我正在Tkinter中制作一个程序GUI,但我被这部分卡住了。
from Tkinter import *
from PIL import Image, ImageTk
def add_imgage():
player_label.destroy()
player3_token = ImageTk.PhotoImage(Image.open('./gallery/Scissor_icon.jpg'))
player_label = Label(vs_frame, image=player3_token, borderwidth=2, relief=GROOVE, width=50, height=50)
if __name__ == '__main__':
root = Tk()
SCREEN_HEIGHT = 500
SCREEN_WIDTH = 800
root.geometry(f"{SCREEN_WIDTH}x{SCREEN_HEIGHT}")
root.title('test window')
frame1 = Frame(root)
frame1.pack(pady=30)
player_label = Label(frame1, borderwidth=2, relief=GROOVE, width=10, height=5)
player_label.pack(side=LEFT)
我想通过add_image()
函数在player_label
中添加一个图像。
First;您必须为它运行函数才能创建图像。
然后;没有必要破坏标签。您可以就地配置它。您还必须保存对映像的引用,否则在函数退出时它将被垃圾收集。
我使用的是Python3,所以我将名称Tkinter
改为tkinter
,没有第一个大写字母。
from tkinter import *
from PIL import Image, ImageTk
def add_imgage():
player3_token = ImageTk.PhotoImage(Image.open('images/jones.png'))
player_label.config(image=player3_token, borderwidth=2, # Config the label
relief=GROOVE, width=50, height=50)
player_label.image = player3_token # Save reference to image
if __name__ == '__main__':
root = Tk()
SCREEN_HEIGHT = 500
SCREEN_WIDTH = 800
root.geometry(f"{SCREEN_WIDTH}x{SCREEN_HEIGHT}")
root.title('test window')
frame1 = Frame(root)
frame1.pack(pady=30)
player_label = Label(frame1, borderwidth=2, relief=GROOVE,
width=10, height=5)
player_label.pack(side=LEFT)
add_imgage() # Run the function to add image