我对此一无所知。这是地面检查Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers, QueryTriggerInteraction.Ignore);
,我该如何修复它?
hanisherif1997_unity在unity论坛上的回答:https://answers.unity.com/questions/1579825/physicschecksphere-not-working.html基本上将播放器的层掩码改变为新的层;字符"否则,如果是默认值,则其玩家的碰撞器在checkSphere 中发生碰撞