如何从有状态小部件类Flutter中访问小部件状态



对不起,如果这已经回答了其他地方,但我是新的扑动。在下面的小部件中,我有一个toString方法,它需要访问小部件的状态以输出字符串。小部件是一张卡片,其中包含一个文本字段和其他与文本相关的操作。为了存储用户在卡片中输入的信息,我需要将所有数据放入toString返回的一个字符串中。

class TextCard extends StatefulWidget {
_TextCardState cardState = _TextCardState();
TextCard({String text = ""}) {
cardState.textController.text = text;
}
@override
_TextCardState createState() => cardState = new _TextCardState();
String toString({DiagnosticLevel minLevel = DiagnosticLevel.debug}) {
return delimiter2 +
"TextCard" +delimiter3 +
cardState.getText() +
delimiter3 +
(cardState.center.toString()) +
delimiter3 +
cardState.bold.toString() +
delimiter3 +
cardState.italic.toString() +
delimiter3 +
cardState.size.toString() +
delimiter2;
}
}

小部件还接受一个字符串值,用于设置

下面状态的文本字段的初始值
class _TextCardState extends State<TextCard> {
double size = 18;
bool bold = false;
bool italic = false;
bool center = false;
var textController = TextEditingController();
@override
Widget build(BuildContext context) {
return Container(
height: _cardSizeY,
width: _cardSizeX,
child: Card(
elevation: _elevation,
child: Center(
child: Column(children: [
ListTile(leading: Icon(Icons.text_fields)),
ButtonBar(children: [
IconButton(
icon: Icon(Icons.format_bold),
onPressed: () {
updateText(size, !bold, italic, center);
},
),
IconButton(
icon: Icon(Icons.format_italic),
onPressed: () {
updateText(size, bold, !italic, center);
},
),
Slider(
value: size,
max: 80,
min: 1,
onChanged: (size) {
updateText(size, bold, italic, center);
})
]),
TextField(
maxLines: null,
style: TextStyle(
fontWeight: (bold) ? FontWeight.bold : FontWeight.normal,
fontStyle: (italic) ? FontStyle.italic : FontStyle.normal,
fontSize: size),
textAlign: (center) ? TextAlign.center : TextAlign.start,
controller: textController,
decoration: InputDecoration(
border: OutlineInputBorder(
borderSide: BorderSide(color: Colors.grey),
borderRadius: BorderRadius.all(Radius.circular(10)))))
]))));
}
void updateText(double size, bool bold, bool italic, bool center) {
setState(() {
this.size = size;
this.bold = bold;
this.italic = italic;
this.center = center;
});
}
String getText() {
return textController.value.text;
}
}

当我运行这段代码时,我得到了create state函数返回一个旧的无效状态实例的错误。我已经研究过将文本控制器放入_TextCardState()类中,但我无法改变TextField的初始值。

所以我知道你在这里想做什么,但是有更好的方法从类外部访问文本字段的值。

而不是从外部访问您的toString方法,它依赖于私有状态类的值,我建议一个状态管理解决方案,将使这种方式更容易和更清晰。您还可以更轻松地访问所需的所有变量。

你在这里做的事情并不是你想要做的,这就是为什么你会得到那些状态错误。

_TextCardState cardState = _TextCardState();

这里有一个使用GetX的方法。

您的所有数据将驻留在下面的GetX Controller类中,并将在您现在无状态的TextCard小部件中使用。

class Controller extends GetxController {
var textController = TextEditingController();
String textfieldString = '';
double size = 18;
bool bold = false;
bool italic = false;
bool center = false;
@override
void onInit() {
super.onInit();
// updates the value of textfieldString anytime the user types
textController.addListener(() {
textfieldString = textController.text;
debugPrint(textController.text);
});
}
// this method lives in this class and is accessible from anywhere. The
// only thing not clear is what delimier2 is and where it comes from
// toString is not a good name because that is an overridden method that lives 
// in most Dart classes
String buildString({DiagnosticLevel minLevel = DiagnosticLevel.debug}) {
return delimiter2 +
"TextCard" +delimiter3 +
textfieldString +
delimiter3 +
(center.toString()) +
delimiter3 +
bold.toString() +
delimiter3 +
italic.toString() +
delimiter3 +
size.toString() +
delimiter2;
}
// single responsibility methods as opposed to firing one big function 
// multiple times when its only affecting one variable
void toggleBold() {
bold = !bold;
update();
}
void toggleItalic() {
italic = !italic;
update();
}
void toggleCenter() {
center = !center;
update();
}
void updateSize(double sliderValue) {
size = sliderValue;
update();
}
}

在运行你的应用程序之前把这个放在你的主程序中。可以在任何地方做,只要它在你尝试访问控制器之前。

Get.put(Controller()); 

这是TextCard小部件

class TextCard extends StatelessWidget {
@override
Widget build(BuildContext context) {
final controller =
Get.find<Controller>(); // finding the initalized controller
return Container(
height: _cardSizeY,
width: _cardSizeX,
child: Card(
elevation: 20,
child: Center(
child: Column(
children: [
ListTile(leading: Icon(Icons.text_fields)),
ButtonBar(children: [
IconButton(
icon: Icon(Icons.format_bold),
onPressed: () {
controller.toggleBold();
},
),
IconButton(
icon: Icon(Icons.format_italic),
onPressed: () {
controller.toggleItalic(); // accessing method via controller
},
),
// GetBuilder rebuilds children when value of controller variable changes
GetBuilder<Controller>(
builder: (_) {
return Slider(
value: controller
.size, // accessing size in other class via controller
max: 80,
min: 1,
onChanged: (value) {
controller.updateSize(value); 
});
},
)
]),
GetBuilder<Controller>(
builder: (_) {
return TextField(
maxLines: null,
style: TextStyle(
fontWeight: (controller.bold)
? FontWeight.bold
: FontWeight.normal,
fontStyle: (controller.italic)
? FontStyle.italic
: FontStyle.normal,
fontSize: controller.size),
textAlign: (controller.center)
? TextAlign.center
: TextAlign.start,
controller: controller.textController,
decoration: InputDecoration(
border: OutlineInputBorder(
borderSide: BorderSide(color: Colors.grey),
borderRadius: BorderRadius.all(
Radius.circular(10),
),
),
),
);
},
)
],
),
),
),
);
}
}

所以无论你在应用中什么地方需要那个函数,找到控制器并得到你的值

final controller = Get.find<Controller>():
final newString = controller.buildString();

这将更容易,使用更少的内存,因为TextCard现在是无状态的。

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