不确定异步处理文件的正确方式



我用这段代码在磁盘上写一组文件:

var savingTasks = games.Games.Select(t=>{
var path = Path.ChangeExtension(Path.Combine(savePath,Path.GetFileName(t.Url)),"pgn");
Log.Information($"trying to save game in:{path}");
var fs = new FileStream(path,FileMode.CreateNew,FileAccess.ReadWrite);
opened.Add(fs);
var sr = new StreamWriter(fs);
writers.Add(sr);
var tsk =  sr.WriteAsync(t.Pgn);
return tsk;
});
try
{
await Task.WhenAll(savingTasks);
var flushing = writers.Select(u=>u.FlushAsync());
await Task.WhenAll(flushing);
}
catch(Exception e)
{
Log.Fatal($"Cannot write to file:{e}");
throw e;
}
finally
{
opened.ForEach(s => s.Close());
}

在某些步骤中,即使代码运行得很好,我也不相信自己的做法是最好的。不能说服我的部分是我如何处理关闭:我在Select中创建了一组任务,但我必须跟踪打开的文件才能关闭它们(最后请参阅(,并且以类似的方式,我必须管理StreamWriter的集合(请参阅writers(。这并不能说服我,还有更好的方法吗?

你把事情搞得太复杂了。

您应该为FileStreamStreamWriter使用一个using块,该块负责处理它们时的冲洗/关闭。

通过等待WriteAsync而不是返回它生成的Task,将确保您的FileStreamStreamWriter不会过早处理:

var savingTasks = games.Games
.Select(async t =>
{
var path = Path.ChangeExtension(Path.Combine(savePath,Path.GetFileName(t.Url)),"pgn");
Log.Information($"trying to save game in:{path}");
using (var fs = new FileStream(path, FileMode.CreateNew, FileAccess.ReadWrite, FileShare.None, bufferSize: 4096, useAsync: true))
using (var sr = new StreamWriter(fs))
{
await sr.WriteAsync(t.Pgn);
}
});
try
{
await Task.WhenAll(savingTasks);
}
catch (Exception e)
{
Log.Fatal($"Cannot write to file:{e}");
throw;
}

我将把FlushAsync移到finally,因为如果在执行任务期间发生异常,它们将不会被清除。此外,为了保持清洁,我建议用一种方法做每件事,比如下一种:

var savingTasks = games.Games.Select(t=>ExecuteGameMethod(t));
try
{
await Task.WhenAll(savingTasks);
}
catch(Exception e)
{
Log.Fatal($"Cannot write to file:{e}");
throw;
}

public async Task ExecuteGameMethod(Game game)
{
var path = Path.ChangeExtension(Path.Combine(savePath,Path.GetFileName(game.Url)),"pgn");
Log.Information($"trying to save game in:{path}");
using(var fs = new FileStream(path,FileMode.CreateNew,FileAccess.ReadWrite,bufferSize:4096, isAsync:true ))
using(var sr = new StreamWriter(fs))
{
await sr.WriteAsync(game.Pgn);
await sr.FlushAsync();
}
}

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