.getName()).log(Level.SEVERE, null, ex);
}
this.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
lastClickPoint = p;
if (startButton.contains(p)) {
peformStartGameAction();
} else if (infoButton.contains(p)) {
performInfoAction();
}
repaint();
}
@Override
public void mouseReleased(MouseEvent mouseEvent) {
lastClickPoint = null;
repaint();
}
});
this.addMouseMotionListener(new MouseAdapter() {
@Override
public void mouseMoved(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if (startButton.contains(p) || infoButton.contains(p)) {
setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
} else {
setCursor(Cursor.getDefaultCursor());
}
}
});
Dimension area = getPreferredSize();
Dimension btnDim = new Dimension(area.width / 3, area.height / 12);
startButton = new Rectangle(btnDim);
infoButton = new Rectangle(btnDim);
gameTitleFont = new Font("Calibri", Font.BOLD, 28);
buttonFont = new Font("Calibri", Font.BOLD, startButton.height - 2);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
Color prevColor = g2d.getColor();
Font prevFont = g2d.getFont();
//methods calls
drawText(g2d);
drawButton(g2d);
//end of methods calls
g2d.setFont(prevFont);
g2d.setColor(prevColor);
g2d.dispose();
}
private void drawText(Graphics2D g2d) {
g2d.setColor(TEXT_COLOR);
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D gameTitleRect = gameTitleFont.getStringBounds(GAME_TITLE, frc);
int sX, sY;
sY = (int) (getHeight() / 4);
sX = (int) (getWidth() - gameTitleRect.getWidth()) / 2;
sY += (int) gameTitleRect.getHeight() * 1.1;//add 10% of String height between the two strings
g2d.setFont(gameTitleFont);
g2d.drawString(GAME_TITLE, sX, sY);
}
private void drawButton(Graphics2D g2d) {
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D txtRect = buttonFont.getStringBounds(START_TEXT, frc);
Rectangle2D mTxtRect = buttonFont.getStringBounds(INFO_TEXT, frc);
g2d.setFont(buttonFont);
int x = (getWidth() - startButton.width) / 2;
int y = (int) ((getHeight() - startButton.height) * 0.5);
startButton.setLocation(x, y);
x = (int) (startButton.getWidth() - txtRect.getWidth()) / 2;
y = (int) (startButton.getHeight() - txtRect.getHeight()) / 2;
x += startButton.x;
y += startButton.y + (startButton.height * 0.9);
if (lastClickPoint != null && startButton.contains(lastClickPoint)) {
Color tmp = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(startButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(START_TEXT, x, y);
g2d.setColor(tmp);
} else {
g2d.draw(startButton);
g2d.drawString(START_TEXT, x, y);
}
x = startButton.x;
y = startButton.y;
y *= 1.3;
infoButton.setLocation(x, y);
x = (int) (infoButton.getWidth() - mTxtRect.getWidth()) / 2;
y = (int) (infoButton.getHeight() - mTxtRect.getHeight()) / 2;
x += infoButton.getX();
y += infoButton.getY() + (startButton.height * 0.9);
if (lastClickPoint != null && infoButton.contains(lastClickPoint)) {
Color tmp = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(infoButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(INFO_TEXT, x, y);
g2d.setColor(tmp);
} else {
g2d.draw(infoButton);
g2d.drawString(INFO_TEXT, x, y);
}
}
protected void peformStartGameAction() {
navigationListener.navigateToStartGame(this);
}
protected void performInfoAction() {
navigationListener.navigateToInfo(this);
}
}
public class HowToPlayPane extends AbstractBaseMenuPane {
public static interface NavigationListener {
public void navigateBack(HowToPlayPane source);
