如何为已经裁剪的图片添加水印



基本上人们用手机拍照,我应该裁剪照片并添加水印。如何在图片中添加水印?我的代码低于

function takeSnapshot(){
// Here we're using a trick that involves a hidden canvas element.  
var hidden_canvas = document.querySelector('canvas'),
context = hidden_canvas.getContext('2d');
var width = 480,
height = 480;

hidden_canvas.width = width;
hidden_canvas.height = height;

// Make a copy of the current frame in the video on the canvas.
context.drawImage(video, 100, 0, 480, 480, 0, 0, hidden_canvas.width, hidden_canvas.width);
// Turn the canvas image into a dataURL that can be used as a src for our photo.
return hidden_canvas.toDataURL('image/png');

}

html

<div class="container">
<div class="app">
<a href="#" id="start-camera" class="visible">Touch here to start the app.</a>

<video  id="camera-stream" width="640" height="480"></video>


<img id="snap">
<img src="http://localhost/selfie/face-pic.png" style="z-index:100;position:absolute; top:0;left:0;"/>
<p id="error-message"></p>
<div class="controls" style="z-index:200;">
<a href="#" id="delete-photo" title="Delete Photo" class="disabled"><i class="material-icons">delete</i></a>
<a href="#" id="take-photo" title="Take Photo"><i class="material-icons">camera_alt</i></a>
<a href="#" id="download-photo" download="selfie.png" title="Save Photo" class="disabled"><i class="material-icons">file_download</i></a>  
</div>
<!-- Hidden canvas element. Used for taking snapshot of video. -->
<canvas>

</canvas>
</div>
</div>

js

document.addEventListener('DOMContentLoaded', function () {
// References to all the element we will need.
var video = document.querySelector('#camera-stream'),
image = document.querySelector('#snap'),
start_camera = document.querySelector('#start-camera'),
controls = document.querySelector('.controls'),
take_photo_btn = document.querySelector('#take-photo'),
delete_photo_btn = document.querySelector('#delete-photo'),
download_photo_btn = document.querySelector('#download-photo'),
error_message = document.querySelector('#error-message');

// The getUserMedia interface is used for handling camera input.
// Some browsers need a prefix so here we're covering all the options
navigator.getMedia = ( navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia);

if(!navigator.getMedia){
displayErrorMessage("Your browser doesn't have support for the navigator.getUserMedia interface.");
}
else{
// Request the camera.
navigator.getMedia(
{
video: true
},
// Success Callback
function(stream){
// Create an object URL for the video stream and
// set it as src of our HTLM video element.
video.srcObject=stream;
// Play the video element to start the stream.
video.play();
video.onplay = function() {
showVideo();
};

},
// Error Callback
function(err){
displayErrorMessage("There was an error with accessing the camera stream: " + err.name, err);
}
);
}

// Mobile browsers cannot play video without user input,
// so here we're using a button to start it manually.
start_camera.addEventListener("click", function(e){
e.preventDefault();
// Start video playback manually.
video.play();
showVideo();
});

take_photo_btn.addEventListener("click", function(e){
e.preventDefault();
var snap = takeSnapshot();
// Show image. 
image.setAttribute('src', snap);
image.classList.add("visible");
// Enable delete and save buttons
delete_photo_btn.classList.remove("disabled");
download_photo_btn.classList.remove("disabled");
// Set the href attribute of the download button to the snap url.
download_photo_btn.href = snap;
// Pause video playback of stream.
video.pause();
});

delete_photo_btn.addEventListener("click", function(e){
e.preventDefault();
// Hide image.
image.setAttribute('src', "");
image.classList.remove("visible");
// Disable delete and save buttons
delete_photo_btn.classList.add("disabled");
download_photo_btn.classList.add("disabled");
// Resume playback of stream.
video.play();
});


function showVideo(){
// Display the video stream and the controls.
hideUI();
video.classList.add("visible");
controls.classList.add("visible");
}

function takeSnapshot(){
// Here we're using a trick that involves a hidden canvas element.  
var hidden_canvas = document.querySelector('canvas'),
context = hidden_canvas.getContext('2d');
var width = 480,
height = 480;

hidden_canvas.width = width;
hidden_canvas.height = height;

// Make a copy of the current frame in the video on the canvas.
context.drawImage(video, 100, 0, 480, 480, 0, 0, hidden_canvas.width, hidden_canvas.width);

// Turn the canvas image into a dataURL that can be used as a src for our photo.
return hidden_canvas.toDataURL('image/png');

}

function displayErrorMessage(error_msg, error){
error = error || "";
if(error){
console.error(error);
}
error_message.innerText = error_msg;
hideUI();
error_message.classList.add("visible");
}

function hideUI(){
// Helper function for clearing the app UI.
controls.classList.remove("visible");
start_camera.classList.remove("visible");
video.classList.remove("visible");
snap.classList.remove("visible");
error_message.classList.remove("visible");
}
});

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