C:getchar()破坏指针


typedef struct LinkedList LinkedList;
struct LinkedList {
LinkedList* next;
char* head;
char current;
};
LinkedList makeList()
{
char* headPointer = calloc(60, sizeof(char));
LinkedList temp = { 0xCCCCCCCC, headPointer, 0 };
return temp;
}
int addToList(LinkedList* lstPointer, char toAdd) {
if (lstPointer->head == NULL || lstPointer->head == 0xCCCCCCCC)
return -1;
if (lstPointer->current + 1 < 60) { /* enough space in the list to add */
*(lstPointer-> head + lstPointer -> current) = toAdd;
lstPointer->current = lstPointer->current + 1;
}
else /* not enough space, will create new node in the list */
{
if (lstPointer->next == 0xCCCCCCCC) {
LinkedList nextNode = makeList();
lstPointer->next = &nextNode;
}

return addToList(lstPointer->next, toAdd);
}
/*Added succsessfully*/
return 0;
}
int main(){
char chr;
LinkedList lst = makeList();
while ((chr = getchar()) != EOF) {
if (addToList(&lst, chr) == -1)
return -1;
}
return 0;
}

我正在尝试使用链表,但在填充第一个链表后,我创建了一个新的链表,并可以向其中添加一个项。在第二个项上,下一个列表指针被getchar((销毁。我不知道它为什么或如何相关。

makelist中,您需要分配一个新列表,但随后您没有返回它,而是将它复制到一个本地变量中,从而泄漏刚刚分配的内存。相反,返回一个指针:

LinkedList *makeList()  // Note *
{
LinkedList *temp = calloc(1, sizeof(LinkedList));
temp->head = calloc(60, sizeof(char));
temp->next = 0;
temp->current = toAdd;
return temp;    // Note temp is a pointer
}

addToList中,您不需要nextNode变量:

lstPointer->next = makelist();

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