为什么我在显示屏上闪烁



我正在开发一个简单的操作系统,我遇到了一些输出闪烁的问题(请参阅此片段(。除了记忆问题之外,我很不知道是什么原因导致了这种情况。

kernel.cpp

typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
#define FPS 30
#define PIT_HERTZ 1193131.666
#define CLOCK_HIT (int)(PIT_HERTZ/FPS)
const unsigned char font[128-32][8] = {
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},   // U+0020 (space)
{ 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00},   // U+0021 (!)
{ 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},   // U+0022 (")
{ 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00},   // U+0023 (#)
{ 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00},   // U+0024 ($)
{ 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00},   // U+0025 (%)
{ 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00},   // U+0026 (&)
{ 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00},   // U+0027 (')
{ 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00},   // U+0028 (()
{ 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00},   // U+0029 ())
{ 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00},   // U+002A (*)
{ 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00},   // U+002B (+)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06},   // U+002C (,)
{ 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00},   // U+002D (-)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00},   // U+002E (.)
{ 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00},   // U+002F (/)
{ 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00},   // U+0030 (0)
{ 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00},   // U+0031 (1)
{ 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00},   // U+0032 (2)
{ 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00},   // U+0033 (3)
{ 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00},   // U+0034 (4)
{ 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00},   // U+0035 (5)
{ 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00},   // U+0036 (6)
{ 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00},   // U+0037 (7)
{ 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00},   // U+0038 (8)
{ 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00},   // U+0039 (9)
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00},   // U+003A (:)
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06},   // U+003B (;)
{ 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00},   // U+003C (<)
{ 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00},   // U+003D (=)
{ 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00},   // U+003E (>)
{ 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00},   // U+003F (?)
{ 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00},   // U+0040 (@)
{ 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00},   // U+0041 (A)
{ 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00},   // U+0042 (B)
{ 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00},   // U+0043 (C)
{ 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00},   // U+0044 (D)
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00},   // U+0045 (E)
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00},   // U+0046 (F)
{ 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00},   // U+0047 (G)
{ 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00},   // U+0048 (H)
{ 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00},   // U+0049 (I)
{ 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00},   // U+004A (J)
{ 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00},   // U+004B (K)
{ 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00},   // U+004C (L)
{ 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00},   // U+004D (M)
{ 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00},   // U+004E (N)
{ 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00},   // U+004F (O)
{ 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00},   // U+0050 (P)
{ 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00},   // U+0051 (Q)
{ 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00},   // U+0052 (R)
{ 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00},   // U+0053 (S)
{ 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00},   // U+0054 (T)
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00},   // U+0055 (U)
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00},   // U+0056 (V)
{ 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00},   // U+0057 (W)
{ 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00},   // U+0058 (X)
{ 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00},   // U+0059 (Y)
{ 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00},   // U+005A (Z)
{ 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00},   // U+005B ([)
{ 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00},   // U+005C ()
{ 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00},   // U+005D (])
{ 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00},   // U+005E (^)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF},   // U+005F (_)
{ 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00},   // U+0060 (`)
{ 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00},   // U+0061 (a)
{ 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00},   // U+0062 (b)
{ 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00},   // U+0063 (c)
{ 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00},   // U+0064 (d)
{ 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00},   // U+0065 (e)
{ 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00},   // U+0066 (f)
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F},   // U+0067 (g)
{ 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00},   // U+0068 (h)
{ 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00},   // U+0069 (i)
{ 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E},   // U+006A (j)
{ 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00},   // U+006B (k)
{ 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00},   // U+006C (l)
{ 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00},   // U+006D (m)
{ 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00},   // U+006E (n)
{ 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00},   // U+006F (o)
{ 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F},   // U+0070 (p)
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78},   // U+0071 (q)
{ 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00},   // U+0072 (r)
{ 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00},   // U+0073 (s)
{ 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00},   // U+0074 (t)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00},   // U+0075 (u)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00},   // U+0076 (v)
{ 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00},   // U+0077 (w)
{ 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00},   // U+0078 (x)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F},   // U+0079 (y)
{ 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00},   // U+007A (z)
{ 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00},   // U+007B ({)
{ 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00},   // U+007C (|)
{ 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00},   // U+007D (})
{ 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},   // U+007E (~)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}    // U+007F
};
static inline void outb(uint16_t port, uint8_t val)
{
asm volatile ( "outb %0, %1" : : "a"(val), "Nd"(port) );
}
static inline uint8_t inb(uint16_t port)
{
uint8_t ret;
asm volatile ( "inb %1, %0"
: "=a"(ret)
: "Nd"(port) );
return ret;
}
unsigned read_pit(void) {
unsigned count = 0;

