对象的静态成员向量的const_cast



我开始用C++编写Djanbi棋盘游戏。我为棋盘上的正方形创建了一个类,并创建了指向正方形对象的指针的静态向量,以获得我游戏中的实际棋盘。每个正方形都有其行和列的特征,因此定义我的板意味着将具有正确坐标的正方形与向量的每个分量相关联。关键是,一旦我定义了向量,我希望它是常数,因为我希望向量的每个元素都指向同一个正方形,但我如何使它恒定,然后用for循环定义它?由于它是一个静态成员,我甚至不能在类作用域中定义它。如果能提供一些帮助,我们将不胜感激。

//square.h
#include<vector>
class square 
{
protected:
size_t row{ 0 };
size_t column{ 0 };
bool occupancy{ false };
public:
square() {  };
square(size_t r, size_t c): row{r}, column{c} { } 
square(size_t r, size_t c, bool occ) : row{ r }, column{ c }, occupancy{ occ } {    }
~square() { };
bool & get_status() { return occupancy; };
size_t& get_row() { return row; };
size_t& get_column() { return column; };
static const size_t rank{ 9 };
static std::vector<square*> board;  
static size_t indice(size_t r, size_t c);
static void define_board();
};
//square.cpp
#include"square.h"
#include<string>
size_t square::indice(size_t r, size_t c) {
size_t indice = rank * (r - 1) + c;
return indice;
};
std::vector<square*> square::board = std::vector<square*>(81);
void square::define_board() {
for (size_t r = 1; r <= square::rank; r++) {
for (size_t c = 1; c < 9; c++) {
*(board[indice(r, c)]) = square(r, c);
}
}   
}

用您想要的值初始化它:

const std::vector<square> square::board = define_board();
std::vector<square> square::define_board() {
std::vector<square> board(81);
for (size_t r = 1; r <= square::rank; r++) {
for (size_t c = 1; c < 9; c++) {
board[indice(r, c)] = square(r, c);
}
}
return board;
}

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