Cocos2dx崩溃-版本3.17.2



如何解决这些cocos2dx游戏崩溃?

以下是回溯:

Fatal Exception: java.lang.AbstractMethodError: abstract method “void 
android.content.pm.PackageManager$OnChecksumsReadyListener.onChecksumsReady(java.util.List)”
at android.app.ApplicationPackageManager$2.onChecksumsReady(ApplicationPackageManager.java:1016)
at android.content.pm.IOnChecksumsReadyListener$Stub.onTransact(IOnChecksumsReadyListener.java:87)
at android.os.Binder.execTransactInternal(Binder.java:1220)
at android.os.Binder.execTransact(Binder.java:1179)

这是游戏机崩溃造成的。出现在cocos2dx 3.17.2游戏中。

[libMyGame.so] cocos2d::Sequence::update(float)
pid: 0, tid: 0 >>> com.company.DemoGame <<<
backtrace:
#00  pc 0x00000000002ac08c  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so
#01  pc 0x00000000002e0f7d  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so (cocos2d::Sequence::update(float)+278)
#02  pc 0x00000000002e0f23  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so (cocos2d::Sequence::update(float)+188)
#03  pc 0x00000000002e0f23  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so (cocos2d::Sequence::update(float)+188)
#04  pc 0x00000000002e0a5d  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so (cocos2d::ActionInterval::step(float)+112)
#05  pc 0x0000000000392e93  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so (cocos2d::ActionManager::update(float)+94)
#06  pc 0x00000000002e539b  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so (std::__ndk1::function<void (float)>::operator()(float) const+18)
#07  pc 0x000000000035d87b  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so (cocos2d::Scheduler::update(float)+94)
#08  pc 0x000000000034ff97  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so (cocos2d::Director::drawScene()+42)
#09  pc 0x00000000003514a5  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/lib/arm/libMyGame.so (cocos2d::Director::mainLoop()+44)
#10  pc 0x000000000006cb37  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/oat/arm/base.odex (org.cocos2dx.lib.Cocos2dxRenderer.nativeDeleteBackward [DEDUPED]+94)
#11  pc 0x000000000006da4b  /data/app/com.company.DemoGame-wFz3_4vUXhkLB6m5XdqJJQ==/oat/arm/base.odex (org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame+210)
#12  pc 0x00000000009d7929  /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+3040)
#13  pc 0x00000000009d876d  /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+180)
#14  pc 0x000000000042e975  /system/lib/libart.so (art_quick_invoke_stub_internal+68)
#15  pc 0x0000000000401821  /system/lib/libart.so (art_quick_invoke_stub+224)
#16  pc 0x00000000000a82b9  /system/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+136)
#17  pc 0x000000000035e9cd  /system/lib/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+52)
#18  pc 0x000000000035f725  /system/lib/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue*)+320)
#19  pc 0x0000000000381203  /system/lib/libart.so (art::Thread::CreateCallback(void*)+866)
#20  pc 0x0000000000064d55  /system/lib/libc.so (__pthread_start(void*)+22)
#21  pc 0x000000000001ec41  /system/lib/libc.so (__start_thread+24)

我认为代码中Sequence::create(….CC_CALLBACK_..)附近的问题。

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