我有一个代表地图的代码块,我不希望这个代码块在保存时被格式化。
game.map = {
{10, 10, 10, 10, 10, 10, 10, 10, 10, 61, 10, 13, 10, 10, 10, 10, 10, 10, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15},
{10, 10, 10, 10, 10, 11, 11, 11, 10, 10, 10, 13, 10, 10, 10, 10, 10, 10, 10, 14, 15, 15, 129, 15, 15, 15, 15, 15, 15, 68, 15, 15},
{10, 10, 61, 10, 11, 19, 19, 19, 11, 10, 10, 13, 10, 10, 169, 10, 10, 10, 10, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15},
{10, 10, 10, 11, 19, 19, 19, 19, 19, 11, 10, 13, 10, 10, 10, 10, 10, 10, 10, 10, 13, 14, 15, 15, 15, 68, 15, 15, 15, 15, 15, 15},
保存后,我得到了这个:
{
10,
10,
10,
10,
10,
10,
10,
10,
10,
61,
10,
13,
10,
10,
10,
10,
10,
10,
13,
14,
15,
15,
15,
15,
15,
15,
15,
15,
15,
15,
15,
15
},
{
10,
10,
10,
10,
我使用:vcode -lua由trixnz在插件格式化我的lua代码
在Lua中添加注释行吗?
强制对强制
正如Luke在评论中提到的,长字符串格式应该不受VS (vcode -lua)的影响
game.map = loadstring([[return({{10, 10, 10, 10, 10, 10, 10, 10, 10, 61, 10, 13, 10, 10, 10, 10, 10, 10, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15},
{10, 10, 10, 10, 10, 11, 11, 11, 10, 10, 10, 13, 10, 10, 10, 10, 10, 10, 10, 14, 15, 15, 129, 15, 15, 15, 15, 15, 15, 68, 15, 15},
{10, 10, 61, 10, 11, 19, 19, 19, 11, 10, 10, 13, 10, 10, 169, 10, 10, 10, 10, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15},
{10, 10, 10, 11, 19, 19, 19, 19, 19, 11, 10, 13, 10, 10, 10, 10, 10, 10, 10, 10, 13, 14, 15, 15, 15, 68, 15, 15, 15, 15, 15, 15}})]])()
在Lua 5.1 Standalone中测试
> game = {}
> game.map = loadstring([[return({{10, 10, 10, 10, 10, 10, 10, 10, 10, 61, 10, 13, 10, 10, 10, 10, 10, 10, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15},
{10, 10, 10, 10, 10, 11, 11, 11, 10, 10, 10, 13, 10, 10, 10, 10, 10, 10, 10, 14, 15, 15, 129, 15, 15, 15, 15, 15, 15, 68, 15, 15},
{10, 10, 61, 10, 11, 19, 19, 19, 11, 10, 10, 13, 10, 10, 169, 10, 10, 10, 10, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15},
{10, 10, 10, 11, 19, 19, 19, 19, 19, 11, 10, 13, 10, 10, 10, 10, 10, 10, 10, 10, 13, 14, 15, 15, 15, 68, 15, 15, 15, 15, 15, 15}})]])()
> return(#game.map)
4
> for i = 1, #game.map do print(table.concat(game.map[i], ', ')) end
10, 10, 10, 10, 10, 10, 10, 10, 10, 61, 10, 13, 10, 10, 10, 10, 10, 10, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15
10, 10, 10, 10, 10, 11, 11, 11, 10, 10, 10, 13, 10, 10, 10, 10, 10, 10, 10, 14, 15, 15, 129, 15, 15, 15, 15, 15, 15, 68, 15, 15
10, 10, 61, 10, 11, 19, 19, 19, 11, 10, 10, 13, 10, 10, 169, 10, 10, 10, 10, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15
10, 10, 10, 11, 19, 19, 19, 19, 19, 11, 10, 13, 10, 10, 10, 10, 10, 10, 10, 10, 13, 14, 15, 15, 15, 68, 15, 15, 15, 15, 15, 15
PS:你问trixnz关于混乱的事了吗?