Android:NDK:Superpowered Open失败:ENOENT(没有这样的文件或目录)错误



你好,我正试图使用Superpowered::AdvancedAudioPlayer从内部存储播放音频.wav,但NDK总是通过Open failed:ENOENT(没有这样的文件或目录(异常。代码:

//-----------------Java--------------------------------------------------------------------------------

String path = Environment.getExternalStorageDirectory().getAbsolutePath() + "/MyFolder/";
String myfile = path + "filename" + ".mp3";

if (samplerateString == null) samplerateString = "48000";
if (buffersizeString == null) buffersizeString = "480";
samplerate = Integer.parseInt(samplerateString);
buffersize = Integer.parseInt(buffersizeString);

//-----------------Cpp---------------------------------------------------------------------------------------

SoundEffects1(samplerate,     // sampling rate
buffersize,     // buffer size
myfile,        // path to .apk package
fileAoffset,    // offset (start) of file A in the APK
fileAlength,    // length of file A
fileBoffset,    // offset (start) of file B in the APK
fileBlength,     // length of file B
myfile,
myfile
);
Extern "C"
JNIEXPORT void JNICALL
Java_com_example_superpoweredandroidtest_Dashboard_SoundEffects1(
JNIEnv *env,
jobject __unused ob,
jint samplerate,
jint buffersize,
jstring apkPath,
jint fileAoffset,
jint fileAlength,
jint fileBoffset,
jint fileBlength,
jstring file1Path,
jstring file2Path
){
const char *path = env->GetStringUTFChars(apkPath, JNI_FALSE);
const char *file1Name = env->GetStringUTFChars(file1Path, JNI_FALSE);
const char *file2Name = env->GetStringUTFChars(file2Path, JNI_FALSE);

__android_log_print(ANDROID_LOG_DEBUG, APPNAME, "SoundEffects JNI Constructor %s",file1Name);
soundEffects = new SoundEffects((unsigned int)samplerate, (unsigned int)buffersize,
path, fileAoffset, fileAlength, fileBoffset, fileBlength,file1Name,file2Name);
/*   env->ReleaseStringUTFChars(file1Path, file1Name);
env->ReleaseStringUTFChars(file2Path, file2Name);
*/   env->ReleaseStringUTFChars(apkPath, path);
}

SoundEffects::SoundEffects (
unsigned int samplerate, // device native sample rate
unsigned int buffersize, // device native buffer size
const char *path,        // path to APK package
int fileAoffset,         // offset of file A in APK
int fileAlength,         // length of file A
int fileBoffset,         // offset of file B in APK
int fileBlength,
const char *file1Path,
const char *file2Path
) : activeFx(0), numPlayersLoaded(0), crossFaderPosition(0.0f), volB(0.0f), volA(1.0f * headroom)
{
initializeSDK();
playerA = new Superpowered::AdvancedAudioPlayer(samplerate, 0);
playerB = new Superpowered::AdvancedAudioPlayer(samplerate, 0);
roll = new Superpowered::Roll(samplerate);
filter = new Superpowered::Filter(Superpowered::Resonant_Lowpass, samplerate);
flanger = new Superpowered::Flanger(samplerate);
filter->resonance = 0.1f;

//  stereoBuffer = (float *) memalign(16, (buffersize + 16) * sizeof(float) * 2);

//  __android_log_print(ANDROID_LOG_DEBUG, APPNAME, "file===> %s",path);

//----------------------------------------------------------------------------------------------
std::fopen(path, "r");
__android_log_print(ANDROID_LOG_DEBUG, APPNAME, "SoundEffects Cpp Constructor %s",path);
playerA->open(path);
//   playerB->open(path);
playerA->play();
//-------------------working---------------------------------------------------------------------------

//     playerA->open(path, fileAoffset, fileAlength);
//        playerB->open(path, fileBoffset, fileBlength);

// Initialize audio engine and pass callback function.
output = new SuperpoweredAndroidAudioIO (
samplerate,                     // device native sample rate
buffersize,                     // device native buffer size
false,                          // enableInput
true,                           // enableOutput
audioProcessing,                // audio callback function
this,                           // clientData
-1,                             // inputStreamType (-1 = default)
SL_ANDROID_STREAM_MEDIA         // outputStreamType (-1 = default)
);
}
void SoundEffects::initializeSDK() const {
Superpowered::Initialize(
"ExampleLicenseKey-WillExpire-OnNextUpdate",
false, // enableAudioAnalysis (using SuperpoweredAnalyzer, SuperpoweredLiveAnalyzer, SuperpoweredWaveform or SuperpoweredBandpassFilterbank)
false, // enableFFTAndFrequencyDomain (using SuperpoweredFrequencyDomain, SuperpoweredFFTComplex, SuperpoweredFFTReal or SuperpoweredPolarFFT)
false, // enableAudioTimeStretching (using SuperpoweredTimeStretching)
true,  // enableAudioEffects (using any SuperpoweredFX class)
true,  // enableAudioPlayerAndDecoder (using SuperpoweredAdvancedAudioPlayer or SuperpoweredDecoder)
false, // enableCryptographics (using Superpowered::RSAPublicKey, Superpowered::RSAPrivateKey, Superpowered::hasher or Superpowered::AES)
false  // enableNetworking (using Superpowered::httpRequest)
);
}

我已经用C语言编写了代码来打开和读取下面的文本文件,这很好。希望你能从中得到一些关于如何打开文件的想法

char *myPath;
char *myText;
char *mstrings;
JNIEXPORT jstring JNICALL
Java_com_my_apppackage_utils_Utils_readFileFromCNative(JNIEnv *env,
jobject instance, jstring path) {
myPath = (char *) (*env)->GetStringUTFChars(env, path, 0);
mstrings = readDocument(myPath);
jstring myString = (*env)->NewStringUTF(env, mstrings);
//    (*env)->ReleaseStringUTFChars(env, path, myPath);
return myString;
}

这是ReadDocument.c

#include <malloc.h>
#include <stdlib.h>
#include <string.h>
#include "ReadDocument.h"
#define MY_FILENAME_SIZE 1000
char MY_PATH[MY_FILENAME_SIZE];
FILE *fileReader;
char *readDocument(char *filename) {
char filePath[MY_FILENAME_SIZE];
int fileSize;
char *contents;
// Open file
strcat(strcpy(filePath, MY_PATH), filename);
if ((fileReader = fopen(filePath, "rb")) == NULL) {
exit(EXIT_FAILURE);
}
// Get file size
fseek(fileReader, 0, SEEK_END);
fileSize = ftell(fileReader);
rewind(fileReader);
// Allocate string
contents = malloc(fileSize + 1); // +1 for termination
if (contents == NULL) {
fclose(fileReader);
free(fileReader);
printf("Could not malloc contents:");
exit(EXIT_FAILURE);
}
// Load dictionary
fread(contents, fileSize, 1, fileReader);
contents[fileSize] = 0;
fclose(fileReader);
return contents;
}

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