如何在打开图层的单行字符串上添加多个动画箭头图标



我们正试图在此代码中添加单行字符串上的多个箭头图标,但我们无法添加。因此,我们如何在此代码中添加多个动画箭头图标,我们也添加了您的参考图像。

点击这里查看图片

我想当我们点击开始按钮时在行字符串上添加一个箭头图标当我们再次点击开始按钮时在行字符串上添加相同的新箭头图标

import Feature from 'ol/Feature';
import LineString from 'ol/geom/LineString';
import Map from 'ol/Map';
import Point from 'ol/geom/Point';
import Polyline from 'ol/format/Polyline';
import VectorSource from 'ol/source/Vector';
import View from 'ol/View';
import OSM from 'ol/source/OSM';
import {Icon, Stroke, Style} from 'ol/style';
import {Tile as TileLayer, Vector as VectorLayer} from 'ol/layer';
import {getVectorContext} from 'ol/render';
const center = [-5639523.95, -3501274.52];
const map = new Map({
target: document.getElementById('map'),
view: new View({
center: center,
zoom: 10,
minZoom: 2,
maxZoom: 19,
}),
layers: [
new TileLayer({
source: new OSM(),
}),
],
});
// The polyline string is read from a JSON similiar to those returned
// by directions APIs such as Openrouteservice and Mapbox.
fetch('data/polyline/route.json').then(function (response) {
response.json().then(function (result) {
const polyline = result.routes[0].geometry;
const route = new Polyline({
factor: 1e6,
}).readGeometry(polyline, {
dataProjection: 'EPSG:4326',
featureProjection: 'EPSG:3857',
});
const routeFeature = new Feature({
type: 'route',
geometry: route,
});
const startMarker = new Feature({
type: 'icon',
geometry: new Point(route.getFirstCoordinate()),
});
const endMarker = new Feature({
type: 'icon',
geometry: new Point(route.getLastCoordinate()),
});
const position = startMarker.getGeometry().clone();
const geoMarker = new Feature({
type: 'geoMarker',
geometry: position,
});
const styles = {
route: new Style({
stroke: new Stroke({
width: 6,
color: [237, 212, 0, 0.8],
}),
}),
icon: new Style({
image: new Icon({
anchor: [0.5, 1],
src: 'data/icon.png',
}),
}),
geoMarker: new Style({
image: new Icon({
src:
'https://cdn1.iconfinder.com/data/icons/basic-ui-elements-color-round/3/19-32.png',
rotation: getAngleAt(route, 0) + Math.PI / 2,
}),
}),
};
const vectorLayer = new VectorLayer({
source: new VectorSource({
features: [routeFeature, geoMarker, startMarker, endMarker],
}),
style: function (feature) {
return styles[feature.get('type')];
},
});
map.addLayer(vectorLayer);
const speedInput = document.getElementById('speed');
const startButton = document.getElementById('start-animation');
let animating = false;
let distance = 0;
let lastTime;
function getAngleAt(lineString, distance) {
const length = lineString.getLength();
const coordinates = lineString.getCoordinates();
for (let i = 1, len = coordinates.length; i <= len; ++i) {
if (
new LineString(coordinates.slice(0, i)).getLength() >=
length * distance
) {
return -Math.atan2(
coordinates[i][1] - coordinates[i - 1][1],
coordinates[i][0] - coordinates[i - 1][0]
);
}
}
}
function moveFeature(event) {
const speed = Number(speedInput.value);
const time = event.frameState.time;
const elapsedTime = time - lastTime;
distance = (distance + (speed * elapsedTime) / 1e6) % 2;
lastTime = time;
const lineDistance = distance > 1 ? 2 - distance : distance;
const direction = distance > 1 ? -Math.PI / 2 : Math.PI / 2;
const currentCoordinate = route.getCoordinateAt(lineDistance);
const angle = getAngleAt(route, lineDistance) + direction;
styles.geoMarker.getImage().setRotation(angle);
position.setCoordinates(currentCoordinate);
const vectorContext = getVectorContext(event);
vectorContext.setStyle(styles.geoMarker);
vectorContext.drawGeometry(position);
// tell OpenLayers to continue the postrender animation
map.render();
}
function startAnimation() {
animating = true;
lastTime = Date.now();
startButton.textContent = 'Stop Animation';
vectorLayer.on('postrender', moveFeature);
// hide geoMarker and trigger map render through change event
geoMarker.setGeometry(null);
}
function stopAnimation() {
animating = false;
startButton.textContent = 'Start Animation';
// Keep marker at current animation position
geoMarker.setGeometry(position);
vectorLayer.un('postrender', moveFeature);
}
startButton.addEventListener('click', function () {
if (animating) {
stopAnimation();
} else {
startAnimation();
}
});
});
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Marker Animation</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<label for="speed">
speed:&nbsp;
<input id="speed" type="range" min="10" max="999" step="10" value="60">
</label>
<button id="start-animation">Start Animation</button>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="https://unpkg.com/elm-pep@1.0.6/dist/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>

我们尝试这段代码,在这段代码中,我们不能在行字符串上添加多个图标。

在linestring

上重复设置任意多个箭头
function moveFeature(event) {
const speed = Number(speedInput.value);
const time = event.frameState.time;
const elapsedTime = time - lastTime;
distance = (distance + (speed * elapsedTime) / 1e6) % 2;
lastTime = time;
for (let i = 0; i < arrows; ++i) {
const arrowDistance = (distance + (2 * i) / arrows) % 2;
const lineDistance = arrowDistance > 1 ? 2 - arrowDistance : arrowDistance;
const direction = arrowDistance > 1 ? -Math.PI / 2 : Math.PI / 2;
const currentCoordinate = route.getCoordinateAt(lineDistance);
const angle = getAngleAt(route, lineDistance) + direction;
styles.geoMarker.getImage().setRotation(angle);
position.setCoordinates(currentCoordinate);
const vectorContext = getVectorContext(event);
vectorContext.setStyle(styles.geoMarker);
vectorContext.drawGeometry(position);
}
// tell OpenLayers to continue the postrender animation
map.render();
}

对于向前和反向的箭头,根据长度的2倍计算间隔

const arrowDistance = (distance + (2 * i) / arrows) % 2;

对于单向通信使用单一长度

const arrowDistance = (distance +  i / arrows) % 1;

https://codesandbox.io/s/feature-move-animation-forked-w7dzx3

看看这个帮助我解决问题的答案:-https://answersyouarefinding.blogspot.com/2023/01/how-to-add-multiple-animated-arrow-icon.html

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