我已经设置了我的redux存储,我可以编辑我的状态对象并获取它们的值。但由于某些原因,我无法调用状态对象上的方法。就好像它们被存储为javascript对象一样。
当我调用getSequence((时,第一个console.log会正确地记录序列结构。但第二个日志调用给了我一个错误
sequence.dump不是函数
这是我的商店,包括getSequence((:
import {configureStore} from '@reduxjs/toolkit'
import sequenceReducer, {selectSequence} from '../feature/sequence-slice'
import midiMapsReducer from '../feature/midimaps-slice'
import {Sequence} from "../player/sequence";
export function getSequence() : Sequence {
const sequence: Sequence = selectSequence(store.getState())
console.log(`getCurrentSequence: ${JSON.stringify(sequence)}`)
console.log(`getCurrentSequence: ${sequence.dump()}`)
return sequence
}
const store = configureStore({
reducer: {
sequence: sequenceReducer,
midiMaps: midiMapsReducer,
}
})
export default store
// Infer the `RootState` and `AppDispatch` types from the store itself
export type RootState = ReturnType<typeof store.getState>
// Inferred type: {posts: PostsState, comments: CommentsState, users: UsersState}
export type AppDispatch = typeof store.dispatch
我这样设置切片状态:
interface SequenceSliceState {
value: Sequence;
}
const initialState : SequenceSliceState = {
value: new Sequence({})
}
export const sequenceSlice = createSlice({
name: 'sequence',
// type is inferred. now the contained sequence is state.value
initialState,
reducers: {
这是我的序列模块:
export class SequenceStep {
time: number = 0;
note: number = 64;
velocity: number = 100;
gateLength: number = 0.8;
}
export class MidiSettings {
midiInputDeviceId: string = "";
midiInputDeviceName: string = "";
midiInputChannelNum: number = -1;
midiOutputDeviceId: string = "";
midiOutputDeviceName: string = "";
midiOutputChannelNum: number = 0;
}
export class EnvelopePoint {
time: number = 0;
value: number = 0;
}
export class Envelope {
id: string = "";
controller: string = "";
points: Array<EnvelopePoint> = [];
locked: boolean = true;
mode: string = "loop";
trigger: string = "first";
type: string = "envelope";
// cacheMinValue: number = 0;
// cacheMaxValue: number = 127;
constructor(fake: any) {
this.id = fake.id;
this.controller = fake.controller;
this.points = fake.points;
this.locked = fake.locked;
this.mode = fake.mode;
this.trigger = fake.trigger;
this.type = fake.type;
}
dump() : string {
return "I am an envelope"
}
getValue(time: number) : number {
const numpoints = this.points.length
const length: number = this.points[numpoints - 1].time;
const loop: boolean = true;
const position: number = time % length;
var index = 0
while (index < numpoints && this.points[index].time < position) {
++index
}
if (index == 0) {
return this.points[0].value
} else if (index >= numpoints) {
return this.points[numpoints - 1].value
} else {
const p0: EnvelopePoint = this.points[index - 1];
const p1: EnvelopePoint = this.points[index];
if (p0.time == p1.time) {
return p0.value
} else {
return p0.value + (position - p0.time) / (p1.time - p0.time) * (p1.value - p0.value)
}
}
}
}
export class Sequence {
_id: string = "";
name: string = "";
text: string = "";
user_name: string = "";
user_id: string = "";
steps: Array<SequenceStep> = []
tempo: number = 120.0;
length: number = 8;
numSteps: number = 8;
division: number = 8;
midiSettings: MidiSettings = new MidiSettings();
currentEnvelopeId: string = "";
envelopes: Array<Envelope> = []
constructor(fakeSequence: any) {
this._id = fakeSequence._id;
this.name = fakeSequence.name;
this.text = fakeSequence.text;
this.user_id = fakeSequence.user_id;
this.steps = fakeSequence.steps;
this.tempo = fakeSequence.tempo;
this.length = fakeSequence.length;
this.numSteps = fakeSequence.numSteps;
this.division = fakeSequence.division;
this.midiSettings = fakeSequence.midiSettings;
this.currentEnvelopeId = fakeSequence.currentEnvelopeId;
this.envelopes = new Array<Envelope>();
if (fakeSequence.envelopes) {
for (const fakeEnvelope in fakeSequence.envelopes) {
this.envelopes.push(new Envelope(fakeEnvelope));
}
}
}
dump() : string {
return "I am a Sequence"
}
}
这是我的序列切片的其余部分:
import { createSlice } from '@reduxjs/toolkit'
import { v4 as uuidv4 } from "uuid";
import {Envelope, Sequence} from "../player/sequence"
import {RootState} from "../app/store";
interface SequenceSliceState {
value: Sequence;
}
const initialState : SequenceSliceState = {
value: new Sequence({})
}
export const sequenceSlice = createSlice({
name: 'sequence',
// type is inferred. now the contained sequence is state.value
