首先,我只在谷歌上找到了。json到object或。xml到object的例子。但是我有一个预定义的代码,我想要读取,编辑和保存准确或只更改的东西。
对于上下文,它是关于皮肤模式,即路径到图像和改变他们的属性
文件Unit
{
economy : _.abcd.1234 {
player : _.defg.5678
vehicles: 10
vehicle[0] : _.hijk.9012
vehicle[1] :
... and so on
vehicle[9] : _.lmno.3456
assigned_vehicle: _.hijk.9012
...
}
... other things
vehicle : _.hijk.9012 {
license_plate: "M XX 69"
accessories: 41
accessories[0]: _.af25.1780
...
accessories[40]: _.6e68.a620
data_path: "/def/vehicle/mercedes/data.txt"
}
... other vehicles
... other accessories
accessory : _.af25.1780 {
offset: 4
paint_color: (1, 1, 1)
wear: 0
data_path: "/def/vehicle/t_wheel/single_385_55_steel.sii"
}
... other accessories
... more things with format
object : name {
property : value
property : object
property : count
property[x] : value
}
}
实际上我只需要assignd_vehicle的值,然后将部分作为对象,编辑,然后只写部分回来。当然,读入所有内容并再次完整保存会更好。所以基本上是我自己的序列化器和反序列化器。
你是什么意思?逐行读取文件,手动创建和填充对象或有比创建无数对象并手工填充它们更好的解决方案吗?
这样的东西可以工作吗?
我不知道解析器/序列化器/反序列化器应该是什么样子。或者甚至不知道我的类是什么
public static void ParseLocalSaveGame(SaveGame saveGame)
{
using (StreamReader sr = new StreamReader(saveGame.Path))
{
string line;
while ((line = sr.ReadLine()) != null)
{
if (line.Contains("Unit"))
{
// beginning of file
// jump to the first "usable" line
sr.ReadLine();
sr.ReadLine();
continue;
}
if (line.Contains(""))
{
// skip empty line
sr.ReadLine();
continue;
}
else if (line.Contains("economy"))
{
saveGame.Economy = new Economy(line.Replace("economy :", "").Replace(" ", "").Replace("{", ""));
ParseSaveGameEconomy(sr);
continue;
}
else if (line.Contains("vehicle"))
{
Vehicle vehicle = new Vehicle(line.Replace("vehicle :", "").Replace(" ", "").Replace("{", ""));
ParseSaveGameVehicle(sr, vehicle);
saveGame.Vehicles.Add(vehicle);
continue;
}
else if (line.Contains("accessory"))
{
Accessory accessory = new Accessory(line.Replace("accessory :", "").Replace(" ", "").Replace("{", ""));
ParseSaveGameAccessory(sr, accessory);
saveGame.Accessories.Add(accessory);
continue;
}
else if (line.Contains("}"))
{
//This should be the last line
continue;
}
else
{
// This should not happen!
// TODO: Write Error
}
}
}
}