building mod does not include mcmod.info (1.12.2)



此处发布的1.12.2不再由forge、正式支持

试图构建我的第一个mod,但我很难让gradle 检测到它

build.gradle

buildscript {
repositories {
// These repositories are only for Gradle plugins, put any other repositories in the repository block further below
maven { url = 'https://maven.minecraftforge.net' }
mavenCentral()
}
dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
}
}
apply plugin: 'net.minecraftforge.gradle'
group = 'AvalonMods'
version = '0.0.1-SNAPSHOT'
java {
archivesBaseName = 'RuneTech'
toolchain.languageVersion = JavaLanguageVersion.of(8)
}
minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel:   Version:
// snapshot   YYYYMMDD   Snapshot are built nightly.
// stable     #          Stables are built at the discretion of the MCP team.
// official   MCVersion  Official field/method names from Mojang mapping files
//
// You must be aware of the Mojang license when using the 'official' mappings.
// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
//
// Use non-default mappings at your own risk. They may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: 'stable', version: '39-1.12'
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/removed as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
mods {
runetech {
source sourceSets.main
}
}
}
server {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/removed as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
mods {
runetech {
source sourceSets.main
}
}
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories {
// Put repositories for dependencies here
// ForgeGradle automatically adds the Forge maven and Maven Central for you
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
// flatDir {
//     dir 'libs'
// }
}
dependencies {
// Specify the version of Minecraft to use. If this is any group other than 'net.minecraft' it is assumed
// that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
minecraft 'net.minecraftforge:forge:1.12.2-14.23.5.2855'
// Real mod deobf dependency examples - these get remapped to your current mappings
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
// implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency
// Examples using mod jars from ./libs
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
// For more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
// Example for how to get properties into the manifest for reading at runtime.
jar {
manifest {
attributes([
"Specification-Title"     : "runetech",
"Specification-Vendor"    : "Kital_Stargazer",
"Specification-Version"   : "1", // We are version 1 of ourselves
"Implementation-Title"    : project.name,
"Implementation-Version"  : project.jar.archiveVersion,
"Implementation-Vendor"   : "Kital_Stargazer",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
}
jar.finalizedBy('reobfJar')

mcmod.info

[
{
"modid": "runetech",
"name": "Rune Tech",
"description": "A technological approach to magic",
"version": "${version}",
"mcversion": "${mcversion}",
"url": "",
"updateUrl": "",
"authorList": [
"Kital_Stargazer"
],
"credits": "Inspired by: Thaumcraft (v4.2.3.5), Immersive Engineering, Embers, and more",
"logoFile": "",
"screenshots": [],
"dependencies": []
}
]

除此之外,它是有效的,只是mcmod.info是顽固的。

mcmod.info在src/main/resources中,build.gradle(据我所知(的格式与mcmod.info一样正确

国防部目前在其他方面都很薄弱,所以几乎没有什么可能导致问题

如果使用IntelliJ IDEA,则将其添加到文件build.gradle 的末尾

apply plugin: 'idea'
idea {
module {
inheritOutputDirs = true
}
}
subprojects {
apply plugin: 'idea'
}
task prepareAssets(type: Copy) {
group = 'build'
from project.file('src/main/resources')
into project.file('build/classes/java/main')
}
classes.dependsOn(prepareAssets)

这应该有助于收集器找到你的mod的资源。

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