从json文件导入后,将dictionary的数据转换回其正确的数据类型



我的问题与这个类似

我使用的是godot游戏引擎,它使用的是gdscript。我请求主持人至少在我得到适当答复之前让它继续存在。我的项目快结束了,这是我唯一不能完成的事情。所以,希望有人能在这里帮助我。

当我上传三个字典到google play作为一个保存的游戏文件时,它会在我返回时给我json数据。现在,我想将整数值转换回int,将boolean转换回bool。

我的格言是这样的:

包含级别信息的字典:

GameDataManager.level_info =    'sand': {
1:{ 
'unlocked' : true, 
'high_score' : 0, 
'stars' : 0,
'goals' : {
'score' : 500
},
'level_to_load' : 'res://scenes/levels/sand/1.tscn'
},
2:{ 
'unlocked' : false, 
'high_score' : 0, 
'stars' : 0,
'goals' : {
'score' : 2400
},
'level_to_load' : 'res://scenes/levels/sand/2.tscn'
}
},
'ice': {
1:{ 
'unlocked' : true, 
'high_score' : 0, 
'stars' : 0,
'goals' : {
'score' : 700
},
'level_to_load' : 'res://scenes/levels/sand/1.tscn'
},
2:{ 
'unlocked' : false, 
'high_score' : 0, 
'stars' : 0,
'goals' : {
'score' : 2400
},
'level_to_load' : 'res://scenes/levels/sand/2.tscn'
}
}

还有更多,但这只是一个样本。

Booster字典如下所示:

BoosterManager.booster_info =       'powers' : {
'plus_bomb' : {
'total' : 0,
},
'hammer' : {
'total' : 0,
},
'swap_pieces' : {
'total' : 0,
},
},
'booster' : {
'color_bomb' : {
'total' : 0,
'set' : false,
},
'adjacent_bomb' : {
'total' : 0,
'set' : false,
},
'column_or_row_bomb' : {
'total' : 0,
'set' : false,
},
}
}

现在,当我加载回这些数据时,我这样做是为了将数据类型转换回它们的原始状态:

func _on_game_load_success(data):
var game_data: Dictionary = parse_json(data)
GameDataManager.level_info.clear()
BoosterManager.booster_info.clear()
ChipsManager.chips_info.clear()
GameDataManager.level_info = game_data['level_info']
BoosterManager.booster_info = game_data['booster_info']
ChipsManager.chips_info = game_data['chips_info']
for i in GameDataManager.level_info:
var temp_i = GameDataManager.level_info[i]
str(i)
GameDataManager.level_info[i] = temp_i
for j in GameDataManager.level_info[i]:
var temp = GameDataManager.level_info[i][j]
int(j)
GameDataManager.level_info[i][j] = temp
GameDataManager.level_info[i][j]['high_score'] = int(GameDataManager.level_info[i][j]['high_score'])
GameDataManager.level_info[i][j]['stars'] = int(GameDataManager.level_info[i][j]['stars'])
GameDataManager.level_info[i][j]['unlocked'] = bool(GameDataManager.level_info[i][j]['unlocked'])
for k in GameDataManager.level_info[i][j]['goals']:
GameDataManager.level_info[i][j]['goals'][k] = int(GameDataManager.level_info[i][j]['goals'][k])
for i in BoosterManager.booster_info['booster']:
BoosterManager.booster_info['booster'][i]['total'] = int(BoosterManager.booster_info['booster'][i]['total'])
BoosterManager.booster_info['booster'][i]['set'] = bool(BoosterManager.booster_info['booster']['set'])
for i in BoosterManager.booster_info['power']:
BoosterManager.booster_info['power'][i]['total'] = int(BoosterManager.booster_info['booster'][i]['power'])
GameDataManager.save_data()
BoosterManager.save_data()

但是当我尝试像GameDataManager.level_info[lvl_type][lvl_num]这样引用它时,lvl_type是string,lvl_num是int,我得到了一个null错误。有人能帮忙吗?

我解决了这个问题,但忘了在这里发布。这是我想出的代码,它很有效。

func _on_game_load_success(data):
var game_data: Dictionary = parse_json(data)
var new_dict = {
'sand' : {},
'ice' : {},
'spooky' : {},
'city' : {}
}
for i in game_data.level_info:
if i in new_dict.keys():
for j in game_data.level_info[i]:
new_dict[i][int(j)] = game_data.level_info[i][j]
else:
new_dict[i] = GameDataManager.level_info[i]
for i in new_dict:
for j in new_dict[i]:
new_dict[i][j]['stars'] = int(new_dict[i][j]['stars'])
new_dict[i][j]['high_score'] = int(new_dict[i][j]['high_score'])
new_dict[i][j]['unlocked'] = bool(new_dict[i][j]['unlocked'])
for k in new_dict[i][j]['goals']:
new_dict[i][j]['goals'][k] = int(new_dict[i][j]['goals'][k])
GameDataManager.level_info.clear()
GameDataManager.level_info = new_dict
BoosterManager.booster_info.clear()
BoosterManager.booster_info = game_data.booster_info
for i in BoosterManager.booster_info['booster']:
BoosterManager.booster_info['booster'][i]['set'] = bool(BoosterManager.booster_info['booster'][i]['set'])
BoosterManager.booster_info['booster'][i]['total'] = int(BoosterManager.booster_info['booster'][i]['total'])
for i in BoosterManager.booster_info['powers']:
BoosterManager.booster_info['powers'][i]['total'] = int(BoosterManager.booster_info['powers'][i]['total'])
ChipsManager.chips_info.clear()
ChipsManager.chips_info = game_data.chips_info
ChipsManager.chips_info['chips'] = int(ChipsManager.chips_info['chips'])
GameDataManager.save_data()
BoosterManager.save_data()
ChipsManager.save_data()

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