我正在编写一个程序,该程序将连续绘制多边形,直到用户右键单击为止。用户只能在当且仅当用户在菜单中做出选择时进行绘制,如果用户没有在菜单中作出选择,程序将不会绘制。到目前为止,我的程序已经成功地用鼠标绘制了一个多边形,但问题是,当我右键单击完成时,程序会弹出菜单,而不是完成多边形。现在我如何右键点击才能完成多边形,下面是我的程序:
const int MAX = 100;
float mouseX, mouseY, ListX[MAX], ListY[MAX];
int numPoints = 0, closed = 0, shape = 0;
void mouse(int button, int state, int x, int y)
{
mouseX = x;
mouseY = y;
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
{
if (closed || numPoints >= MAX - 1)
numPoints = 0;
closed = 0;
ListX[numPoints] = mouseX;
ListY[numPoints] = mouseY;
numPoints++;
}
if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
closed = 1;
}
void motion(int x, int y)
{
mouseX = x;
mouseY = y;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
if (shape == 1)
{
if (numPoints)
{
glBegin(GL_LINE_STRIP);
for (int i = 0; i < numPoints; ++i)
glVertex2f(ListX[i], ListY[i]);
if (closed)
glVertex2f(ListX[0], ListY[0]);
else
glVertex2f(mouseX, mouseY);
glEnd();
}
}
glFlush();
}
void menu(int choice)
{
switch (choice)
{
case 1:
shape = 1;
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(100, 100);
glutCreateWindow("");
gluOrtho2D(0, 640, 480, 0);
glutCreateMenu(menu);
glutAddMenuEntry("Polygon", 1);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutPassiveMotionFunc(motion);
glutMainLoop();
}
编辑:感谢genpfault,我通过右键单击完成了多边形,但我不知道如何重新附加它,以便重新打开菜单。
...
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
if (shape == 1)
{
glutDetachMenu(GLUT_RIGHT_BUTTON); // Add this
...
}
glFlush();
}
void menu(int choice)
{
switch (choice)
{
case 1:
shape = 1;
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(100, 100);
glutCreateWindow("");
gluOrtho2D(0, 640, 480, 0);
glutCreateMenu(menu);
glutAddMenuEntry("Polygon", 1);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutPassiveMotionFunc(mouse_move);
glutMainLoop();
}
- 捕获
glutCreateMenu()
的返回值,这是新菜单的句柄 - 通过CCD_ 2分离菜单回调中的菜单,并设置一个bool;添加点";模式
- 如果你在";添加点";模式并检测到右键单击,通过
glutSetMenu()
将当前菜单设置为#1的菜单句柄,然后用glutAttachMenu()
重新附加菜单。重置";添加点";bool到CCD_ 5
全部:
#include <GL/glut.h>
const int MAX = 100;
float mouseX, mouseY, ListX[MAX], ListY[MAX];
int numPoints = 0, closed = 0, shape = 0;
int hMenu = 0;
bool addingPoints = false;
void mouse(int button, int state, int x, int y)
{
mouseX = x;
mouseY = y;
if( addingPoints )
{
if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
{
if (closed || numPoints >= MAX - 1)
numPoints = 0;
closed = 0;
ListX[numPoints] = mouseX;
ListY[numPoints] = mouseY;
numPoints++;
}
if( button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN )
{
closed = 1;
addingPoints = false;
glutSetMenu(hMenu);
glutAttachMenu(GLUT_RIGHT_BUTTON);
}
}
}
void motion(int x, int y)
{
mouseX = x;
mouseY = y;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 640, 480, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (shape == 1)
{
if (numPoints)
{
glBegin(GL_LINE_STRIP);
for (int i = 0; i < numPoints; ++i)
glVertex2f(ListX[i], ListY[i]);
if (closed)
glVertex2f(ListX[0], ListY[0]);
else
glVertex2f(mouseX, mouseY);
glEnd();
}
}
glutSwapBuffers();
}
void menu(int choice)
{
switch (choice)
{
case 1:
numPoints = 0;
shape = 1;
addingPoints = true;
glutDetachMenu(GLUT_RIGHT_BUTTON);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutCreateWindow("");
hMenu = glutCreateMenu(menu);
glutSetMenu(hMenu);
glutAddMenuEntry("Polygon", 1);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutPassiveMotionFunc(motion);
glutMainLoop();
}