initialState,
reducers: {
sequenceLoad: (state, payloadAction) => {
console.log(`🍕sequencerSlice.sequenceLoad ${JSON.stringify(payloadAction)}`)
state.value = JSON.parse(JSON.stringify(payloadAction.payload.sequence));
return state;
},
sequenceName: (state, payloadAction) => {
console.log(`🍕sequencerSlice.sequenceName ${JSON.stringify(payloadAction)}`)
state.value.name = payloadAction.payload;
return state
},
numSteps: (state, payloadAction) => {
var sequence: Sequence = state.value
sequence.numSteps = payloadAction.payload;
console.log(`🍕hi from numsteps ${sequence.numSteps} ${sequence.steps.length}`);
if (sequence.numSteps > sequence.steps.length) {
console.log(`🍕extend sequence`);
var newSteps: any = [];
for (var n = sequence.steps.length + 1; n <= sequence.numSteps; n++) {
newSteps = newSteps.concat({ note: 60, velocity: 100, gateLength: 0.9, });
console.log(`added step - now ${newSteps.length} steps`)
}
console.log(`🍕handleNumStepsChange: ${newSteps.length} steps -> ${newSteps}`)
const newStepsArray = sequence.steps.concat(newSteps);
sequence.steps = newStepsArray;
// console.log(`🍕handleNumStepsChange: ${stepsEdits.length} steps -> ${stepsEdits}`)
}
return state
},
midiSettings: (state, payloadAction) => {
console.log(`🍕sequence-slice - payloadAction ${JSON.stringify(payloadAction)}`)
console.log(`🍕sequence-slice - midiSettings ${JSON.stringify(payloadAction.payload)}`)
state.value.midiSettings = payloadAction.payload;
return state
},
division: (state, payloadAction) => {
state.value.division = payloadAction.payload;
return state
},
length: (state, payloadAction) => {
state.value.length = payloadAction.payload;
return state
},
sequenceText: (state, payloadAction) => {
state.value.text = payloadAction.payload;
return state
},
tempo: (state, payloadAction) => {
console.log(`🍕Edit tempo payloadaction ${JSON.stringify(payloadAction)}`)
state.value.tempo = payloadAction.payload
// return { ...state, tempo: parseInt(payloadAction.payload) }
// state.tempo = payloadAction.payload
return state
},
stepControllerValue: (state: any, payloadAction) => {
var sequence: Sequence = state.value
console.log(`🍕Edit stepControllerValue ${JSON.stringify(payloadAction)}`)
const stepNum: number = payloadAction.payload.stepNum
const controllerNum: number = payloadAction.payload.controllerNum
const controllerValue: number = payloadAction.payload.controllerNum
// sequence.steps[stepNum][controllerNum] = controllerValue;
// sequence.steps = steps
return state
},
stepNote: (state, action) => {
const stepnum = action.payload.stepNum
const notenum = action.payload.note
console.log(`🍕sequence-slice.stepNote ${JSON.stringify(action.payload)} ${stepnum} ${notenum}`)
var sequence: Sequence = state.value
// var steps: Array<SequenceStep> = [...sequence.steps];
sequence.steps[stepnum].note = notenum
// sequence.steps = steps;
return state
},
stepGateLength: (state, action) => {
const stepnum = action.payload.stepNum
const gateLength = action.payload.gateLength
// console.log(`🍕sequence-slice.stepNote ${JSON.stringify(action.payload)} ${stepnum} ${notenum}`)
// var steps = [...state.steps];
var sequence: Sequence = state.value
sequence.steps[stepnum].gateLength = gateLength
// state.steps = steps;
return state
},
stepVelocity: (state, action) => {
const stepnum = action.payload.stepNum
const velocity = action.payload.velocity
// console.log(`🍕sequence-slice.stepNote ${JSON.stringify(action.payload)} ${stepnum} ${notenum}`)
var sequence: Sequence = state.value
// var steps = [...state.steps];
sequence.steps[stepnum].velocity = velocity
// state.steps = steps;
return state
},
decrement: state => {
var sequence: Sequence = state.value
sequence.numSteps -= 1;
return state
},
// incrementByAmount: (state, action) => {
// var sequence: Sequence = state.value
// sequence.numSteps += action.payload;
// return state
// },
createEnvelope: (state, action) => {
console.log(`🍕sequenceSlice - createEnvelope: action should be controller ${JSON.stringify(action)}`)
const controller = action.payload.controller
console.log(`🍕sequenceSlice - createEnvelope: controller ${JSON.stringify(controller)}`)
var sequence: Sequence = state.value
var newEnvelopeId = uuidv4()
var newEnvelope = new Envelope({
id: newEnvelopeId,
controller: controller.name,
points: [{ time: 0, value: 0}, ],
locked: true,
mode: "loop",
trigger: "first",
