带有gui的Java绞刑游戏,递增/递减数字的问题



代码的以下部分不能工作,因为赢/输计数对每个单词的增量大于1,有时我得到字符串长度的nullpointerexception。此外,尽管玩家应该得到7次尝试,但有时他会得到更多,有时会更少。字符串取自文本文件"Hangeng.txt"。整个游戏是在一个键盘键入的监听器中,这个监听器是在一个按钮监听器中。任何关于游戏布局应该如何安排以避免错误的建议都是受欢迎的,因为我才刚刚开始使用swing和gui的东西。

        public class test{
static int won = 0;
static int lost = 0;
static String key = "";
static String word = null;
static int no = 0;
static StringBuffer toguess;
      public static void main(String[] args) throws IOException{
 JFrame frame = new JFrame();
  frame.setLayout(new GridLayout(3,1));
      JPanel panel1 = new JPanel();
     JPanel panel2 = new JPanel();
      JPanel panel3 = new JPanel();
         JButton button = new JButton();
           JLabel label = new JLabel();
           JLabel label2 = new JLabel();
            panel1.add(label);
              panel2.add(button);
                  panel3.add(label2);
                    frame.setSize(800,600);
                   frame.add(panel1);
                          frame.add(panel2);
                      frame.add(panel3);
                     frame.setVisible(true);
 //the button that starts the game or gets a new word
 button.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            frame.requestFocus();
                no = 0;
                label2.setText("won " + won + ", lost " + lost);
                button.setText("Next");

                                    //get random word from file
                BufferedReader reader = null;
                try {
                    reader = new BufferedReader(new FileReader(
                            "hangeng.txt"));
                } catch (FileNotFoundException e1) {
                    e1.printStackTrace();
                }
                int lineno = (int) (Math.random() * 100);
                for (int i = 0; i < lineno; i++) {
                    try {
                        reader.readLine();
                    } catch (IOException e1) {
                        e1.printStackTrace();
                    }
                }
                try {
                    word = reader.readLine().replace(" ", "");
                } catch (IOException e1) {
                    e1.printStackTrace();
                }


                String missing = "";
                for (int u = 0; u < (word.length() - 2); u++) {
                    missing = missing + "*";
                }
                final String guess = word.charAt(0) + missing
                        + word.charAt((word.length() - 1));
                toguess = new StringBuffer(guess);
                label.setText(toguess.toString());
                final ArrayList<String> tried = new ArrayList<String>();

            //keylistener that listens to key clicks by the user
         frame.addKeyListener(new KeyListener() {
                    public void keyPressed(KeyEvent arg0) {
                    }
                    public void keyReleased(KeyEvent arg0) {
                    }
                    public void keyTyped(KeyEvent arg0) {
                        key = "" + arg0.getKeyChar();
                        String guessing = null;
                        boolean k = false;
                        if ((no < 6)) {
                            guessing = key;
                            System.out.println(guessing);
                            if (!(tried.contains(guessing))) {
                                tried.add(guessing);
                                for (int length = 1; length < (guess
                                        .length() - 1); length++) {
                                    if (guessing.equals(String.valueOf(word.charAt(length)))) {
                                        toguess.replace(length,
                                                (length + 1),
                                                String.valueOf(word.charAt(length)));
                                        k = true;
                                    }
                                }
                                if (k == true) {
                                    label.setText(toguess.toString());
                                } else {
                                    no = no + 1;
                                }
                                k = false;
                            }
                            label.setText(toguess.toString());
                            if (toguess.toString().equals(word)) {
                                label.setText("Correct! The word was "  + word);
                                no = 6;
                                won = won + 1;
                            }
                        }
                        else if ((no == 6)
                                && (!(toguess.toString().equals(word)))) {
                            label.setText("Sorry, but the word was " + word);
                            lost = lost + 1;
                        }
                    }
                });
            }
    }); 
          }
   }

+1到所有的评论....

添加到它们:

  • 不要使用KeyListener,使用KeyAdapter,但是如果您使用Swing而不是AWT,则应该使用KeyBinding s用于Swing,例如

  • 不要忘记通过SwingUtiltities.invokeLater(..)块在Event Dispatch Thread上创建和操作Swing组件。

  • 检查类命名方案,它们应该以大写字母开头,即test应该是Test,之后的每个新单词都应该大写。

  • 不要在JFrame上调用setSize,而是使用适当的LayoutManager和/或覆盖JPanelgetPreferredSize(),并返回适合其内容的大小,并在添加所有组件后在JFrame实例上调用pack()

  • 另外SSCCE应该从复制粘贴中编译,这不是....例如,变量需要更改为final,我没有Hangeng.txt的样本,因此无法测试

  • 最后使用@Override注释来确保你重写了正确的方法,即

    @Override
    public void actionPerformed(ActionEvent e) {
    }
    

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