Unity 2020.3.41。问题GPU型号为GE8320、GE8322和GE8100。最易崩溃的设备是小米红米6A、红米9C、红米9A、realme C21。
一些加:
1 (Google Play Console):
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 0 >>> com.fruitshake.fairyrpg <<<
backtrace:
#00 pc 0x0000000002691b1c /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#01 pc 0x0000000000dbe585 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#02 pc 0x000000000327bfc5 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#03 pc 0x0000000002e02caf /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#04 pc 0x0000000002e384ed /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#05 pc 0x0000000002e387c7 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#06 pc 0x0000000002e4c1db /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#07 pc 0x0000000002e4c18d /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#08 pc 0x0000000002e4c147 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#09 pc 0x0000000001db285f /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#10 pc 0x0000000000dc5969 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#11 pc 0x0000000000dc5ab5 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#12 pc 0x0000000001db285f /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#13 pc 0x0000000000dc5d87 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#14 pc 0x0000000000dc61e7 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#15 pc 0x0000000000dbd899 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#16 pc 0x0000000000dbca73 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#17 pc 0x0000000000dc267b /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#18 pc 0x0000000000db7983 /data/app/~~glJ5zj2YuTXCLtOwQQBW9Q==/com.google.android.trichromelibrary_530409130-5JNvmPvdeqWxll114AWxEQ==/base.apk!libmonochrome.so
#19 pc 0x00000000000024cd /system/lib/libwebviewchromium_plat_support.so (android::(anonymous namespace)::draw_gl(int, void*, android::uirenderer::DrawGlInfo const&)+228)
#20 pc 0x0000000000160b13 /system/lib/libhwui.so (android::uirenderer::WebViewFunctor::drawGl(android::uirenderer::DrawGlInfo const&)+34)
#21 pc 0x0000000000142539 /system/lib/libhwui.so (android::uirenderer::skiapipeline::GLFunctorDrawable::onDraw(SkCanvas*)+1720)
#22 pc 0x00000000001b8401 /system/lib/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+44)
#23 pc 0x00000000003e0c2f /system/lib/libhwui.so (SkGpuDevice::drawDrawable(SkDrawable*, SkMatrix const*, SkCanvas*)+206)
#24 pc 0x0000000000113cb9 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+1020)
#25 pc 0x0000000000114523 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+198)
#26 pc 0x000000000012a249 /system/lib/libhwui.so (android::uirenderer::$_24::__invoke(void const*, SkCanvas*, SkMatrix const&)+44)
#27 pc 0x0000000000113ced /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+1072)
#28 pc 0x0000000000114523 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+198)
#29 pc 0x000000000012a249 /system/lib/libhwui.so (android::uirenderer::$_24::__invoke(void const*, SkCanvas*, SkMatrix const&)+44)
#30 pc 0x0000000000113cd5 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+1048)
#31 pc 0x0000000000114523 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+198)
#32 pc 0x000000000012a249 /system/lib/libhwui.so (android::uirenderer::$_24::__invoke(void const*, SkCanvas*, SkMatrix const&)+44)
#33 pc 0x0000000000113ced /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+1072)
#34 pc 0x0000000000114523 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+198)
#35 pc 0x000000000012a249 /system/lib/libhwui.so (android::uirenderer::$_24::__invoke(void const*, SkCanvas*, SkMatrix const&)+44)
