Pause Function Ursina - Python



我试图在Ursina引擎中为我的游戏做一个暂停菜单,我无法找到pause()函数如何工作或如何做到这一点的信息。

有人能帮帮我吗?

暂停已经在ursina中实现了。只需将application.paused设置为True或False。application.pause()application.resume()的作用相同

from ursina import *

app = Ursina()
# Make a simple game so we have something to test with
from ursina.prefabs.first_person_controller import FirstPersonController
player = FirstPersonController(gravity=0, model='cube', color=color.azure)
camera.z = -10
ground = Entity(model='plane', texture='grass', scale=10)
# Create an Entity for handling pausing an unpausing.
# Make sure to set ignore_paused to True so the pause handler itself can still recieve input while the game is paused.
pause_handler = Entity(ignore_paused=True)
pause_text = Text('PAUSED', origin=(0,0), scale=2, enabled=False) # Make a Text saying "PAUSED" just to make it clear when it's paused.
def pause_handler_input(key):
if key == 'escape':
application.paused = not application.paused # Pause/unpause the game.
pause_text.enabled = application.paused     # Also toggle "PAUSED" graphic.
pause_handler.input = pause_handler_input   # Assign the input function to the pause handler.

app.run()

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