当属性未在渲染函数React Redux中使用时,防止组件重新渲染



我正在为一个重新渲染的组件而苦苦挣扎
我正在使用Redux来管理我的状态。在组件中,除了渲染函数之外,我在组件(类(的某些方法中使用了来自我的状态的属性(isPlaying:bool(和mapStateToProps,并且我使用一些操作创建者来调度isPlaying的更改。顺便说一句,我正在使用connect(react redux(在另一个子组件(音乐播放器(中使用isPlaying
这正是我所期望的
正在播放更改时,父组件不会重新渲染,而音乐栏会重新渲染,并且我会在父组件的方法中继续使用在播放strong>问题出在哪里
即使我在渲染方法中没有使用isPlaying,父组件也会重新渲染
很抱歉,如果我在阅读时把你弄糊涂了,我不是以英语为母语的人
提前谢谢。

编辑:添加代码的简化版本
我的初始状态:

export default {
// Some Irrelevant Properties
...
playlist: {
isPlaying: false,
playingTrack: null,
nextTrack: null,
prevTrack: null,
views: null,
totalListens: null,
tracks: []
}

};

这是我的父组件。(App.js(

import ...
class App extends React.Component {
constructor(props) {
super(props)
this.state = {
widgets: [],
links: [],
clickedTrack: null
}
this.musicBarRef = React.createRef()
this._isMounted = false;
// Binding this to the methods used in this Component
...
}
// All my methods here
// Example of one function 
playTrack() {
let {isPlaying} = this.props
if (isPlaying) {
// Pause
} else {
// Play
}
}
render() {
<>
// Some irrelevant components (don't use isPlaying)
<TracksPlaylist tracks={this.props.tracks} and some the methods created above />
<MusicBar ref={this.musicBarRef} and some methods created above />
// Example of one irrelevant component that re-renders
<Footer />
</>
}
}
const mapStateToProps = (state) => {
return {
isPlaying: state.playlist.isPlaying,
selectedTrack: state.playlist.playingTrack,
nextTrack: state.playlist.nextTrack,
prevTrack: state.playlist.prevTrack,
tracks: state.playlist.tracks,
}
}
const mapDispatchToProps = {
setPlaying: startPlaying, // Set isPlaying: true
setNotPlaying: stopPlaying, // Set isPlaying: false
// Some Irrelevent Action Creators
...
}
export default connect(mapStateToProps, mapDispatchToProps)(App)

这是我的减速器

import * as types from "../actions/actionTypes";
import initialState from "./initialState";
export default function musicPlayerReducer(state = initialState.playlist, action) {
switch (action.type) {
// Some irrelevant cases
...
case types.STOP_PLAYING:
return {...state, isPlaying: false}
case types.START_PLAYING:
return {...state, isPlaying: true}
case types.NEXT_TRACK_FOUND:
return {...state, nextTrack: action.track}
case types.PREV_TRACK_FOUND:
return {...state, prevTrack: action.track}
case types.CURRENT_TRACK_FOUND:
return {...state, playingTrack: action.track}
default:
return state
}
}

App.js 中提到的TracksPlaylist

import ...
class TracksPlaylist extends React.Component {
constructor(props) {
super(props)
}
render() {
let {tracks, onPlayClick ... and other methods from App.js} = this.props
return (
<div className="songs">
{
Object.values(tracks).length > 0 ?
Object.values(tracks).map((item, index) => {
return <Track onPlayClick={onPlayClick} key={index} item={item} />
}) :
''
}
</div>
)
}
}
const mapStateToProps = (state) => {
return {
tracks: state.playlist.tracks,
}
}
const mapDispatchToProps = {
setPlaying: startPlaying,
setNotPlaying: stopPlaying,
// Some irrelevant functions
...
}
export default connect(mapStateToProps, mapDispatchToProps)(Tracks)

轨道组件

import ...
class Track extends React.Component {
constructor(props) {
super(props)
}
hasInteraction(interactionType, trackId) {
return false
}

render() {
let {onPlayClick, item} = this.props
return (
<div key={item.track_id} className="track" id={item.track_id} data-category={item.category_name}>
// A lot of irrelevant JSX :)
<TrackAction onPlayClick={onPlayClick} item={item} />
</div>
</div>
)
}
}
export default Track

这是TrackAction(它使用isPlaying(:

import ...
function TrackAction({item, isPlaying, playingTrack, onPlayClick}) {
return (
<div className="status action play-track" onClick={onPlayClick}>
<i id={item.track_id} className={isPlaying && playingTrack.track_id === item.track_id ? 'fas fa-pause' : 'fas fa-play'} />
</div>
)
}
const mapStateToProps = (state) => {
return {
isPlaying: state.playlist.isPlaying,
playingTrack: state.playlist.playingTrack
}
}
export default connect(mapStateToProps)(TrackAction)

我确实使用了TrackAction来重新渲染这个组件,因为isPlaying正在更改,它被注册到这个组件并在其render((中使用
再次感谢。

尽管您没有在render方法中使用isPlaying,但由于mapStateToProps绑定,您仍在订阅更改。

每当State || Props发生变化时,React只会重新呈现新更新的state || props,并进行浅层比较。

这就是你的父母被重新渲染的原因。

一个潜在的解决方案是覆盖shouldcomponentupdate

https://reactjs.org/docs/react-component.html#shouldcomponentupdate

使用shouldComponentUpdate((让React知道组件的输出不受当前状态或道具变化的影响。默认值行为是在每次状态更改时重新渲染。

默认为true。如果重写并返回false,则UNSAFE_componentWillUpdate((、render((和componentDidUpdate((将不能调用。

示例代码:

shouldComponentUpdate(nextProps, nextState) {
return <enter_your_condition_to_be_true>; // else false
}

相关内容

  • 没有找到相关文章