#36 pc 0x0000000000113cd5 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+1048)
#37 pc 0x0000000000114523 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+198)
#38 pc 0x000000000012a249 /system/lib/libhwui.so (android::uirenderer::$_24::__invoke(void const*, SkCanvas*, SkMatrix const&)+44)
#39 pc 0x0000000000113ced /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+1072)
#40 pc 0x0000000000114523 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+198)
#41 pc 0x000000000012a249 /system/lib/libhwui.so (android::uirenderer::$_24::__invoke(void const*, SkCanvas*, SkMatrix const&)+44)
#42 pc 0x0000000000113cd5 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+1048)
#43 pc 0x0000000000114523 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+198)
#44 pc 0x00000000001475c7 /system/lib/libhwui.so (android::uirenderer::skiapipeline::SkiaPipeline::renderFrameImpl(SkRect const&, std::__1::vector<android::sp<android::uirenderer::RenderNode>, std::__1::allocator<android::sp<android::uirenderer::RenderNode> > > const&, bool, android::uirenderer::Rect const&, SkCanvas*, SkMatrix const&)+474)
#45 pc 0x00000000001472df /system/lib/libhwui.so (android::uirenderer::skiapipeline::SkiaPipeline::renderFrame(android::uirenderer::LayerUpdateQueue const&, SkRect const&, std::__1::vector<android::sp<android::uirenderer::RenderNode>, std::__1::allocator<android::sp<android::uirenderer::RenderNode> > > const&, bool, android::uirenderer::Rect const&, sk_sp<SkSurface>, SkMatrix const&)+94)
#46 pc 0x00000000001451bd /system/lib/libhwui.so (android::uirenderer::skiapipeline::SkiaOpenGLPipeline::draw(android::uirenderer::renderthread::Frame const&, SkRect const&, SkRect const&, android::uirenderer::LightGeometry const&, android::uirenderer::LayerUpdateQueue*, android::uirenderer::Rect const&, bool, android::uirenderer::LightInfo const&, std::__1::vector<android::sp<android::uirenderer::RenderNode>, std::__1::allocator<android::sp<android::uirenderer::RenderNode> > > const&, android::uirenderer::FrameInfoVisualizer*)+272)
#47 pc 0x000000000014bb11 /system/lib/libhwui.so (android::uirenderer::renderthread::CanvasContext::draw()+976)
#48 pc 0x000000000014d3db /system/lib/libhwui.so (_ZNSt3__110__function6__funcIZN7android10uirenderer12renderthread13DrawFrameTask11postAndWaitEvE3$_0NS_9allocatorIS6_EEFvvEEclEv$c303f2d2360db58ed70a2d0ac7ed911b+458)
#49 pc 0x000000000014059f /system/lib/libhwui.so (android::uirenderer::WorkQueue::process()+162)
#50 pc 0x00000000001573b9 /system/lib/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop()+72)
#51 pc 0x000000000000ee95 /system/lib/libutils.so (android::Thread::_threadLoop(void*)+168)
#52 pc 0x000000000000e9dd /system/lib/libutils.so (thread_data_t::trampoline(thread_data_t const*)+256)
#53 pc 0x00000000000aacf3 /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
#54 pc 0x0000000000064063 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)
2(重火力点):
Crashed: Thread: SIGSEGV 0x0000000000000000
#00 pc 0x142bb0 libGLESv2_mtk.so
#01 pc 0x854d5 libGLESv2_mtk.so
#02 pc 0x3222a libGLESv2_mtk.so
#03 pc 0x27a44 libGLESv2_mtk.so
#04 pc 0x2e861 libGLESv2_mtk.so
#05 pc 0xbb2b2 libc.so
我知道堆栈跟踪是非常模糊的,但我不知道如何使它们更可读。我已经上传了我的应用程序的符号到Firebase和Google Play。
Unity的论坛上有一个类似的帖子。
如果你对如何解决或研究这个问题有任何想法,请帮助!
这可以通过绘制1x1px的矩形来解决(这至少对我有帮助),每帧用不同的颜色。如Unity的线程所述:
florianpenzkofer:根本原因是PowerVR驱动程序中的一个错误,其中驱动程序优化的draw调用泄漏了一些内存。该内存缓冲区每个framebuffer (RenderTexture)有一个固定的大小,内存耗尽会导致崩溃。没有优化的单个绘制调用会回收泄漏的内存,所以这只会导致一个问题,如果所有绘制到同一个帧缓冲区(跨多个帧)是冗余的。
驱动程序无法优化这个"随机"每帧调用Draw。第二种选择是创建原生渲染插件,unity的repo中有一个示例插件。你需要删除glFlush,如前面的答案所述:
在我们的实验中,它有助于大约每1000帧调用glFinish(或更频繁,但这是昂贵的,因为它会拖延GPU)。你可以尝试使用原生渲染插件。我们获得了更多关于受影响的驱动程序何时泄漏导致此问题的内存的信息。我们会研究一下,也许会想出一个更好的解决办法。