快速财富轮改变颜色问题



我制作一个应用程序,我必须添加幸运轮,为此我搜索pod,发现这个库非常有用https://github.com/sh-khashimov/SwiftFortuneWheel。几乎所有的东西都是可定制的,但现在我面临着一个问题与图书馆。我有一个要求,每片颜色将改变一旦车轮停止,意味着赢的颜色将不同,输的颜色将车轮停止后不同。我试图更新它的颜色正在改变,但现在车轮没有停止在正确的索引。在我更新颜色之前就停止了。谁能告诉我我哪里做错了吗?我粘贴我的代码实现在这里。我也在github中提出了细节问题https://github.com/sh-khashimov/SwiftFortuneWheel/issues/20.

import UIKit
import SwiftFortuneWheel
class VariousWheelPodiumViewController: UIViewController {
var selectedIndex = -1

@IBOutlet weak var wheelControl: SwiftFortuneWheel!
var prizes = [(id:0,name: "MONEYMONEY", color: #colorLiteral(red: 0.9607843137, green: 0.768627451, blue: 0.568627451, alpha: 1),winningColor: #colorLiteral(red: 0.9333333333, green: 0.6078431373, blue: 0.2705882353, alpha: 1),losingColor: #colorLiteral(red: 0.737254902, green: 0.2901960784, blue: 0.6156862745, alpha: 1), textColor: #colorLiteral(red: 0, green: 0, blue: 0, alpha: 1)),
(id:1,name: "GRAPHIC", color: #colorLiteral(red: 0.9843137255, green: 0.9098039216, blue: 0.8274509804, alpha: 1),winningColor: #colorLiteral(red: 0.9607843137, green: 0.768627451, blue: 0.568627451, alpha: 1), losingColor: #colorLiteral(red: 0.737254902, green: 0.2901960784, blue: 0.6156862745, alpha: 1),textColor: #colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)),
(id:2,name: "HOME", color: #colorLiteral(red: 0.9607843137, green: 0.768627451, blue: 0.568627451, alpha: 1),winningColor: #colorLiteral(red: 0.9333333333, green: 0.6078431373, blue: 0.2705882353, alpha: 1),losingColor: #colorLiteral(red: 0.737254902, green: 0.2901960784, blue: 0.6156862745, alpha: 1), textColor: #colorLiteral(red: 0, green: 0, blue: 0, alpha: 1)),
(id:3,name: "IDEA", color: #colorLiteral(red: 0.9843137255, green: 0.9098039216, blue: 0.8274509804, alpha: 1), winningColor: #colorLiteral(red: 0.9333333333, green: 0.6078431373, blue: 0.2705882353, alpha: 1), losingColor: #colorLiteral(red: 0.737254902, green: 0.2901960784, blue: 0.6156862745, alpha: 1),textColor: #colorLiteral(red: 0, green: 0, blue: 0, alpha: 1)),
(id:4,name: "MANAGMENT", color: #colorLiteral(red: 0.9607843137, green: 0.768627451, blue: 0.568627451, alpha: 1),winningColor: #colorLiteral(red: 0.9333333333, green: 0.6078431373, blue: 0.2705882353, alpha: 1), losingColor: #colorLiteral(red: 0.737254902, green: 0.2901960784, blue: 0.6156862745, alpha: 1),textColor: #colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)),
(id:5,name: "SEARCH", color: #colorLiteral(red: 0.9843137255, green: 0.9098039216, blue: 0.8274509804, alpha: 1),winningColor: #colorLiteral(red: 0.9333333333, green: 0.6078431373, blue: 0.2705882353, alpha: 1),  losingColor: #colorLiteral(red: 0.737254902, green: 0.2901960784, blue: 0.6156862745, alpha: 1),textColor: #colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)),
(id:6,name: "TARGET", color: #colorLiteral(red: 0.9607843137, green: 0.768627451, blue: 0.568627451, alpha: 1),winningColor: #colorLiteral(red: 0.9333333333, green: 0.6078431373, blue: 0.2705882353, alpha: 1),  losingColor: #colorLiteral(red: 0.737254902, green: 0.2901960784, blue: 0.6156862745, alpha: 1),textColor: #colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)),
(id:7,name: "TIME", color: #colorLiteral(red: 0.9843137255, green: 0.9098039216, blue: 0.8274509804, alpha: 1),winningColor: #colorLiteral(red: 0.9333333333, green: 0.6078431373, blue: 0.2705882353, alpha: 1), losingColor: #colorLiteral(red: 0.737254902, green: 0.2901960784, blue: 0.6156862745, alpha: 1),textColor: #colorLiteral(red: 1, green: 1, blue: 1, alpha: 1))]

