我在尝试打包专用服务器进行运输时遇到此错误,我使用的是github版本。UE4.27.2
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:/UnrealEngine-4.27.2-release/Engine/Source/Editor/UnrealEd/Private/Commandlets/MakeBinaryConfigCommandlet.cpp] [Line: 102]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: Failed to create Config.bin file
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffccb96039c KERNELBASE.dll!UnknownFunction []
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc66ad9de6 UE4Editor-Core.dll!ReportAssert() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeCorePrivateWindowsWindowsPlatformCrashContext.cpp:1644]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc66addc88 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeCorePrivateWindowsWindowsErrorOutputDevice.cpp:78]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc667efd10 UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeCorePrivateMiscOutputDevice.cpp:61]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc5faf033b UE4Editor-UnrealEd.dll!UMakeBinaryConfigCommandlet::Main() [D:UnrealEngine-4.27.2-releaseEngineSourceEditorUnrealEdPrivateCommandletsMakeBinaryConfigCommandlet.cpp:102]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684cfa17b UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateLaunchEngineLoop.cpp:3434]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684cf130d UE4Editor-Cmd.exe!GuardedMain() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateLaunch.cpp:132]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684cf169a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateWindowsLaunchWindows.cpp:137]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684cf4671 UE4Editor-Cmd.exe!LaunchWindowsStartup() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateWindowsLaunchWindows.cpp:273]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684d05b74 UE4Editor-Cmd.exe!WinMain() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateWindowsLaunchWindows.cpp:320]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684d07ac6 UE4Editor-Cmd.exe!__scrt_common_main_seh() [D:a_work1ssrcvctoolscrtvcstartupsrcstartupexe_common.inl:288]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffccce4244d KERNEL32.DLL!UnknownFunction []
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffcce4cdfb8 ntdll.dll!UnknownFunction []
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: end: stack for UAT
UATHelper: Empacotamento (Windows (64-bit)): Took 18,4770042s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Empacotamento (Windows (64-bit)): Editor terminated with exit code 3 while running MakeBinaryConfig for C:Program FilesEpic GamesMyProjectMyProject.uproject; see log D:UnrealEngine-4.27.2-releaseEngineProgramsAutomationToolSavedLogsMakeBinaryConfig-2022.12.08-20.16.40.txt
UATHelper: Empacotamento (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Empacotamento (Windows (64-bit)): BUILD FAILED
我已经重新编译了引擎资源:AutomationTool,重新编译了引擎,并清理了项目的二进制文件并重新编译了它,但错误仍然存在。帮助。
在打包选项中禁用选项:" Make Binary Config "解决了这个问题。