type: "envelope"
})
if (sequence.envelopes == null) {
sequence.envelopes = new Array<Envelope>();
}
sequence.envelopes = [...sequence.envelopes, newEnvelope];
sequence.currentEnvelopeId = newEnvelopeId;
// console.log(`🍕state.envelopes <${state.envelopes}> (added ${newEnvelopeId}`);
return state
},
envelopeValue: (state, action) => {
console.log(`🍕sequenceSlice - envelopeValue: action ${JSON.stringify(action)}`)
const ccValue = action.payload.value
const controller = action.payload.controller
const envelopeId = action.payload.envelopeId
var sequence: Sequence = state.value
var envelope = sequence.envelopes.find((envelope: any) => envelope.id === envelopeId);
if (envelope) {
console.log(`🍕envelope ${envelopeId} ${JSON.stringify(envelope)}`)
const ccid = action.payload.ccid
// const currentValue = envelope.points[0].value
// const currentLsb = currentValue % ((controller.max + 1) / 128)
// const currentMsb = currentValue - currentLsb
// const value = action.payload.value * ((controller.max + 1) / 128)
envelope.points[0] = {time: 0, value: action.payload.value}
}
return state
},
currentEnvelopeId: (state, action) => {
console.log(`🍕sequence-slice: action ${JSON.stringify(action)}`)
var sequence: Sequence = state.value
console.log(`🍕sequence-slice: currentEnvelopeId - was ${sequence.currentEnvelopeId}`);
sequence.currentEnvelopeId = action.payload.envelopeId;
console.log(`🍕sequence-slice: currentEnvelopeId - now ${sequence.currentEnvelopeId}`);
return state
},
addEnvelopePoint(state, action) {
console.log(`addEnvelopePoint: action ${JSON.stringify(action)}`)
const envelopeId = action.payload.envelopeId
var sequence: Sequence = state.value
var envelope = sequence.envelopes.find((envelope: any) => envelope.id === envelopeId);
if (envelope) {
envelope.points.push({time: action.payload.time, value: action.payload.value})
envelope.points = envelope.points.sort((a,b) => { return a.time - b.time })
console.log(`addEnvelopePoint: found envelope. Points are now ${JSON.stringify(envelope.points)}`)
}
return state
},
deleteEnvelopePoint(state, action) {
console.log(`deleteEnvelopePoint: point ${JSON.stringify(action.payload)} ${action.payload.envelopeId}`)
const envelopeId = action.payload.envelopeId
var sequence: Sequence = state.value
var envelope = sequence.envelopes.find((envelope: any) => envelope.id === envelopeId);
if (envelope) {
console.log(`deleteEnvelopePoint: envelope ${JSON.stringify(envelope)} ${envelope.points.length}`)
for (var n = 0; n < envelope.points.length; n++) {
console.log(`envelope.points[n] ${JSON.stringify(envelope.points[n])} == action.payload.point ${JSON.stringify(action.payload.point)}`)
if (envelope.points[n].time == action.payload.point.time && envelope.points[n].value == action.payload.point.value) {
envelope.points.splice(n, 1)
console.log('deleteEnvelopePoint: found it')
console.log(`deleteEnvelopePoint: envelope ${JSON.stringify(envelope)} ${envelope.points.length}`)
break;
}
}
}
return state
},
moveEnvelopePoint(state, action) {
console.log(`moveEnvelopePoint: point ${JSON.stringify(action.payload)} ${action.payload.envelopeId}`)
console.log(`moveEnvelopePoint: point ${JSON.stringify(action)}`)
const envelopeId = action.payload.envelopeId
const pointNum : number = action.payload.pointNum
const time : number = action.payload.time
const value : number = action.payload.value
var sequence: Sequence = state.value
var envelope = sequence.envelopes.find((envelope: any) => envelope.id === envelopeId);
if (envelope) {
console.log(`moveEnvelopePoint: envelope ${JSON.stringify(envelope)} point ${pointNum} -> ${time},${value}`)
envelope.points[pointNum].time = time
envelope.points[pointNum].value = value
}
return state
}
}
})
export const {
sequenceLoad,
sequenceName,
numSteps,
midiSettings,
division,
sequenceText,
length,
tempo,
stepControllerValue,
stepNote,
stepGateLength,
stepVelocity,
decrement,
envelopeValue,
addEnvelopePoint,
deleteEnvelopePoint,
currentEnvelopeId,
moveEnvelopePoint,
} = sequenceSlice.actions
export const selectSequence = (state: RootState) => state.sequence.value
export default sequenceSlice.reducer
调用JSON.parse(JSON.stringify(payloadAction.payload.sequence))
时,您创建了一个普通的JavaScript对象,该对象只具有类实例的属性,但没有功能。
一般来说,您不应该将类实例之类的东西存储在Redux存储中——类不能序列化(正如您刚才在这里看到的(,这会导致开发工具和Redux之类的库出现问题。此外,他们倾向于修改自己,这与Redux的核心原则相冲突。
相反,存储纯数据,使用还原器进行修改,并使用选择器从中获取更多数据