}
private static final String HOW_TO_PLAY_TEXT = """
1- Click Startn
2- Choose the moden
3- Each mode has 3 levelsn
4- To play/pause press space, use 'A' and 'D' to moven
5- To open pause menu press 'ESC'n
6- To open DebugPanel press 'ALT-SHIFT-F1'""";
private static final String BACK_TEXT = "BACK";
private static final String INFO_TEXT = "INFO";
private Rectangle backButton;
private boolean backClicked = false;
private Font infoFont;
private Font howtoPlayFont;
private NavigationListener navigationListener;
public HowToPlayPane(NavigationListener navigationListener) {
this.navigationListener = navigationListener;
this.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if (backButton.contains(p)) {
backClicked = true;
repaint();
performBackAction();
}
}
@Override
public void mouseReleased(MouseEvent e) {
backClicked = false;
}
});
this.addMouseMotionListener(new MouseAdapter() {
@Override
public void mouseMoved(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if (backButton.contains(p)) {
setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
} else {
setCursor(Cursor.getDefaultCursor());
}
}
});
Dimension btnDim = new Dimension(getPreferredSize().width / 3, getPreferredSize().height / 12);
backButton = new Rectangle(btnDim);
infoFont = new Font("Calibri", Font.BOLD, 24);
howtoPlayFont = new Font("Calibri", Font.PLAIN, 14);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(BORDER_COLOR);
g2d.fillRect(0, 0, getWidth(), getHeight());
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D infoRec = infoFont.getStringBounds(INFO_TEXT, frc);
//
// Color prev = g2d.getColor();
//
// Stroke tmp = g2d.getStroke();
//
// g2d.setStroke(borderStoke_noDashes);
// g2d.setColor(DASH_BORDER_COLOR);
// g2d.draw(infoFace);
//
// g2d.setStroke(borderStoke);
// g2d.setColor(BORDER_COLOR);
// g2d.draw(infoFace);
//
// g2d.fillRect(0, 0, infoFace.width, infoFace.height);
//
// g2d.setStroke(tmp);
//
// g2d.setColor(prev);
//
g2d.setColor(TEXT_COLOR);
int sX, sY;
sY = (int) (getHeight() / 15);
sX = (int) (getWidth() - infoRec.getWidth()) / 2;
sY += (int) infoRec.getHeight() * 1.1;//add 10% of String height between the two strings
g2d.setFont(infoFont);
g2d.drawString(INFO_TEXT, sX, sY);
TextLayout layout = new TextLayout(HOW_TO_PLAY_TEXT, howtoPlayFont, frc);
String[] outputs = HOW_TO_PLAY_TEXT.split("n");
for (int i = 0; i < outputs.length; i++) {
g2d.setFont(howtoPlayFont);
g2d.drawString(outputs[i], 40, (int) (80 + i * layout.getBounds().getHeight() + 0.5));
}
backButton.setLocation(getWidth() / 3, getHeight() - 50);
int x = (int) (backButton.getWidth() - infoRec.getWidth()) / 2;
int y = (int) (backButton.getHeight() - infoRec.getHeight()) / 2;
x += backButton.x + 11;
y += backButton.y + (layout.getBounds().getHeight() * 1.35);
backButton.setLocation(getWidth() / 3, getHeight() - 50);
if (backClicked) {
Color tmp1 = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(backButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(BACK_TEXT, x, y);
g2d.setColor(tmp1);
repaint();
} else {
g2d.draw(backButton);
g2d.drawString(BACK_TEXT, x, y);
}
g2d.dispose();
}
protected void performBackAction() {
navigationListener.navigateBack(this);
}
}
}
现在,这个例子使用组件来呈现不同的视图(它甚至有一个很好的抽象实现来允许代码重用😱),但我突然想到,如果你;真的";想要的话,你可以有一系列的";画家;类,可用于将当前状态的绘制委托给,鼠标点击/移动可委托给,这意味着您可以有一个单独的组件,它可以简单地将任何painter
处于活动状态的绘制(通过paintComponent
方法(委托给。
而且,你不知道吗,他们有一个设计原则,授权模式
上面的例子也使用了观察者模式,所以您可能也想了解一下