Tkinter按钮状态覆盖



我正在尝试使用tkinter制作井字游戏,我将玩家和计算机的输入存储在列表中,并使用它们来检查输入位置是否已被占用。然而,它不起作用,在第二次转动后,禁用的按钮会变为正常,尽管它们已经被标记。所以有人能指出代码的哪一部分将按钮返回到正常状态吗。

from tkinter import *
import random
root = Tk()
root.title("Tic Tac Toe")
root.geometry("400x400")
global playerletter
global computerletter
playerletter = "X"
computerletter = "O"
x = 50
y = 50
playerList = []
computerList = []
def turn(button, box1, box2, box3, box4, box5, box6, box7, box8, box9):
global count
count = 0
playerList.insert(count, button)
if (button == 1):
box1 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
box1.grid(row=1, column=0)
if (button == 2):
box2 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
box2.grid(row=1, column=1)
if (button == 3):
box3 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
box3.grid(row=1, column=2)
if (button == 4):
box4 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
box4.grid(row=2, column=0)
if (button == 5):
box5 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
box5.grid(row=2, column=1)
if (button == 6):
box6 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
box6.grid(row=2, column=2)
if (button == 7):
box7 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
box7.grid(row=3, column=0)
if (button == 8):
box8 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
box8.grid(row=3, column=1)        
if (button == 9):
box9 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
box9.grid(row=3, column=2)
computer_input = random.randint(1, 9)
computerList.insert(count, Button)
for butts in playerList:
if (computer_input == butts):
while (computer_input==butts):
computer_input = random.randint(1, 9)
computerList.pop(count)
computerList.insert(count, Button)                
for cuts in computerList:
if (computer_input == cuts):
while (computer_input==cuts):
computer_input = random.randint(1, 9)
computerList.pop(count)
computerList.insert(count, Button)
count += 1
if (computer_input == 1 and box1['state'] != "DISABLED"):
box1 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
box1.grid(row=1, column=0)
if (computer_input == 2 and box2['state'] != "DISABLED"):
box2 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
box2.grid(row=1, column=1)
if (computer_input == 3 and box3['state'] != "DISABLED" ):
box3 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
box3.grid(row=1, column=2)
if (computer_input == 4 and box4['state'] != "DISABLED" ):
box4 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
box4.grid(row=2, column=0)
if (computer_input == 5 and box5['state'] != "DISABLED"):
box5 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
box5.grid(row=2, column=1)
if (computer_input == 6 and box6['state'] != "DISABLED"):
box6 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
box6.grid(row=2, column=2)
if (computer_input == 7 and box7['state'] != "DISABLED" ):
box7 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
box7.grid(row=3, column=0)
if (computer_input == 8 and box8['state'] != "DISABLED" ):
box8 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
box8.grid(row=3, column=1)    
if (computer_input == 9 and box9['state'] != "DISABLED"):
box9 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
box9.grid(row=3, column=2)      
print("PLAYER CHOSE: ", button)
print("COMPUTER CHOSE: ", computer_input)

print("BOX 1 IS ", box1['state'])
box1 = Button(root, text="", padx=x, pady=y, command= lambda: turn(1, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box1.grid(row=1, column=0)
box2 = Button(root, text="", padx=x, pady=y, command=lambda: turn(2, box1, box2, box3, box4, box5, 
box6, 
box7, box8, box9))
box2.grid(row=1, column=1)
box3 = Button(root, text="", padx=x, pady=y, command=lambda: turn(3, box1, box2, box3, box4, box5, 
box6, 
box7, box8, box9))
box3.grid(row=1, column=2)
box4 = Button(root, text="", padx=x, pady=y, command=lambda: turn(4, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box4.grid(row=2, column=0)
box5 = Button(root, text="", padx=x, pady=y, command=lambda: turn(5, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box5.grid(row=2, column=1)
box6 = Button(root, text="", padx=x, pady=y, command=lambda: turn(6, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box6.grid(row=2, column=2)
box7 = Button(root, text="", padx=x, pady=y, command=lambda: turn(7, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box7.grid(row=3, column=0)
box8 = Button(root, text="", padx=x, pady=y, command=lambda: turn(8, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box8.grid(row=3, column=1)
box9 = Button(root, text="", padx=x, pady=y, command=lambda: turn(9, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box9.grid(row=3, column=2)
mainloop()

这段代码有点复杂。这就是问题的原因:

computer_input = random.randint(1, 9)
computerList.insert(count, computer_input)
for butts in playerList:
if (computer_input == butts):
while (computer_input==butts):
computer_input = random.randint(1, 9)
computerList.pop(count)
computerList.insert(count, Button)                
for cuts in computerList:
if (computer_input == cuts):
while (computer_input==cuts):
computer_input = random.randint(1, 9)
computerList.pop(count)
computerList.insert(count, Button)
count += 1

我知道你想要什么,但直接的方法是使用set。简化这个逻辑,这将生成一个不属于玩家和计算机先前选择的数字:

if len(computerList) != 4: # computer could only take less than four steps
computer_input = random.choice(list(set(range(1, 10))-set(playerList)-set(computerList))) # use set to calculate the result
computerList.append(computer_input)

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