var slices = [Slice] ()
var finishIndex: Int {
return Int.random(in: 0..<wheelControl.slices.count)
}

override func viewDidLoad() {
super.viewDidLoad()
wheelControl.configuration = .variousWheelPodiumConfiguration
wheelControl.spinImage = "center"
wheelControl.isSpinEnabled = false
updateSlice()
wheelControl.slices = slices


}
@IBAction func rotateTap(_ sender: Any) {
let finishingIndex = self.finishIndex
print(finishingIndex)
wheelControl.startRotationAnimation(finishIndex: finishingIndex, continuousRotationTime: 1) { (isFinished) in
guard isFinished else { return }
print(self.prizes[finishingIndex])
self.selectedIndex = finishingIndex
self.updateSlice()
self.wheelControl.slices = self.slices
self.wheelControl.rotate(toIndex: finishingIndex)
}
}
func updateSlice(){
slices = []
for (index,prize) in prizes.enumerated() {
print(index,prize.name)

var titleTextPreferences = TextPreferences(textColorType: .customPatternColors(colors: nil, defaultColor: .black), font: .systemFont(ofSize: 10, weight: .bold), verticalOffset: 20)
titleTextPreferences.horizontalOffset = 10
titleTextPreferences.orientation = .vertical
titleTextPreferences.spacing = 0
titleTextPreferences.alignment = .left

var descriptionTextPreferences = TextPreferences(textColorType: .customPatternColors(colors: nil, defaultColor: .red), font: .systemFont(ofSize: 10), verticalOffset:-75)
descriptionTextPreferences.horizontalOffset = 0
descriptionTextPreferences.orientation = .vertical
descriptionTextPreferences.spacing = 0
descriptionTextPreferences.alignment = .left
let content: [Slice.ContentType] = [.text(text: prize.name, preferences: titleTextPreferences),.text(text: prize.name, preferences: descriptionTextPreferences)]
var slice = Slice(contents: content)
if selectedIndex == -1{
slice.backgroundColor = prize.color
}else{
slice.backgroundColor = index == selectedIndex ? prize.winningColor : prize.losingColor
}
slices.append(slice)
}

}
}

如果可以遍历当前就好了切片并直接设置其背景颜色。但是,对该代码进行快速测试后发现它不起作用。显然,只要你触摸"切片",对象,则车轮重置其旋转。

你可以试着替换你的rotateTap(...)函数:

@IBAction func rotateTap(_ sender: Any) {
let finishingIndex = self.finishIndex
print(finishingIndex)
wheelControl.startRotationAnimation(finishIndex: finishingIndex, continuousRotationTime: 1) { (isFinished) in
guard isFinished else { return }
print(self.prizes[finishingIndex])
self.selectedIndex = finishingIndex
self.updateSlice()
self.wheelControl.slices = self.slices

// set rotation async on main queue 
DispatchQueue.main.async {
self.wheelControl.rotate(toIndex: finishingIndex)
}
}
}

看看这是否会给你可以接受的结果。如果没有,有一个更复杂的解决方案,但理想情况下修改SwiftFortuneWheel代码以提供"修改切片属性";解决方案。