// al = channel in bits 6 and 7, remaining bits clear
outb(0x43,0b0000000);

count = inb(0x40);          // Low byte
count |= inb(0x40)<<8;      // High byte

return count;
}
void draw_pixel(int pos_x, int pos_y, unsigned char color)
{
unsigned char* location = (unsigned char*)0xA0000 + 320 * pos_y + pos_x;
*location = color;
}

void draw_char(char c, int x, int y, unsigned char color)
{
const unsigned char *glyph = font[(int)c-32];

for(int cy=0;cy<8;cy++){
for(int cx=0;cx<8;cx++){
if(((int)glyph[cy]&(1<<cx))==(1<<cx)){
draw_pixel(x+cx,y+cy,color);
}
} 
}
}
void draw_string(const char * s, int x, int y, unsigned char color) {
int i = 0;
while(s[i] != false) {
draw_char(s[i],x+(i*8),y,color);
i++;
}
}
void draw_rect(int pos_x, int pos_y, int w, int h, unsigned char color) {
for(int y = 0; y<h; y++) {
for(int x = 0; x<w; x++) {
draw_pixel(pos_x+x,pos_y+y,color);
}
}
}
extern "C" void main(){
int clock = 0;
int textposadd = 0;
bool bh = false; 
while(true) {
clock++;
if(read_pit()!= 0 && clock == CLOCK_HIT) {
int ten_plus = 10+textposadd;
if(ten_plus==208){bh = true;}
else if(ten_plus==10){bh = false;}
if(bh){textposadd--;}
else{textposadd++;}
clock = 0;
draw_rect(0,0,320,200,0);
draw_string("Hello, reader. This is written text.", 10, 10+textposadd, 15);
draw_string("If this is displayed, my code works.", 18, 10, 15);
}
}
return;
}

boot.asm

[org 0x7c00]                        
KERNEL_LOCATION equ 0x1000

mov [BOOT_DISK], dl                 

xor ax, ax                          
mov es, ax
mov ds, ax
mov bp, 0x8000
mov sp, bp
mov bx, KERNEL_LOCATION
mov dh, 16
mov ah, 0x02
mov al, dh 
mov ch, 0x00
mov dh, 0x00
mov cl, 0x02
mov dl, [BOOT_DISK]
int 0x13                ; no error management, do your homework!

mov ah, 0x00
mov al, 0x13
int 0x10                ; text mode

CODE_SEG equ GDT_code - GDT_start
DATA_SEG equ GDT_data - GDT_start
cli
lgdt [GDT_descriptor]
mov eax, cr0
or eax, 1
mov cr0, eax
jmp CODE_SEG:start_protected_mode
jmp $

BOOT_DISK: db 0
GDT_start:
GDT_null:
dd 0x0
dd 0x0
GDT_code:
dw 0xffff
dw 0x0
db 0x0
db 0b10011010
db 0b11001111
db 0x0
GDT_data:
dw 0xffff
dw 0x0
db 0x0
db 0b10010010
db 0b11001111
db 0x0
GDT_end:
GDT_descriptor:
dw GDT_end - GDT_start - 1
dd GDT_start

[bits 32]
start_protected_mode:
mov ax, DATA_SEG
mov ds, ax
mov ss, ax
mov es, ax
mov fs, ax
mov gs, ax

mov ebp, 0x90000        ; 32 bit stack base pointer
mov esp, ebp
jmp KERNEL_LOCATION


times 510-($-$$) db 0              
dw 0xaa55

您的呼叫draw_rect(0,0,320,200,0);将清除屏幕。即使您随后写入了新的像素,您也要受制于显示器的vsync。如果屏幕在你当前绘制文本时重新绘制,那么你会得到它处于的任何部分状态。

许多月前,在不使用双重缓冲的情况下解决这个问题的方法是引入一些等待下一个vsync事件的程序集。从本质上讲,计时循环将被驱动,而不是计时器。等待vsync,然后立即绘制。

至于你如何在硬件上做到这一点,会有所不同。看起来您只是在使用旧的x86。我真的记不起来了。我想我上一次这样做是在90年代的某个时候用MS-DOS写游戏。也许从这里开始。

这基本上是相同的方法,但使用C编写,带有内联汇编,来自gamedev.net 2000年的一篇文章:

void wait_for_retrace(void)
{
_DX = 0x03DA;
l1:
asm {
in al, dx
and al, 0x08
jnz l1
}
l2:
asm {
in al, dx
and al, 0x08
jz l2
}
}

除此之外,标准方法是至少使用另一个缓冲区。您在该缓冲区上绘制所有图形,然后在完全绘制后将缓冲区复制到视频内存中。如果你在屏幕绘制时这样做,你仍然可以撕裂,但它不会闪烁得那么厉害。

还有第三种选择,但它很复杂,涉及到在重画之前擦除特定像素。它更适合做一些事情,比如掩蔽/移动精灵。基本上,该方法利用XOR来";撤消";绘制操作。

最重要的是,如果你真的想要流畅的图形,你必须在屏幕更新周期之间开始和结束整个屏幕更新。

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