我需要准备好玩家的移动,我已经尝试从其他脚本中获取所需的代码但是,即使没有出现错误,它似乎也不起作用,而且经过几次检查,代码似乎没有问题。我正在使用的库是sys、pygame和glob。我遵循本指南,但也对其进行了修改:https://pythonprogramming.altervista.org/platform-game-in-detail-part-1/?doing_wp_cron=1603309265.4902870655059814453125
代码:
from pygame.locals import *
import pygame
import sys
import glob
map1 = """wwwwwwwwwwwwwwwwwwwwwwwwwwwww
w w
w w
w w
w w
w
w d
w p
w
w w
w w
w w
w w
w w
w w
wwwwwwwwwwwwwwwwwwwwwwwwwwwww"""
#-----------------------------
door = pygame.image.load("C:/Users/cuerv/Downloads/Door.png")
door_rect = door.get_rect(center=(100, 250))
tile = pygame.image.load("C:/Users/cuerv/Downloads/Wall.png")
tile_rect = tile.get_rect(center=(100, 256))
player = pygame.image.load("C:/Users/cuerv/Downloads/Player.png")
player_rect = player.get_rect(center=(100, 256))
def init_display():
global screen, tile, door, player
screen = pygame.display.set_mode((480, 250))
def tiles(map1):
global tile, door, player
for y, line in enumerate(map1):
#counts lines
for x, c in enumerate(line):
#counts caracters
if c == "w":
#caracter is w
screen.blit(tile, (x * 16.18, y * 15))
if c == "d":
screen.blit(door, (x * 16.2, y * 15))
if c == "p":
screen.blit(player, (x * 16.2, y * 15))
playerx=200
playery=130
map1 = map1.splitlines()
pygame.init()
init_display()
clock = pygame.time.Clock()
while True:
tiles(map1)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
DISPLAYSURF.blit(sprite, (playerx, playery))
if event.type == KEYDOWN:
if (event.key == K_LEFT):
playerx -= 5
elif (event.key == K_RIGHT):
playerx += 5
elif (event.key == K_UP):
playery -= 5
elif (event.key == K_DOWN):
playery += 5
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
pygame.display.update()
clock.tick(120)
只需要添加一个缩进块:
while True:
tiles(map1)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
DISPLAYSURF.blit(sprite, (playerx, playery))
if event.type == KEYDOWN:
if (event.key == K_LEFT):
playerx -= 5
elif (event.key == K_RIGHT):
playerx += 5
elif (event.key == K_UP):
playery -= 5
elif (event.key == K_DOWN):
playery += 5