OpenGL EGL在docker中的eglGetDisplay处返回0x300c(EGL_BAD_PARAMETER)



我正在尝试运行一个简单的示例来在docker容器中设置EGL上下文。然而,我一直收到这个错误消息:

Detected 0 devices
terminate called after throwing an instance of 'std::runtime_error'
what():  EGL error 0x300c at eglGetDisplay
Aborted

基本上,eglQueryDevicesEXT返回0,eglGetPlatformDisplayEXT返回错误代码0x300c (EGL_BAD_PARAMETER)

我试过了:

  1. Macbook Pro上的Ubuntu 16.04 docker
  2. Ubuntu 16.04 docker在带有Nvidia GPU的Ubuntu 16.04服务器上

在这些docker环境中,我使用apt-get install libgl1-mesa-devapt-get install libegl1-mesa-dev安装了openGLELG。CMake可以找到分量CCD_ 8和CCD_。

我尝试过手动链接到libEGL.so,也尝试过在CMake中使用find_package

这简直把我逼疯了!我不明白为什么EGL不能检测设备?如何解决此错误?

这是我的完整代码。我也尝试过EGLDisplay eglDpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);,它给了我同样的错误。谢谢

#include <EGL/egl.h>
#include <EGL/eglext.h>

void assertEGLError(const std::string& msg) {
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
std::stringstream s;
s << "EGL error 0x" << std::hex << error << " at " << msg;
throw std::runtime_error(s.str());
}
}

int main(int argc, char *argv[])
{
// 1. Initialize EGL
//    EGLDisplay eglDpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
int deviceID = 0;  // TODO hardcode
EGLDisplay eglDpy;
EGLConfig config;
EGLContext context;
EGLint num_config;
static const int MAX_DEVICES = 16;
EGLDeviceEXT eglDevs[MAX_DEVICES];
EGLint numDevices;
PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT =
(PFNEGLQUERYDEVICESEXTPROC)eglGetProcAddress("eglQueryDevicesEXT");
eglQueryDevicesEXT(MAX_DEVICES, eglDevs, &numDevices);
printf("Detected %d devicesn", numDevices);
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
// Choose device by deviceID
eglDpy = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevs[deviceID], nullptr);
assertEGLError("eglGetDisplay");
return 0;
}

OMG我终于解决了这个问题。结果发现我在服务器上链接到了错误的库。

我在这篇帖子中找到了答案:https://forums.developer.nvidia.com/t/problem-with-opengl-visualization-without-an-x-server/73204/15

关键是链接到/usr/lib/nvidia-410/中的库,而不是系统默认的/usr/local/lib/x86_64-linux-gnu/libEGL.so

工作的新型CMake

target_link_libraries(sandbox PRIVATE /usr/lib/nvidia-410/libEGL.so)
target_link_libraries(sandbox PRIVATE /usr/lib/nvidia-410/libGLX.so)
target_link_libraries(sandbox PRIVATE /usr/lib/nvidia-410/libOpenGL.so)

以前我使用CMake的findOpenGL来搜索链接库,不起作用

find_package(OpenGL REQUIRED COMPONENTS OpenGL EGL GLX)
include_directories(${OPENGL_INCLUDE_DIRS})
if(OPENGL_FOUND)
message("Found OpenGL in the current environment!")
else()
message("Error: No OpenGL found.")
endif()
message("OpenGL include dirs" )
message("${OPENGL_INCLUDE_DIR}")
message("EGL include dirs" )
message("${OPENGL_EGL_INCLUDE_DIRS}")
if (OpenGL_EGL_FOUND)
message("EGL Found!")
else()
message("EGL Not Found!")
endif()
message(${OPENGL_egl_LIBRARY})
message(${OPENGL_glx_LIBRARY})
message(${OPENGL_opengl_LIBRARY}

再次注意这不起作用

/usr/local/lib/x86_64-linux-gnu/libEGL.so
/usr/local/lib/x86_64-linux-gnu/libGLX.so
/usr/local/lib/x86_64-linux-gnu/libOpenGL.so

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