相机一直在旋转



我正试图在Unity中制作一款第一人称游戏,但我的角色控制器一直存在问题。玩家在与具有物理(或刚体(的物体碰撞时保持旋转

当它与没有物理性质的物体碰撞时,它不会旋转。

它不是我的鼠标,因为我的鼠标X和Y值没有改变。

这是播放器的代码

using System.Collections.Generic;
using UnityEngine;
using Unity.Netcode;
public class PlayerControllerRB : MonoBehaviour
{
public float speed = 10f;
public float jumpHeight = 4.65f;
[SerializeField] private Rigidbody rb;
private PlayerInput playerInput;
private PlayerInput.OnFootActions onFoot;
[SerializeField] private Camera cam;
public float xSensitivity = 8f;
public float ySensitivity = 8f;
private float xRotation;
private float yMovement;
private float hMovement;
[SerializeField] private Transform Feet;
[SerializeField] public LayerMask Ground;
private void Awake()
{
rb = GetComponent<Rigidbody>();
playerInput = new PlayerInput();
onFoot = playerInput.onFoot;
onFoot.Jump.performed += ctx => Jump();
}
private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
#region
private void OnEnable()
{
playerInput.Enable();
onFoot.Enable();
}
private void OnDisable()
{
playerInput.Disable();
onFoot.Disable();
}
#endregion
private void FixedUpdate()
{
ProcessMove(onFoot.Movement.ReadValue<Vector2>());
}
private void Update()
{
ProcessLook(onFoot.Look.ReadValue<Vector2>());
}
void ProcessMove(Vector2 input)
{
Vector3 MoveDirection = Vector3.zero;
hMovement = input.x;
yMovement = input.y;
MoveDirection = transform.forward * yMovement + transform.right * hMovement;
//MoveDirection.y = rb.velocity.y;
Debug.Log(MoveDirection * speed);
rb.AddForce(MoveDirection * speed, ForceMode.Acceleration);
}
void Jump()
{
Ray ray = new Ray(Feet.position, Vector3.down);
RaycastHit info;
if(Physics.Raycast(ray, out info, 0.3f, Ground))
{
rb.AddForce(Vector3.up * jumpHeight, ForceMode.Impulse);
}
}
void ProcessLook(Vector2 input)
{
float MouseY = input.y;
float MouseX = input.x;
xRotation -= (MouseY * Time.deltaTime) * ySensitivity;
xRotation = Mathf.Clamp(xRotation, -80f, 80f);
cam.transform.localRotation = Quaternion.Euler(xRotation, 0, 0);
transform.Rotate(Vector3.up * (MouseX * Time.deltaTime) * xSensitivity);
}
}

我试着冻结y旋转,但后来我得到了一台jitry相机。

有人能帮我吗如果你有任何改进控制器的建议也很好

如果您需要更多信息,请发表评论很抱歉,如果帖子是垃圾邮件,我是Stackoverflow的新手

你说过,当它与没有物理性质的物体碰撞时,它不会旋转。为了使用对撞机,其中一个必须具有刚体组件。因此,如果是这种情况,可能是oncollisionenter内部的脚本导致了问题。但我在这里看不到任何oncollisionenter脚本

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