程序绘制的圆不会出现在SwiftUI中



我正在尝试使用SwiftUI创建一个测试应用程序,当用户在屏幕上拖动时,可以在屏幕上绘制。然而,我在让我用来代表钢笔的圆圈出现时遇到了一些困难。

这是我正在使用的ContentView.swift代码。

import SwiftUI
var list_of_points = [CGPoint]()
struct ContentView: View {
var body: some View {
ZStack{
Rectangle().fill(Color.gray)
Text("Hello!")
}.gesture(DragGesture().onChanged({
value in
drag_responder(point: value.location)

}))
}
}
func drag_responder(point: CGPoint){
print("Drawing at (point)")

list_of_points.append(point)
let pen = Circle().size(CGSize(width:10, height:10)).position(point)
pen
}

struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
import SwiftUI
struct Drawing {
var points: [CGPoint] = [CGPoint]()
}
struct ContentView: View {
@State private var currentDrawing: Drawing = Drawing()
@State private var drawings: [Drawing] = [Drawing]()
@State private var color: Color = Color.black
@State private var lineWidth: CGFloat = 3.0

var body: some View {
VStack(alignment: .center) {
DrawingPad(currentDrawing: $currentDrawing,
drawings: $drawings,
color: $color,
lineWidth: $lineWidth)
}
}
}
struct DrawingPad: View {
@Binding var currentDrawing: Drawing
@Binding var drawings: [Drawing]
@Binding var color: Color
@Binding var lineWidth: CGFloat

var body: some View {
GeometryReader { geometry in
Path { path in
for drawing in self.drawings {
self.add(drawing: drawing, toPath: &path)
}
self.add(drawing: self.currentDrawing, toPath: &path)
}
.stroke(self.color, lineWidth: self.lineWidth)
.background(Color(white: 0.95))
.gesture(
DragGesture(minimumDistance: 0.1)
.onChanged({ (value) in
let currentPoint = value.location
if currentPoint.y >= 0
&& currentPoint.y < geometry.size.height {
self.currentDrawing.points.append(currentPoint)
}
})
.onEnded({ (value) in
self.drawings.append(self.currentDrawing)
self.currentDrawing = Drawing()
})
)
}
.frame(maxHeight: .infinity)
}

private func add(drawing: Drawing, toPath path: inout Path) {
let points = drawing.points
if points.count > 1 {
for i in 0..<points.count-1 {
let current = points[i]
let next = points[i+1]
path.move(to: current)
path.addLine(to: next)
}
}
}

}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}

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